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  • ...damage type determines how a character reacts to a [[OBD:BINA/PAR3|PAR3]] particle which utilizes DamageBlast or DamageChar. ...it eventually drops to 0 if the character is no longer being hit with the particle. If the value in the sum variable exceeds 100 AND the target character has
    8 KB (1,193 words) - 18:51, 29 February 2024
  • ...3_show_env_collision,p3_spawn,p3_startall,p3_stopall,p3_writeusedparticles,particle,particle_temp_kill,particle_temp_start,particle_temp_stop</onlyinclude>
    427 bytes (61 words) - 16:02, 21 December 2015

Page text matches

  • ...R>[[OBD:TRAM/raw0x28|footstep part]] &nbsp;<<&nbsp; '''[[OBD:TRAM|TRAM]] - particle part''' &nbsp;>>&nbsp; [[OBD:TRAM/raw0x30|position part]]</CENTER> {{OBDtr| 0x00 | int16 |FFC8C8| 00 00 | 0 | starting frame for particle }}
    1 KB (159 words) - 22:59, 26 October 2023
  • {{XML_OBJC_Header | prev=NEUT | type=PART | next=PATR | name=Particle}} ...given name, but only the first one of that name, so don't double-spawn the particle:
    4 KB (546 words) - 01:14, 3 April 2021
  • {{OBD OBJC Header | align=center | type=PART | prev=NEUT | next=PATR | name=Particle | stuff=b_pa}} ...| 0x04 | int32 |FFFF00| 80 C1 00 00 | 49536 | size of the complete particle part from this position in bytes }}
    2 KB (248 words) - 21:19, 9 December 2023
  • {{OBD_File_Header | type=ONCP | prev=ONCC | next=ONCV | name=Oni Character Particle Array | family=Character | align=center}} {{OBDtr2|0x00 | char[16] |FFC8C8| acid | particle name (referenced by [[OBD:TRAM/raw0x2C|TRAM particles]]) }}
    3 KB (409 words) - 09:02, 14 October 2010
  • ...'''[[OBD:TRAM|TRAM]] - footstep part''' &nbsp;>>&nbsp; [[OBD:TRAM/raw0x2C|particle part]]</CENTER> ...'''[[OBD:TRAM|TRAM]] - footstep part''' &nbsp;>>&nbsp; [[OBD:TRAM/raw0x2C|particle part]]</CENTER>
    599 bytes (88 words) - 00:28, 18 July 2010
  • {{OBDtr2|0x00 | char[64] |FFC8C8| envp_lock1_locklight01 | particle name }} ...0x40 | float |FFFFC8| BA E1 20 44 | 643.526977 | x-position of the particle }}
    1 KB (187 words) - 21:28, 9 December 2023
  • ...3_show_env_collision,p3_spawn,p3_startall,p3_stopall,p3_writeusedparticles,particle,particle_temp_kill,particle_temp_start,particle_temp_stop</onlyinclude>
    427 bytes (61 words) - 16:02, 21 December 2015
  • * break down one Daodan particle system, show by word and image what particle does what ==Daodan particle==
    7 KB (798 words) - 19:16, 6 December 2023
  • {{OBD_File_Header | type=ENVP | prev=DPge | next=FILM | name=Env Particle Array | family=Level | align=center}} {{OBDtr2|0x00 | char[64] |FFC8C8| locklight | particle type name (reference to 06079-3RAPlocklight.[[OBD:BINA/PAR3|BINA]] of level
    2 KB (285 words) - 07:23, 29 September 2022
  • <CENTER>[[OBD:TRAM/raw0x2C|particle part]] &nbsp;<<&nbsp; '''[[OBD:TRAM|TRAM]] - position part''' &nbsp;>>&nbsp <CENTER>[[OBD:TRAM/raw0x2C|particle part]] &nbsp;<<&nbsp; '''[[OBD:TRAM|TRAM]] - position part''' &nbsp;>>&nbsp
    1 KB (168 words) - 21:16, 30 January 2022
  • '''Particle - Wall collision''' *this is always point-quad collision (the point is the position of the particle)
    3 KB (501 words) - 22:00, 4 January 2017
  • ==Particle table== {{OBDtr| 0x00 | char[64] |FFC8C8| 77 31 30... | w10_sni_x02| particle name (06193-3RAPw10_sni_x02.[[OBD:BINA/PAR3|BINA]]) }}
    5 KB (688 words) - 23:45, 8 December 2023
  • ...tings,HUD management,Input settings,Inventory management,Obsolete commands,Particle management,Script debugging,Sound debugging,Sound playing,Text output,Trigg
    691 bytes (82 words) - 16:59, 21 December 2015
  • ||59||Chop Particle|| || || || || || || || ||62||Unhide Particle|| || || || || || || ||
    8 KB (882 words) - 16:48, 14 October 2021
  • ...Dtr| 0x0C | float |C8FFFF| B6 52 7E C3 | -254.323090| x-position of the particle }} ...| float |C8FFFF| F3 14 A5 42 | 82.540916 | y-position (height) of the particle }}
    3 KB (437 words) - 21:22, 9 December 2023
  • ***[[OBD:ENVP|ENVP]] Env Particle Array **ENVP Env Particle Array
    9 KB (1,513 words) - 19:31, 9 December 2023
  • [[particle]] auto1 start particle auto1fire start
    20 KB (2,796 words) - 18:11, 28 April 2013
  • ...tc. Loose particles are normally added to the level's [[XML:BINA/OBJC/PART|particle collection]]. | Particle name for BSL commands. For some reason an underscore "_" will be added to t
    6 KB (721 words) - 01:19, 20 November 2023
  • |[[OBD:BINA/OBJC/PART|PART]]<BR>Particle !COLSPAN=8|[[OBD:BINA/PAR3|PAR3]]: 3D Particle
    6 KB (914 words) - 01:57, 8 December 2023
  • particle griffin_locklight01 do start particle door42_locklight01 do start
    31 KB (4,254 words) - 21:33, 1 March 2013
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