OniUnPacker: Difference between revisions
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*Complete rebuilding of level-archives out of a database file so you can change just anything | *Complete rebuilding of level-archives out of a database file so you can change just anything | ||
*Easy creation of patches for level-archives | *Easy creation of patches for level-archives | ||
* | *Frontend for easily editing any filetype or extracting/reimporting it in case of 3D data | ||
*(Adding completely new levels for the unused levelnumbers (5, 7, 15, 16, 17, 19-127) ?) | *(Adding completely new levels for the unused levelnumbers (5, 7, 15, 16, 17, 19-127) ?) | ||
=== Developers === | === Developers === |
Revision as of 02:10, 9 January 2006
OniUnPacker (or OUP)
Download
You can always get the newest release at http://chrilly.net/oup/. Each archive contains the binary and the complete source code (Delphi 2005).
Features in 0.24a
- View, edit, import and export the data of the files in the .dat and .raw (with little helpers as a ValueViewer and the StructureViewer) easily
- Extract ONI's data
- Preview TXMPs (textures), TXANs (texture animations), TXMBs (big image maps (as far as I know they are only used for the intro/outro splashscreens and the backgrounds in the menus))
- Replace TXMPs with normal 24bit bitmap-files (and TXMPs are converted to this format while extracting too)
Primary goals
- Complete rebuilding of level-archives out of a database file so you can change just anything
- Easy creation of patches for level-archives
- Frontend for easily editing any filetype or extracting/reimporting it in case of 3D data
- (Adding completely new levels for the unused levelnumbers (5, 7, 15, 16, 17, 19-127) ?)
Developers
Alloc
Contributions:
- Main resource knowledge: SSG
- Cheerleading, nagging, and oh, maybe 2 or 3 actually useful contributions : geyser
- SNDD Export-converter: Kumo
Some screenshots
Example of replaced texture files
Replaced all of the fire*-textures in level4/airport assault with an test-bitmap and set transparency to 1