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  • *Except for [[TXMP]] and [[M3GM]], files are either always named or always unnamed *'''Unnamed files''' are necessarily linked to by file-ID from another file
    19 KB (2,609 words) - 22:41, 5 December 2023

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  • * DOOR files are named in the <Class> tag of [[XML:BINA/OBJC/DOOR|BINACJBODOOR]] files ==File structure==
    6 KB (765 words) - 01:18, 20 November 2023
  • ...e type is made up of fields with individual pieces of data (see [[OBD:Data types]] to learn how they're stored). ...st of the file types, but the database below is our core reference for the file format and thus is the ultimate authority from which we create the XML docu
    11 KB (1,616 words) - 19:33, 9 December 2023
  • ...ckage]] for a full sample hierarchy). Patches can thus co-exist with other types of files in a package; so you could mod some of Oni's data using complete . ...with the name "TRAM-knockdown.oni-patch" will affect all resources in Oni named "TRAM[something]knockdown".
    5 KB (909 words) - 19:16, 9 November 2023
  • {{Hatnote|The [[Raw|Raw and separate file formats]] page should be read after this one.}} Files in GameDataFolder/ named "level[0-19]_Final.dat", together with ".raw" and sometimes ".sep" counterp
    20 KB (3,242 words) - 22:42, 5 December 2023
  • ...ability to convert those resources' data between Oni's format and standard file formats was added. OniSplit incorporates the latest [[OBD|knowledge about O |''Exporting'' - using the <tt>-export</tt> command, a [[Dat|level data file]] is broken into its component resources, .oni files.
    17 KB (2,768 words) - 22:43, 5 December 2023
  • ...gered if the application can't be opened more than once at a time. This is named a "single-instance application" and will trigger an StartupNextInstance eve '''Customizing file associations'''
    10 KB (1,206 words) - 01:26, 5 April 2021
  • ...e mod files must be placed in a specified hierarchy of folders with a text file that provides additional information. This arrangement of folders and files ...Mods|Mods]] or [[#Tools|Tools]] section to learn what to put in the config file for that kind of package.
    16 KB (2,564 words) - 19:12, 10 November 2023
  • ...XMPs store their pixel data in the .raw file, and "Mac" TXMPs use the .sep file, but this merely amounts to using different fields within the same structur ...it index into a 256-color palette (palettes are stored per-level, in files named level0_palette.pal etc). This difference is detailed in a separate section
    26 KB (3,876 words) - 01:58, 8 December 2023
  • Additional body shapes can be imported via an OBJ file (as long as their UV map is consistent with the original models). Additiona ..., support of Fuse 1.3 was dropped in favor of a new version of the program named '''Fuse CC (Preview)''' (or '''Fuse CC (Beta)'''), which is the most recent
    12 KB (1,932 words) - 13:53, 13 May 2023
  • |+File properties of examined Japanese Oni (Windows) ...n '''bold''' and '''''bold italic''''', respectively. Significantly larger file sizes (level0_Final.dat) have been <u>underlined</u>.
    17 KB (2,618 words) - 22:42, 5 December 2023
  • ...otepad or Notepad++ in Windows, and TextEdit or BBEdit in macOS), open the file '''warehouse_main.bsl'''. It should look like this: ...ns the main() function, which is always where the level starts. The script file can technically be called anything, but there must be a function called "ma
    15 KB (2,481 words) - 02:14, 6 May 2023
  • ...less of which .bsl file it is found in (Oni's scripts always place it in a file ending in "_main.bsl"). The code then flows through whichever functions are ...the automatic starting point represented by the "main" function, there are types of game data which specify the names of functions to be called upon certain
    37 KB (6,040 words) - 03:58, 14 December 2023
  • ...is 14, but ranges from 4 (Elite Striker) to 20 (Konoko). This misleadingly-named field is the number of frames for which you can continue holding down JUMP | TXMPfile<font color="#777777">.oni (file suffix not used)</font>
    33 KB (4,606 words) - 02:34, 26 October 2023
  • :*When AI2 is trying to dodge and it collides with certain types of tiles in pathfinding grid, it tries to slide along and continue dodging. You need to export the particle named "BINA3RAPmad_p04" to an XML file (back it up before making any changes).
    9 KB (1,381 words) - 00:44, 11 October 2016
  • They will be saved as .uasset in the folder you dropped the original file. * A new font file (if necessary)
    15 KB (2,391 words) - 20:39, 23 June 2020
  • ...ource code, which would be the simplest and quickest way to "give away the file format". ...ue to the lack of a complete understanding of how Oni's dozens of resource types were inter-related.
    17 KB (2,865 words) - 19:12, 9 November 2023
  • :* Supports alternate style for physics.xml (file included). :* Adds support for adding corpses. In a section of the master.xml file, add the generated corpses.xml. Sample corpses.xml included.
    42 KB (6,309 words) - 20:13, 26 June 2022
  • Re-saving a DAE file in '''Mod Tool''' which was originally made in '''SketchUp''' can result in : For example, the SketchUp DAE file may have: <tt><unit meter="0.0254000" name="inch" /></tt>
    62 KB (8,898 words) - 14:42, 3 February 2024
  • ...TRCOMrun_thw_fw_p(l) routing to Thrown5 and Thrown6 shows that Thrown anim types might be used however we like. A src-tgt-anim-type-pairing might be simply ...builds a pool of anims a character can use. They are loaded from the TRAC file registered in [[ONCC]], including parent TRACs.
    60 KB (8,825 words) - 19:01, 29 February 2024
  • ...the character is inside the AKVA volume). More detailed info about various types of pathfinding grid tiles and their effects on pathfinding can be found [[O :In an ONCC XML file there is a '''<RotationSpeed>''' under '''<AIConstants>'''. The default is
    83 KB (14,177 words) - 19:32, 29 February 2024
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