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- ... << '''[[OBD:TRAM|TRAM]] - attack part''' >> [[OBD:TRAM/raw0x18|damage part]]</CENTER> This part belongs to the 01865-KONCOMpunch_heavy.TRAM file.3 KB (483 words) - 21:09, 26 October 2023
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- ... << '''[[OBD:TRAM|TRAM]] - damage part''' >> [[OBD:TRAM/raw0x1C|motion blur part]]</CENTER> ...r throw target animations. Without the throwTarget flag being set (0x3C in TRAM), any data found here will crash Oni.758 bytes (120 words) - 21:13, 26 October 2023
- ...bsp; '''[[OBD:TRAM|TRAM]] - x-z-position part''' >> [[OBD:TRAM/raw0x14|attack part]]</CENTER> This part belongs to the 01865-KONCOMpunch_heavy.TRAM file.824 bytes (125 words) - 18:51, 26 October 2023
- ...ome knockback (be it from PAR3 interaction or even from [[OBD:TRAM/raw0x14|TRAM attacks]]), the value is also added to some sort of variable which sums all * ≥ 4.1: The target character gets knocked down (plays their Knockdown TRAM).8 KB (1,193 words) - 18:51, 29 February 2024
- {{OBD_File_Header | align=center | type=TRAM | prev=TRAC | next=TRAS | name=Totoro Animation Sequence | family=Character ...00 | res_id |FF0000| 01 49 07 00 | 1532 | 01865-KONCOMpunch_heavy.TRAM }}41 KB (6,279 words) - 22:33, 27 October 2023
- ...tun is obtained from technique's move's TRAM's attack part (see [[OBD:TRAM/raw0x14]]).14 KB (2,187 words) - 21:36, 11 March 2024
- ...anic). Anyway, to add more to this behavior, the AI executes two special [[TRAM]]s (animations): ...s forever if it is not terminated either via BSL or by the AI performing a TRAM which has a DisableShield flag. After a DisableShield move removes the supe83 KB (14,177 words) - 19:32, 29 February 2024