AE:New weapons: Difference between revisions

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[[Category:AE_to-do]]
{{fmbox
  | text = These weapons are available from within the AE Installer under the name "New Weapons Collection".
  }}


Trying out some new weapons, which might make it into AE.
Collecting data for WPge for each of the New Weapons in AE.  
(Please add or correct any data. Include any comments for the individual weapons)


==w15_smg Silenced Machine Gun==
==w10_sni==
;Files
:Name...........Screaming Ninjaball or Devil Star gun
:http://edt.oni2.net/AE_Files/w15_smg.zip
:Ammunition Type.....................Energy Cells
:File contains .oni  files.
:Magazine Capacity.......................6 rounds
:Fire Rate...............1. rounds per 10 seconds


http://edt.oni2.net/AE_Files/w15_smg.jpg
:Description


;ToDo
:Hint
:DONE: Fix particles position
:Primary mode Mukade's ninja ball uses 2 rounds per shot.
:Silent particles?
:Secondary mode Screaming cell 6 rounds


;Comments
:[[Image:TXMPninjaball.jpg]]
:ONWC based on Chaingun.  Do we need shoulder support? With other characters, it goes inside their bodies. --[[User:EdT|EdT]] 18:02, 31 July 2008 (CEST)
::The shoulder pad is OK; you just need to make the gun smaller: the pistol grip and trigger guard should be commensurate to the "handfist" --[[User:Geyser|geyser]] 01:36, 1 August 2008 (CEST)
:::Updated: smaller gun --[[User:EdT|EdT]] 03:55, 1 August 2008 (CEST)
::::Still too big. The pistol grip is supposed to fit within her fist (laterally, not vertically of course; the butt can and must stick a bit from the underside of the fist); the trigger guard, if possible, must span only the index finger (and some empty space above it). Also feel free to experiment with different color schemes and reflection maps... --[[User:Geyser|geyser]] 18:41, 1 August 2008 (CEST)
:::::A bit smaller, adjusted particles position. --[[User:EdT|EdT]] 04:02, 2 August 2008 (CEST)


==w16_crb Carbine==
==w12_ba2==
Files
:Name.....................Wave Motion Cannon Lite
:http://edt.oni2.net/AE_Files/w16_crb.zip
:Ammunition Type......................Energy Cell
:File contains .oni  files.
:Magazine Capacity......................10 rounds
:Fire Rate.................1 rounds per 4 seconds


http://edt.oni2.net/AE_Files/w16_crb.jpg
:Description
;Status: Rejected
;Comments
:ONWC based on Chaingun.  First attempt to create new weapon. Just added weapons info for reference.  --[[User:EdT|EdT]] 22:00, 31 July 2008 (CEST)
:I didn't really reject that one - it ''is'' a little "ordinary", but I suppose it could make make a fine shotgun (with a different texture/color); BTW, it's too big and the pistol grip is completely out of place. --[[User:Geyser|geyser]] 18:41, 1 August 2008 (CEST)


==w17_sap Sub machine gun==
:Hint
Files
:http://edt.oni2.net/AE_Files/w17_sap.zip
:File contains .oni  files.


http://edt.oni2.net/AE_Files/w17_sap.jpg
:[[Image:TXMPwmclite.jpg]]
;Status: Rejected - Oni is not Counterstrike


;Comments
==w13_muro==
:ONWC based on w2_sap, recoil reduced. Just added weapons info for reference. --[[User:EdT|EdT]] 22:00, 31 July 2008 (CEST)
:Name..........Muro gun or TK (Telekinetic) Bracelet
:Ammunition Type...........................Unknown
:Magazine Capacity.........................Unknown
:Fire Rate.................................Unknown


:Description
:Mutant Muro's Thunderbolt (levitating attractive force) and "Blanka" attack (repulsive force) in one weapon.


