AE:New weapons: Difference between revisions

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[[Category:AE_to-do]]
{{fmbox
  | text = These weapons are available from within the AE Installer under the name "New Weapons Collection".
  }}


Trying out some new weapons, which might make it into AE.
Collecting data for WPge for each of the New Weapons in AE.  
(Please add or correct any data. Include any comments for the individual weapons)


==w15_smg Silenced Machine Gun==
==w10_sni==
;Files
:Name...........Screaming Ninjaball or Devil Star gun
:http://edt.oni2.net/AE_Files/w15_smg.zip
:Ammunition Type.....................Energy Cells
:File contains .oni  files.
:Magazine Capacity.......................6 rounds
:Fire Rate...............1. rounds per 10 seconds


http://edt.oni2.net/AE_Files/w15_smg.jpg
:Description


;ToDo
:Hint
:Fix particles position
:Primary mode Mukade's ninja ball uses 2 rounds per shot.
:Silent particles?
:Secondary mode Screaming cell 6 rounds


;Comments
:[[Image:TXMPninjaball.jpg]]
:ONWC based on Chaingun.  Do we need shoulder support? With other characters, it goes inside their bodies. --[[User:EdT|EdT]] 18:02, 31 July 2008 (CEST)


==w18_asr Assault Rifle==
==w12_ba2==
;Files
:Name.....................Wave Motion Cannon Lite
:http://edt.oni2.net/AE_Files/w18_asr.zip
:Ammunition Type......................Energy Cell
:File contains .oni  files.
:Magazine Capacity......................10 rounds
:Fire Rate.................1 rounds per 4 seconds


http://edt.oni2.net/AE_Files/w18_asr1.jpg
:Description


;Comments
:Hint
:Primary fire is Chaingun, secondary fire is grenades --Ed
:One Halo rip too many? --[[User:Geyser|geyser]] 05:27, 31 July 2008 (CEST)
::Doesn't the MC need his AR? :-) Actually, this weapon is too powerful.  Perhaps a Boss weapon? [[User:EdT|EdT]] 06:57, 31 July 2008 (CEST)
:::No, the MC needs to be de-Halo-ized in every possible aspecct, and the more original his weapons are, the better. --[[User:Geyser|geyser]] 10:58, 31 July 2008 (CEST)
:::As for the excessive deadliness, of course any enemy wielding this is a virtual subboss. No problem with that. --[[User:Geyser|geyser]] 10:58, 31 July 2008 (CEST)
:::It just needs to be balanced a bit in terms of ammunition and reloading time. I'd also scrap the grenades. --[[User:Geyser|geyser]] 10:58, 31 July 2008 (CEST)


==w20_lzr Disrupter Rifle==
:[[Image:TXMPwmclite.jpg]]
;Files
:http://edt.oni2.net/AE_Files/w20_lzr.zip
:File contains .oni, .obj, .mtl and .tiff files.


http://edt.oni2.net/AE_Files/w20_lzr.jpg
==w13_muro==
:Name..........Muro gun or TK (Telekinetic) Bracelet
:Ammunition Type...........................Unknown
:Magazine Capacity.........................Unknown
:Fire Rate.................................Unknown


;ToDo
:Description
:New particles
:Mutant Muro's Thunderbolt (levitating attractive force) and "Blanka" attack (repulsive force) in one weapon.


