Anniversary Edition/To-do: Difference between revisions
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|*VanillaBSL: | |*VanillaBSL: Provide Win/Mac versions | ||
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|*Animation Interpolation | |||
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|*Doctor Fix | |||
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|*Glass | |||
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|*Knockdowns | |||
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|*TRAC Prep | |||
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Revision as of 00:48, 22 January 2013
AE Project
= done but not tested
= done and tested
Status | Task | Description |
---|---|---|
General work | ||
Improve AE Installer | Add auto-download and update checks, etc. (see section below) | |
Update GUIs | Make sure AE Tools and Windows GUI work with the latest AE | |
Globalizing like 2010 AE? | Make sure globalization is working as intended | |
Convert Globalize items to packages | Package up the tweaks and minor fixes and place on Depot: | |
*VanillaBSL: Provide Win/Mac versions | ||
*Animation Interpolation | ||
*Doctor Fix | ||
*Glass | ||
*Knockdowns | ||
*TRAC Prep | ||
*Level 4: Cars (which is 960, 9601, 9602?) - fixed UVs and added DeLorean | ||
Update packages on Depot for AEI 2 | List changes that need to be made here: | |
*Move HD menu textures to HD Screens package (see OCF post) | ||
*Combine platform-specific mods where applicable | ||
*Reduce all nodes to one mod attachment | ||
*Incompatibility field -- for example, Grey Fury and Exploding Barrel | ||
*Dependencies field -- e.g. 80211 requires 80210 | ||
Split up character additives | Which parts will get mandatory? Depending on that update packages which require parts of char additives, e.g. SMP-chars | |
What about non-package mods? | They will only become more overlooked now that users will have less reason to be browsing the Depot directly... | |
Add VDG throw fix? | Make this package a core tweak package? | |
Fix damage for TCTF back throw | Need specifics on this from Samer | |
Add jewels hit fix | Vanilla jewels hit only works on Striker TRAC-based characters; add for Comguy-based TRACs except robots | |
Add team fix for TCTF HQ civilians | Samer says he has a fix for TCTF attacking civvies | |
Include new ONCVs/ONVL | Include these files in core so Samer's characters will work | |
Update Main Menu | Remove release date from menu | |
Update docs | Update documentation on wiki about Mac app and Daodan DLL | |
Rebuild Daodan DLL | Build DLL with DaodanGL off, put in package | |
Recommend any mods? | Offer a "five-star" package or recommended list of mods, to help user get started? Could be in form of PDF that is updated over time, or list in read-me, or a special list for the AEI of mods to d/l and install | |
Think about demos | Should people need to own Oni to try the AE? A demo using the original 2/3 demo levels would be nice advertising | |
Don't forget ModDB | Our little outpost on ModDB needs updating when the new release is ready | |
Package bugs | ||
Dashing AI cutscene fix | Fix the cutscenes where running characters now dash and go off the correct path (has EdT fixed some of these?); also, there was a report of the dash-run-dash bug still occurring; Gumby claimed to have fixed this on 6/18/10 | |
Fix bug with Dream Lab photos | The replaced flyby photos are not being found in level13_Final; can be solved by shipping the ONLV file | |
Raise femcop health in Upgraded ONCCs | We have multiple reports that Karen et al. have way too low health in this pkg | |
Cutscene fix for Ch. 14 | Prevent Konoko from appearing on the side of the screen before she falls from the plane (done?) | |
BGI pistol fix | Does the pistol still claim it has no recoil? | |
Brutal AI fix | Does the current version still break super moves? Version 2 should not | |
Knockdown revamp | There's a report of one's throws hitting your own character, and also that uninstalling this mod does not revert things back to the way they were (see Samer's post) | |
Fix switched Tanker super sounds | Supposedly some package is doing this, needs research (edit: see this post) | |
Fix "OP" plasma rifle in Upgraded Weapons | The rifle is either knocking down its target all the time (should only be when airborne), or else it stunlocks them | |
What about Loser's mods? | Loser seems to want us to cut them all out; there are numerous issues reported for them, such as here |
AE Installer
= partially done
= completely done
- Working offline ( )
- The AE(I)-folder has to be able to be moved to other machines without the need for internet access to use the AE. This includes mods downloaded to the AEI-folder being installable on those target machines.
- OniSplit and other tools from depot (Vago, AE Tools, Demo's GUI, Lukas Level Unlocker) ( )
- Download/Update from depot. Do not ship with the AEI to always get the latest version.
- Dependencies ( )
- Give a warning when a mod's dependencies aren't selected for installation (ability to autoselect the required mods). Requires additions to the mod .cfgs.
- Incompatibilities ( )
- Warn user when he is selecting two mods that don't like each other. Requires additions to the mod .cfgs.
- File conflicts
- Passively alert user when one mod will overwrite some/all of the files in another mod, maybe using flagged text in main window or background color in conflicting mod's lines in the mod list.
- .NET check / download ( )
- Check for installed .NET framework and if not installed download/install the most appropriate one (MS.NET, Mono, 32/64bit).
- Correct or avoid problem with mod overload
- Prevent user from checking too many mods, or else fix the bug in the AEI or OniSplit (or the OS?) that prevents too many .oni files or other resources from being installed at once.