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  • :'''# !!!''': reset by engine at level load |"turns on printing of the sound effect"||??
    6 KB (885 words) - 15:33, 7 November 2022
  • ====Sound==== If the input has the same value we will reset the scale to 1, bringing the character back to normal size.
    15 KB (2,391 words) - 20:39, 23 June 2020
  • :'''[#] !!!''': reset to this number on level-load |"turns off the AI's sound sensing system"||OK
    26 KB (4,055 words) - 20:16, 15 April 2023
  • ...ive index 2 in order to fill the hole left behind. If you are desperate to reset chr_index assignments for the sake of your scripting, you may want to use < ...und [sound_type:string | ] [volume:float | ] - causes the player to make a sound (alerts nearby AIs)
    44 KB (7,703 words) - 19:12, 29 February 2024
  • * Power (stronger attacks, throwing or using heavy objects and enemies as weapons (e.g. using a skriker as Nunchaku with maxed out pow * use pickable objects as weapons (either throwable or usable as a club)
    53 KB (8,102 words) - 14:47, 24 March 2024
  • ...xsitb file onto the viewport (it's simply the window where you can see 3D objects). ...e into the so-called viewport (it's simply the window where you can see 3D objects), then restart Mod Tool
    73 KB (10,328 words) - 16:20, 28 September 2023