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- ...the engine itself (if the character doesn't have the "NotInitiallyPresent" flag in the [[OBD:BINA/OBJC/CHAR|BINACJBOCharacter]] file). ...nt] flag_id:int [setfacing:string{"setfacing"}] - tells an AI to move to a flag - ai2_movetoflag 0 109144 KB (7,703 words) - 19:12, 29 February 2024
- ...For example, departments in a building could be quite detailed because the view of the other departments/rooms is blocked by walls. ...less good players alike, NPC characters can feature the UpgradeDifficulty flag. Also, BSL scripts can detect the current [[BSL:Game_status|difficulty leve62 KB (8,898 words) - 14:42, 3 February 2024