==w18_asr Assault Rifle==
:Hint
;Files
:Primary mode: Tractor
:http://edt.oni2.net/AE_Files/w18_asr.zip
:Secondary mode: Thunderbolt [this is incorrectly labeled, as Thunderbolt is the tractor attack; "Repulsor" would be an accurate label, if one wants to avoid "Blanka" as a non-explanatory Street Fighter reference]
:File contains .oni  files.


http://edt.oni2.net/AE_Files/w18_asr1.jpg
:[[Image:TXMPmurogun.jpg]]


;Comments
==w14_sbg2==
:Primary fire is Chaingun, secondary fire is grenades --Ed
:Name..............................Super Ball Gun 2
:One Halo rip too many? --[[User:Geyser|geyser]] 05:27, 31 July 2008 (CEST)
:Ammunition Type.....................Ballistic Ammo
::Doesn't the MC need his AR? :-) Actually, this weapon is too powerful. Perhaps a Boss weapon? [[User:EdT|EdT]] 06:57, 31 July 2008 (CEST)
:Magazine Capacity.........................Unknown
:::No, the MC needs to be de-Halo-ized in every possible aspecct, and the more original his weapons are, the better. --[[User:Geyser|geyser]] 10:58, 31 July 2008 (CEST)
:Fire Rate.................................Unknown
:::As for the excessive deadliness, of course any enemy wielding this is a virtual subboss. No problem with that. --[[User:Geyser|geyser]] 10:58, 31 July 2008 (CEST)
:::It just needs to be balanced a bit in terms of ammunition and reloading time. I'd also scrap the grenades. --[[User:Geyser|geyser]] 10:58, 31 July 2008 (CEST)


:Description
:This is an SBG with two firing modes : regular SBG rounds and WMC grenades.
:Ammo clip capacity is 5 regular SBG rounds or 10 WMC grenades.


==w19_shg Shotgun==
:Hint
Files
:http://edt.oni2.net/AE_Files/w19_shg.zip
:File contains .oni  files.


http://edt.oni2.net/AE_Files/w19_shg.jpg
:[[Image:TXMPsuperball2.jpg]]
;Status: Rejected- Oni is not Counterstrike
;Comments
:ONWC based on chaingun, sustained fire disabled.  Audio of weapon fire continues if mouse button held down. Just added weapons info for reference. --[[User:EdT|EdT]] 22:00, 31 July 2008 (CEST)
::My idea of a "Demonslayer" shotgun was [http://www.turbosquid.com/3d-models/free-obj-mode-rifle/361993 THIS], but maybe it's more expedient to work with 17secs's AEG rifle a.k.a. "carbine" up there. --[[User:Geyser|geyser]] 18:41, 1 August 2008 (CEST)
:::Or, if you really want it to look like a conventional shotgun, there's [http://www.turbosquid.com/FullPreview/Index.cfm/ID/308701 THIS] --[[User:Geyser|geyser]] 18:50, 1 August 2008 (CEST)
::::I went to download the future shotgun, but the texture is missing, I filed a support ticket. --[[User:EdT|EdT]] 04:52, 2 August 2008 (CEST)
:::::The texture is supposed to become available as a separate download, after you've downloaded the mesh. --[[User:Geyser|geyser]] 12:16, 2 August 2008 (CEST)
::::::Its supposed to be available, but when I click on the link to download the texture after I downloaded the mesh, I get an error message saying the file is not available. Maybe its a Mac browser issue --[[User:EdT|EdT]] 13:23, 2 August 2008 (CEST)
:::::::Sigh... looks like you're right, and there have been complaints about that before. Oh well, it sucked anyway - too real-worldish. Either get someone to invent a texture (what, no one? then we're screwed) or go back to painting the "carbine" ^_^ --[[User:Geyser|geyser]] 14:01, 2 August 2008 (CEST)


==w20_lzr Disrupter Rifle==
==w15_smg==  
;Files
:Name..................................Machine Gun
:http://edt.oni2.net/AE_Files/w20_lzr.zip
:Ammunition Type....................Ballistic Ammo
:File contains .oni, .obj, .mtl and .tiff files.
:Magazine Capacity.......................30 rounds
:Fire Rate....................12 rounds per second


http://edt.oni2.net/AE_Files/w20_lzr.jpg
:Description


;ToDo
:Hint
:New particles
::Could you elevate it a bit (rotate about the transverse axis) so that the barrel matches that of the plasma rifle? this will also help matching the position of the hands and handles more naturally (the pistol grip is rather off now, and the supporting hand is inside the mesh, partly because of the insufficient elevation). --[[User:Geyser|geyser]] 18:41, 1 August 2008 (CEST)
:::Adjusted position of weapon. --[[User:EdT|EdT]] 04:45, 2 August 2008 (CEST)
::::Now it aims a bit too high... or maybe it was just your first shot that wasn't steady? ^_^ --[[User:Geyser|geyser]] 14:03, 2 August 2008 (CEST)
:::::OK, I split the difference in the angle and lowered the particles a bit --[[User:EdT|EdT]] 01:05, 3 August 2008 (CEST)


