OBD:ONIA: Difference between revisions

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[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File Types]] >> ONIA File
{{OBD_File_Header|align=center|type=ONIA|prev=ONGS|next=ONLD|name=Oni Character Impact Array|family=Character}}
 
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<CENTER>[[OBD:ONGS|<==]] <FONT SIZE=5>ONIA File</FONT> [[OBD:ONLD|==>]]<BR>
<FONT SIZE=2>Oni Character Impact Array - Character File</FONT></CENTER>




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|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8C8" COLSPAN=2 | <TT>konflash1</TT>
| BGCOLOR="#FFC8C8" COLSPAN=2 | <TT>konflash1</TT>
| ALIGN=LEFT | name of the particle (this particle doesn't exist)
| ALIGN=LEFT | label looked up from [[TRAM]]
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFFFC8" COLSPAN=2 | <TT>Kon_Super_Punch</TT>
| BGCOLOR="#FFFFC8" COLSPAN=2 | <TT>Kon_Super_Punch</TT>
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|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C8FFC8" COLSPAN=2 | <TT>Heavy</TT>
| BGCOLOR="#C8FFC8" COLSPAN=2 | <TT>Heavy</TT>
| ALIGN=LEFT | hit sound (this sound doesn't exist)
| ALIGN=LEFT | impact modifier
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C8FFFF" | FF FF
| BGCOLOR="#C8FFFF" | FF FF
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It seems, that Oni doesn't need this file, because you can disable it in the [[OBD:ONCC|ONCC]] file without any problems. That sounds logical to me, because the particle effects of an animation are stored in the [[OBD:TRAM|TRAM]] files and two entries don't exist. Maybe this file is an old development relict.
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{{OBD_File_Header|align=center|type=ONIA|prev=ONGS|next=ONLD|name=Oni Character Impact Array|family=Character}}
 
<HR>
<CENTER>[[OBD:ONGS|<==]] <B>ONIA File</B> [[OBD:ONLD|==>]]</CENTER>
<HR>
 
 
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File Types]] >> ONIA File

Revision as of 05:33, 24 March 2007

ONI BINARY DATA
ONGS << Other file types >> ONLD
ONIA : Oni Character Impact Array
switch to XML:ONIA page
Overview @ Oni Stuff
OBD.png


onia_a.gif


Hex Translation Meaning
01 FA 03 00 1018 01018-.ONIA
01 00 00 06 3 level 3
AD DE dead not used
02 00 00 00 2 2 packages follow (one package is edged in black)
Below follows the first package.
konflash1 label looked up from TRAM
Kon_Super_Punch super punch impact (04152-Kon_Super_Punch.Impt of level 0)
Heavy impact modifier
FF FF -1 unknown
00 00 0 unknown



ONI BINARY DATA
ONGS << Other file types >> ONLD
ONIA : Oni Character Impact Array
switch to XML:ONIA page
Overview @ Oni Stuff
OBD.png