;Comments
:Hint
:ONWC based on w3_phr. Rough UV map, I tried to separate the main parts of the weapon. --Ed
:Primary mode: Tractor
:New particles for this weapon? --Ed
:Secondary mode: Thunderbolt [this is incorrectly labeled, as Thunderbolt is the tractor attack; "Repulsor" would be an accurate label, if one wants to avoid "Blanka" as a non-explanatory Street Fighter reference]
::''I intended it as a flame thrower, originally... but if Gumby has cool-looking "disruptor particles", let's have a look --[[User:Geyser|geyser]] 05:27, 31 July 2008 (CEST)
:::Was this based on the half assed weapon I never finished with? From the looks of the files inside this doesn't have what I had made. I do like the model you gave. The only particles I had were the red colored ones I sent you geyser...(should still be located on gumby.oni2.net). The other option is the "authentic" looking particles I made from the Mbow. You know, a long red line, like a "laser" should be :) I still need to add the burning in though, if you wanted me to do that, tell me, and I will add them to the weapon you sent me, and send it back to you :). [[User:Gumby|Gumby]] 06:18, 31 July 2008 (CEST)
::::This is the 3D laser rifle geyser suggested we use on the Project Imago page.  --[[User:EdT|EdT]] 06:57, 31 July 2008 (CEST)
:::::Gumby: in the absence of a flame thrower, a "real laser" (long, red line) will be a nice placeholder indeed (with fire on impact, definitely). If you can, make the long red line uninterrupted in both space and time, with the trail constantly emitted at the weapon, and the collisions updated on the target end; somewhat closer to how w4_psp works. --[[User:Geyser|geyser]] 10:58, 31 July 2008 (CEST)
::::::Okay, well I have a nice red laser particle. [http://www.youtube.com/watch?v=NG7ym_nPjwo&feature=related THIS VIDEO] at 1:50, is what you want? [[User:Gumby|Gumby]] 20:01, 31 July 2008 (CEST)
==w21_uzi UZI==
;Files
:http://edt.oni2.net/AE_Files/w21_uzi.zip
:File contains .oni files


http://edt.oni2.net/AE_Files/w21_uzi.jpg
:[[Image:TXMPmurogun.jpg]]


;ToDo
==w14_sbg2==
:Fix particles position
:Name..............................Super Ball Gun 2
:Ammunition Type.....................Ballistic Ammo
:Magazine Capacity.........................Unknown
:Fire Rate.................................Unknown


;Comments
:Description
:EDIT: renamed to w21_uzi
:This is an SBG with two firing modes : regular SBG rounds and WMC grenades.
:ONWC based on w2_sap. Particle height needs adjustment if we keep the w2_sap particles. --[[User:EdT|EdT]] 06:57, 31 July 2008 (CEST)
:Ammo clip capacity is 5 regular SBG rounds or 10 WMC grenades.
:There's some confusion here. This is just a regular SubMachineGun (and a good-looking one at that). Could be a suitable sidearm for BGI executives. --[[User:Geyser|geyser]] 10:58, 31 July 2008 (CEST)
 
:Another suitable handgun is the autopistol from the same collection: these two are close enough to w1_tap and w2_sap, respectively --[[User:Geyser|geyser]] 10:58, 31 July 2008 (CEST)
:Hint
:The "silenced machine gun" is ''another'' weapon mesh from the same collection: it is larger and has a big nice silencer; you can't miss it. --[[User:Geyser|geyser]] 10:58, 31 July 2008 (CEST)
 
:[[Image:TXMPsuperball2.jpg]]
 
==w15_smg==
:Name..................................Machine Gun
:Ammunition Type....................Ballistic Ammo
:Magazine Capacity.......................30 rounds
:Fire Rate....................12 rounds per second
 
:Description
 
:Hint
 
:''Need graphic for page''
 
 
==w21_uzi==
:Name...............................BGI Subjugator
:Ammunition Type....................Ballistic Ammo
:Magazine Capacity.......................30 rounds
:Fire Rate....................12 rounds per second
 
:Description
:A powerful pistol mainly used by BGI associates, it is more accurate than the Black Adder, but is prone to overheating. It also sports an alternate three bullet burst firing mode.
 
:Hint
:Use the primary firing mode for suppression fire or close enemies.
:Use the secondary firing mode when you need more accuracy.
 
:''Done''
 
 
==w22_pst==
:Name...................................BGI Pistol
:Ammunition Type....................Ballistic Ammo
:Magazine Capacity.......................10 rounds
:Fire Rate.....................5 rounds per second
 
:Description
 
:Hint
 
:''Need graphic for page''
 
 
==w23_rla==
:Name...............BGI High-Yield Rocket Launcher
:Ammunition Type....................Ballistic Ammo
:Magazine Capacity.........................1 round
 
:Description
:This rocket launcher is a force to be reckoned with! Originally intended to be used as an antiaircraft weapon, the targeting system was removed and the firing mechanism reconfigured to fit inside the chassis of a Superball Gun.
 