;Comments
:''Need graphic for page''
:ONWC based on w3_phr. Rough UV map, I tried to separate the main parts of the weapon. --Ed
:New particles for this weapon? --Ed
::''I intended it as a flame thrower, originally... but if Gumby has cool-looking "disruptor particles", let's have a look --[[User:Geyser|geyser]] 05:27, 31 July 2008 (CEST)
:::Was this based on the half assed weapon I never finished with? From the looks of the files inside this doesn't have what I had made. I do like the model you gave. The only particles I had were the red colored ones I sent you geyser...(should still be located on gumby.oni2.net). The other option is the "authentic" looking particles I made from the Mbow. You know, a long red line, like a "laser" should be :) I still need to add the burning in though, if you wanted me to do that, tell me, and I will add them to the weapon you sent me, and send it back to you :). [[User:Gumby|Gumby]] 06:18, 31 July 2008 (CEST)
::::This is the 3D laser rifle geyser suggested we use on the Project Imago page.  --[[User:EdT|EdT]] 06:57, 31 July 2008 (CEST)
:::::Gumby: in the absence of a flame thrower, a "real laser" (long, red line) will be a nice placeholder indeed (with fire on impact, definitely). If you can, make the long red line uninterrupted in both space and time, with the trail constantly emitted at the weapon, and the collisions updated on the target end; somewhat closer to how w4_psp works. --[[User:Geyser|geyser]] 10:58, 31 July 2008 (CEST)
::::::Okay, well I have a nice red laser particle. [http://www.youtube.com/watch?v=NG7ym_nPjwo&feature=related THIS VIDEO] at 1:50, is what you want? [[User:Gumby|Gumby]] 20:01, 31 July 2008 (CEST)
:::::::The red particle, if available, is great news for the trailer, along with the rocket. Even if we eventually make new weapons for them, for now they'll do fine as WMC Lite ^_^ --[[User:Geyser|geyser]] 18:41, 1 August 2008 (CEST)


==w21_uzi Uzi==
;Files
:http://edt.oni2.net/AE_Files/w21_uzi.zip
:File contains .oni files


http://edt.oni2.net/AE_Files/w21_uzi.jpg
==w21_uzi==
:Name...............................BGI Subjugator
:Ammunition Type....................Ballistic Ammo
:Magazine Capacity.......................30 rounds
:Fire Rate....................12 rounds per second


;ToDo
:Description
:Fix particles position
:A powerful pistol mainly used by BGI associates, it is more accurate than the Black Adder, but is prone to overheating. It also sports an alternate three bullet burst firing mode.


;Comments
:Hint
:EDIT: renamed to w21_uzi
:Use the primary firing mode for suppression fire or close enemies.
:ONWC based on w2_sap. Particle height needs adjustment if we keep the w2_sap particles. --[[User:EdT|EdT]] 06:57, 31 July 2008 (CEST)
:Use the secondary firing mode when you need more accuracy.
:There's some confusion here. This is just a regular SubMachineGun (and a good-looking one at that). Could be a suitable sidearm for BGI executives. --[[User:Geyser|geyser]] 10:58, 31 July 2008 (CEST)
:Another suitable handgun is the autopistol from the same collection: these two are close enough to w1_tap and w2_sap, respectively --[[User:Geyser|geyser]] 10:58, 31 July 2008 (CEST)
:The "silenced machine gun" is ''another'' weapon mesh from the same collection: it is larger and has a big nice silencer; you can't miss it. --[[User:Geyser|geyser]] 10:58, 31 July 2008 (CEST)


:''Done''


==w22_pst Pistol==
Files
:http://edt.oni2.net/AE_Files/w22_pst.zip
:File contains .oni  files.


http://edt.oni2.net/AE_Files/w22_pst.jpg
==w22_pst==
:Name...................................BGI Pistol
:Ammunition Type....................Ballistic Ammo
:Magazine Capacity.......................10 rounds
:Fire Rate.....................5 rounds per second


