Anniversary Edition/To-do: Difference between revisions
Jump to navigation
Jump to search
(Current list of new features for AEI2) |
No edit summary |
||
Line 54: | Line 54: | ||
; Mod-list order | ; Mod-list order | ||
: Order list alphabetically, by mod number, by category alphabetically | : Order list alphabetically, by mod number, by category alphabetically | ||
; .NET check / download | |||
: Check for installed .NET framework and if not installed download/install the most appropriate one (MS.NET, Mono, 32/64bit) | |||
[[Category:Anniversary Edition]] | [[Category:Anniversary Edition]] |
Revision as of 18:53, 16 December 2012
In order to be added to this table, a project has to be feasible and wanted/needed.
= done but not incorporated into Edition package yet
= done and committed to Edition on svn
Task | Description | Required Skills | Project Members | |
---|---|---|---|---|
Slated for next release | ||||
Slated for a later release | ||||
Fix buggy cutscene skipping | What it sounds like | BSL | Gumby | |
Add Iron Demon | See ID page for details; there's not enough room to list it all here | