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  • ...iles", which mostly consist of the sub-hierarchy of an [[OBD:ONLV|Oni Game Level]] and various BINA and OBJC collections. ...; see the {{SectionLink||List}} for a stricter list of types classified as Level.
    9 KB (1,513 words) - 19:31, 9 December 2023

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  • ...those tags are found on the [[OBD:File types/Level|Level]] and [[OBD:File types/Character|Character]] pages.
    962 bytes (160 words) - 21:07, 9 December 2023
  • ...is found in persist.dat, the term "binary data" tends to refer only to the level data files. Not to be confused with "binary", which refers to a compiled ap ;Level data files
    4 KB (747 words) - 03:45, 20 December 2021
  • ...rectory below). Note that the [[XML|XML namespace]] documents the resource types in a way which is more modding-oriented and modder-friendly. |[[OBD:Instance file format|Instance file format]]
    2 KB (362 words) - 03:52, 1 February 2024
  • ...umbers. It's used as an intermediate step between 3D data and various file types that use said data. *To see how it's specifically used by higher-level types, see:
    462 bytes (81 words) - 16:30, 26 March 2021
  • ...n the [[separate file]] when available (Windows demo, Mac) or in the [[raw file]] otherwise (Windows). BINA is registered as a tag, but is really a wrapper ==File description==
    6 KB (914 words) - 01:57, 8 December 2023
  • The '''XML''' namespace is devoted to explaining Oni's data types in plainer language than the technical documentation at [[OBD]] and also pr ...when the resources are exported from the game data, and this XML companion file will contain metadata about the media files that allows [[OniSplit]] to re-
    4 KB (695 words) - 19:17, 9 November 2023
  • {{OBD_File_Header | type=DOOR | prev=CRSA | next=DPge | name=Door | family=Level | align=center}} {{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 00 | 0 | level 0 }}
    3 KB (478 words) - 21:26, 9 December 2023
  • ==File structure== +-- M3GM (holds <Texture> TXMP link to external file)
    6 KB (765 words) - 01:18, 20 November 2023
  • ...data), however duplicates can be detected and removed when the [[instance file]] is constructed. ...not Character files; see the {{SectionLink||List}} for a stricter list of types classified as Character.
    4 KB (641 words) - 18:28, 9 December 2023
  • {{Hatnote|You should read the [[dat|Instance file format]] page before this one.}} {{Hatnote|You can read about the [[OBD:File types|specific types of resources]] in the binary data files after this page.}}
    4 KB (697 words) - 01:05, 3 July 2022
  • ...e type is made up of fields with individual pieces of data (see [[OBD:Data types]] to learn how they're stored). ...st of the file types, but the database below is our core reference for the file format and thus is the ultimate authority from which we create the XML docu
    11 KB (1,616 words) - 19:33, 9 December 2023
  • ...iles", which mostly consist of the sub-hierarchy of an [[OBD:ONLV|Oni Game Level]] and various BINA and OBJC collections. ...; see the {{SectionLink||List}} for a stricter list of types classified as Level.
    9 KB (1,513 words) - 19:31, 9 December 2023
  • ...editor to the level data files, requiring the player to download whole new level files to play the mods. Its less legally-troublesome successor, [[AE:ONK|ON ===Global improvements (level 0)===
    4 KB (567 words) - 21:44, 15 January 2019
  • ...them available globally. Some files can be <u>either</u> global or local (level-specific), and those are not listed here. |Level Descriptor
    2 KB (305 words) - 16:24, 9 December 2023
  • First things first, enable the Daodan system: Open your desired ONCC xml file and set the value of <HasDaodanPowers> to 1. * Type - particle (BINA3RAP) file
    7 KB (798 words) - 19:16, 6 December 2023
  • ...l file it is found in (the convention in Oni's scripts is to place it in a file called *_main.bsl). ...nction in a level script or by one of the above types of game data in that level.
    7 KB (1,162 words) - 00:10, 4 February 2024
  • {{OBDtr| 0x04 | int32 |FFFFC8| AC 1C 00 00 | 7340 | old file ID }} ...char[4] |FFC800| 41 4D 4D 42 | AMMB | power-up type; the following types are possible:
    2 KB (217 words) - 16:26, 11 February 2024
  • *: Definition of globally used types *: Shows links to (only supported in DBs) / from a file
    4 KB (623 words) - 18:50, 7 February 2021
  • ...ckage]] for a full sample hierarchy). Patches can thus co-exist with other types of files in a package; so you could mod some of Oni's data using complete . ...on string in their name, you use a '-' as a wildcard. For example, a patch file with the name "TRAM-knockdown.oni-patch" will affect all resources in Oni n
    5 KB (909 words) - 19:16, 9 November 2023
  • ...he formats used for the various data fields in Oni's [[OBD:File types|data types]]. [[OUP]] could/should have special GUI settings for some of the types:
    6 KB (907 words) - 20:07, 7 March 2021
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