;ToDo
:Description
:DONE: Reduce recoil? Konoko should be able to hold the gun steady :-) --Ed
::Do you mean because she's superhuman? :-) --[[User:Geyser|geyser]] 01:40, 1 August 2008 (CEST)


;Comments
:Hint
:ONWC based on w1_tap --[[User:EdT|EdT]] 22:00, 31 July 2008 (CEST)
::It's a bit too big. --[[User:Geyser|geyser]] 01:40, 1 August 2008 (CEST)
:::Updated. Better? --[[User:EdT|EdT]] 03:55, 1 August 2008 (CEST)
::::Still a bit too large. Same criticism as w15_smg above --[[User:Geyser|geyser]] 18:41, 1 August 2008 (CEST)
:::::A bit smaller, removed recoil and adjusted particles. --[[User:EdT|EdT]] 04:01, 2 August 2008 (CEST)


==w23_rla Rocket Launcher + Laser==
:''Need graphic for page''
Coming tomorrow (or the next day...) I just need to fix one thing.
Just reserving the name\number. If you already have a w23, tell me.[[User:Gumby|Gumby]] 07:29, 1 August 2008 (CEST)
:I thought we agreed to combine the rocket launcher and the laser into WMC Lite (so, w12_ba2)? --[[User:Geyser|geyser]] 10:54, 1 August 2008 (CEST)
:Unless you have figured out the hold-release thingie; then it deserves a [http://www.turbosquid.com/3d-models/3d-model-bazooka-rocket-launcher/361997 separate weapon mesh] --[[User:Geyser|geyser]] 10:54, 1 August 2008 (CEST)
::The hold release thing is coming, eventually. I will figure it out, but right now my plan is: 1. Fix rocket particle 2. Finish the laser 3. Add in hold+release. And other things may bump it down on the list. Unless you want me to prioritize it? [[User:Gumby|Gumby]] 21:13, 1 August 2008 (CEST)
:::Small update: Rocket particle close enough to done (not the best of projectiles, but good enough). Laser getting there. I just have to mess with the lifetime of the contrail. Right now I am getting a light show effect. Cool, but not what we want. :) More, when it isn't 1:42 AM. [[User:Gumby|Gumby]] 10:42, 2 August 2008 (CEST)
::::Another update: Laser is working...sort of. I need to replace the sounds and hit actions, but those aren't a big deal. WWhat is annoying is the fact that the laser seems to tear at longer distances. This is solvable by making the particle move faster. Unfortunately, this makes short range firing disappear (if the particle hits a wall before the part of the engine that draws contrails catches it, there is no contrail...) So, I have to make it fire two particles. The first is the long range one that actually does damage. The second is a short range one that disappears before it can get the tearing effect, and does no damage. I don't have the time to do this tonight though, and tomorrow I am going to Seafair. So Monday I should have a testable version of this.[[User:Gumby|Gumby]] 04:09, 3 August 2008 (CEST)
==s1_swd Sword==
Files
:http://edt.oni2.net/AE_Files/s1_swd.zip
:File contains .oni  files.


http://edt.oni2.net/AE_Files/s1_swd.jpg
;Status: REJECTED BIG TIME!


;Comments
==w23_rla==
:Just for fun... Maybe Loser will get some ideas... --[[User:EdT|EdT]] 04:19, 1 August 2008 (CEST)
:Name...............BGI High-Yield Rocket Launcher
::We need a s2_lsb Lightsaber...Just for fun :D [[User:Gumby|Gumby]] 07:32, 1 August 2008 (CEST)
:Ammunition Type....................Ballistic Ammo
:::It's not funny, and all the less so as Loser already ''had'' his major idea on that topic. --[[User:Geyser|geyser]] 10:51, 1 August 2008 (CEST)
:Magazine Capacity.........................1 round
:::I'm talking about the animation-bound particles of the BGI Spartan (energy sword etc). --[[User:Geyser|geyser]] 10:51, 1 August 2008 (CEST)
 
:::As compared to this one idea, all this talk of bats and knives is lame, lame, lame... --[[User:Geyser|geyser]] 10:51, 1 August 2008 (CEST)
:Description
::::Gumby, looks like we can't have any fun... :-) --[[User:EdT|EdT]] 16:08, 1 August 2008 (CEST)
:This rocket launcher is a force to be reckoned with! Originally intended to be used as an antiaircraft weapon, the targeting system was removed and the firing mechanism reconfigured to fit inside the chassis of a Superball Gun.
:::::You can, but not at this time of year, dammit. There's a detailed roadmap for the trailer and only 3 weeks left, and what do ''you'' do? swords... ^_^ --[[User:Geyser|geyser]] 18:41, 1 August 2008 (CEST)
 
:Hint
:The Rocket Launcher must not be fired at close range!
 
