OniUnPacker: Difference between revisions
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*Preview TXMPs (textures), TXANs (texture animations), TXMBs (big image maps (as far as I know they are only used for the intro/outro splashscreens and the backgrounds in the menus)) | *Preview TXMPs (textures), TXANs (texture animations), TXMBs (big image maps (as far as I know they are only used for the intro/outro splashscreens and the backgrounds in the menus)) | ||
*Replace TXMPs with normal 24bit bitmap-files (and TXMPs are converted to this format while extracting too) | *Replace TXMPs with normal 24bit bitmap-files (and TXMPs are converted to this format while extracting too) | ||
=== Download === | === Download === | ||
You can always get the newest release at [http://chrilly.net/oup/ http://chrilly.net/oup/]. Each archive contains the binary and the complete source code (Delphi 2005). | You can always get the newest release at [http://chrilly.net/oup/ http://chrilly.net/oup/]. Each archive contains the binary and the complete source code (Delphi 2005). | ||
=== Main | |||
=== Main goal | |||
s === | |||
*Complete rebuilding of level-archives out of a database file so you can change just anything. | *Complete rebuilding of level-archives out of a database file so you can change just anything. | ||
*Easy creation of patches for level-archives. | *Easy creation of patches for level-archives. | ||
*(Adding completely new levels?) | *(Adding completely new levels?) | ||
=== Some screenshots === | === Some screenshots === | ||
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Image:OUP_extractor.jpg | Image:OUP_extractor.jpg | ||
</gallery> | </gallery> | ||
=== Example of replaced texture files === | === Example of replaced texture files === | ||
Replaced all of the fire*-textures in level4/airport assault with an test-bitmap and set transparency to 1<br> | Replaced all of the fire*-textures in level4/airport assault with an test-bitmap and set transparency to 1<br> | ||
[[Image:oup_edited_fire.jpg]] | [[Image:oup_edited_fire.jpg]] |
Revision as of 21:25, 8 January 2006
OniUnPacker (or OUP)
Features in 0.24a
- View, edit, import and export the data of the files in the .dat and .raw (with little helpers as a ValueViewer and the StructureViewer) easily
- Extract ONI's data
- Preview TXMPs (textures), TXANs (texture animations), TXMBs (big image maps (as far as I know they are only used for the intro/outro splashscreens and the backgrounds in the menus))
- Replace TXMPs with normal 24bit bitmap-files (and TXMPs are converted to this format while extracting too)
Download
You can always get the newest release at http://chrilly.net/oup/. Each archive contains the binary and the complete source code (Delphi 2005).
=== Main goal
s ===
- Complete rebuilding of level-archives out of a database file so you can change just anything.
- Easy creation of patches for level-archives.
- (Adding completely new levels?)
Some screenshots
Example of replaced texture files
Replaced all of the fire*-textures in level4/airport assault with an test-bitmap and set transparency to 1