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  • ..._File_Header | align=center | type=OSBD | prev=OPge | next=OTIT | name=Oni Sound Binary Data | family=General}} {{OBDtr| 0x0C | offset |FFFFC8| 20 5E B2 01 | 01 B2 5E 20 | start of the chunk in the raw/separate file }}
    1 KB (184 words) - 21:41, 9 December 2023
  • ==Ambient Suite== *''[[Music/Ingame#Ambient Suite|In-game data]]''
    6 KB (1,005 words) - 20:50, 9 March 2024
  • {{XML_File_Header | prev=PSUI | type=SNDD | next=StNA | name=Sound Data}} ...click the "Locate…" button and find the installed library file. Open your sound file then go to File > Export… > Export Audio…. Choose to save it as ty
    31 KB (4,573 words) - 15:13, 31 December 2023
  • :0x00 00 '''04''' 00 - has texture animation random start tick |0:update||1:pulse||2:start||3:stop
    25 KB (3,313 words) - 23:44, 8 December 2023
  • ...und [sound_type:string | ] [volume:float | ] - causes the player to make a sound (alerts nearby AIs) *ai2_reset [reset_player:int] - resets AI as if start of level - ai2_reset
    44 KB (7,703 words) - 19:12, 29 February 2024
  • ...ited memory. Various environmental objects, such as the crates at the very start of Chapter 1, are uniform instead of having differently colored variants. ***SOUND.DAT, SOUND.RAW, SOUND.SEP
    16 KB (2,603 words) - 03:05, 10 December 2023
  • ...a single measurement called "Start to Crate": the amount of time from the start of the game until the first crate (or barrel, etc.) is sighted. The smaller ...barrels and containers. You can see a stack of crates right from where you start the level (there are also crates in the training course, but not in the fir
    14 KB (2,421 words) - 21:15, 14 October 2023
  • *First 50 seconds of [http://geyser.oni2.net/oni1/music/09-Ambient_Suite.mp3 Ambient Suite] (the part that sounds redundant) for the mini-overview of Oni. *A few more seconds of Ambient Suite at the end (actually Ambient Suite was just muted throughout NOLTT)
    59 KB (9,968 words) - 17:22, 8 April 2023
  • ...eres.jpg|thumb|right|alt=Visualization of sound spheres.|Three examples of sound spheres.]] ...m. Oni recognizes these types of sound (colors in parentheses are used for sound visualization when [[ai2_showsounds]] is set to 1):
    83 KB (14,177 words) - 19:32, 29 February 2024
  • ...e to the idea of having an own level for the main menu where you can spawn ambient music. Muro or another character could be previewed with their current move # Start Installer and download Unreal Engine 4.17.1 (It will be about 6 GB. It extr
    53 KB (8,102 words) - 14:47, 24 March 2024
  • Or you start with a half object and create a mirrored clone. You can then work on the or ** choose "diffuse" as illumination mode (for instance "ambient" won't work - the texture would be visible in Mod Tool but Onisplit can't u
    73 KB (10,328 words) - 16:20, 28 September 2023
  • ...lowly stop walking, then turning to look thoughtfully at the source of the sound, or around in general. Make sure to restore the idle-to-alert loading-weapo ...fferent parts of the level, or even a short, seamlessly looping movie with ambient sounds from the level.<br />
    32 KB (5,511 words) - 21:44, 5 February 2023