:''Done''
 
 
==w25_chg==
:Name......................................Chaingun
:Ammunition Type.....................Ballistic Ammo
:Magazine Capacity.......................?
:Fire Rate...............................?
 
:Description
 
:Hint
 
:''Need graphic for page''
 
[[Category:Obsolete AE mods]]

Latest revision as of 21:08, 14 October 2023

Collecting data for WPge for each of the New Weapons in AE. (Please add or correct any data. Include any comments for the individual weapons)

w10_sni

Name...........Screaming Ninjaball or Devil Star gun
Ammunition Type.....................Energy Cells
Magazine Capacity.......................6 rounds
Fire Rate...............1. rounds per 10 seconds
Description
Hint
Primary mode Mukade's ninja ball uses 2 rounds per shot.
Secondary mode Screaming cell 6 rounds
TXMPninjaball.jpg

w12_ba2

Name.....................Wave Motion Cannon Lite
Ammunition Type......................Energy Cell
Magazine Capacity......................10 rounds
Fire Rate.................1 rounds per 4 seconds
Description
Hint
TXMPwmclite.jpg

w13_muro

Name..........Muro gun or TK (Telekinetic) Bracelet
Ammunition Type...........................Unknown
Magazine Capacity.........................Unknown
Fire Rate.................................Unknown
Description
Mutant Muro's Thunderbolt (levitating attractive force) and "Blanka" attack (repulsive force) in one weapon.
Hint
Primary mode: Tractor
Secondary mode: Thunderbolt [this is incorrectly labeled, as Thunderbolt is the tractor attack; "Repulsor" would be an accurate label, if one wants to avoid "Blanka" as a non-explanatory Street Fighter reference]
TXMPmurogun.jpg

w14_sbg2

Name..............................Super Ball Gun 2
Ammunition Type.....................Ballistic Ammo
Magazine Capacity.........................Unknown
Fire Rate.................................Unknown
Description
This is an SBG with two firing modes : regular SBG rounds and WMC grenades.
Ammo clip capacity is 5 regular SBG rounds or 10 WMC grenades.
Hint
TXMPsuperball2.jpg

w15_smg

Name..................................Machine Gun
Ammunition Type....................Ballistic Ammo
Magazine Capacity.......................30 rounds
Fire Rate....................12 rounds per second
Description
Hint
Need graphic for page


w21_uzi

Name...............................BGI Subjugator
Ammunition Type....................Ballistic Ammo
Magazine Capacity.......................30 rounds
Fire Rate....................12 rounds per second
Description
A powerful pistol mainly used by BGI associates, it is more accurate than the Black Adder, but is prone to overheating. It also sports an alternate three bullet burst firing mode.
Hint
Use the primary firing mode for suppression fire or close enemies.
Use the secondary firing mode when you need more accuracy.
Done


w22_pst

Name...................................BGI Pistol
Ammunition Type....................Ballistic Ammo
Magazine Capacity.......................10 rounds
Fire Rate.....................5 rounds per second
Description
Hint
Need graphic for page


w23_rla

Name...............BGI High-Yield Rocket Launcher
Ammunition Type....................Ballistic Ammo
Magazine Capacity.........................1 round
Description
This rocket launcher is a force to be reckoned with! Originally intended to be used as an antiaircraft weapon, the targeting system was removed and the firing mechanism reconfigured to fit inside the chassis of a Superball Gun.
Hint
The Rocket Launcher must not be fired at close range!
Done


w25_chg

Name......................................Chaingun
Ammunition Type.....................Ballistic Ammo
Magazine Capacity.......................?
Fire Rate...............................?
Description
Hint
Need graphic for page