:Hint
:The Rocket Launcher must not be fired at close range!
 
:''Done''
 
 
==w25_chg==
:Name......................................Chaingun
:Ammunition Type.....................Ballistic Ammo
:Magazine Capacity.......................?
:Fire Rate...............................?
 
:Description
 
:Hint
 
:''Need graphic for page''
 
[[Category:Obsolete AE mods]]

Latest revision as of 21:08, 14 October 2023

Collecting data for WPge for each of the New Weapons in AE. (Please add or correct any data. Include any comments for the individual weapons)

w10_sni

Name...........Screaming Ninjaball or Devil Star gun
Ammunition Type.....................Energy Cells
Magazine Capacity.......................6 rounds
Fire Rate...............1. rounds per 10 seconds
Description
Hint
Primary mode Mukade's ninja ball uses 2 rounds per shot.
Secondary mode Screaming cell 6 rounds
TXMPninjaball.jpg

w12_ba2

Name.....................Wave Motion Cannon Lite
Ammunition Type......................Energy Cell
Magazine Capacity......................10 rounds
Fire Rate.................1 rounds per 4 seconds
Description
Hint
TXMPwmclite.jpg

w13_muro

Name..........Muro gun or TK (Telekinetic) Bracelet
Ammunition Type...........................Unknown
Magazine Capacity.........................Unknown
Fire Rate.................................Unknown
Description
Mutant Muro's Thunderbolt (levitating attractive force) and "Blanka" attack (repulsive force) in one weapon.
Hint
Primary mode: Tractor
Secondary mode: Thunderbolt [this is incorrectly labeled, as Thunderbolt is the tractor attack; "Repulsor" would be an accurate label, if one wants to avoid "Blanka" as a non-explanatory Street Fighter reference]
TXMPmurogun.jpg

w14_sbg2

Name..............................Super Ball Gun 2
Ammunition Type.....................Ballistic Ammo
Magazine Capacity.........................Unknown
Fire Rate.................................Unknown
Description
This is an SBG with two firing modes : regular SBG rounds and WMC grenades.
Ammo clip capacity is 5 regular SBG rounds or 10 WMC grenades.
Hint
TXMPsuperball2.jpg

w15_smg

Name..................................Machine Gun
Ammunition Type....................Ballistic Ammo
Magazine Capacity.......................30 rounds
Fire Rate....................12 rounds per second
Description
Hint
Need graphic for page


w21_uzi

Name...............................BGI Subjugator
Ammunition Type....................Ballistic Ammo
Magazine Capacity.......................30 rounds
Fire Rate....................12 rounds per second
Description
A powerful pistol mainly used by BGI associates, it is more accurate than the Black Adder, but is prone to overheating. It also sports an alternate three bullet burst firing mode.
Hint
Use the primary firing mode for suppression fire or close enemies.
Use the secondary firing mode when you need more accuracy.
Done


w22_pst

Name...................................BGI Pistol
Ammunition Type....................Ballistic Ammo
Magazine Capacity.......................10 rounds
Fire Rate.....................5 rounds per second
Description
Hint
Need graphic for page


w23_rla

Name...............BGI High-Yield Rocket Launcher
Ammunition Type....................Ballistic Ammo
Magazine Capacity.........................1 round
Description
This rocket launcher is a force to be reckoned with! Originally intended to be used as an antiaircraft weapon, the targeting system was removed and the firing mechanism reconfigured to fit inside the chassis of a Superball Gun.
Hint
The Rocket Launcher must not be fired at close range!
Done


w25_chg

Name......................................Chaingun
Ammunition Type.....................Ballistic Ammo
Magazine Capacity.......................?
Fire Rate...............................?
Description
Hint
Need graphic for page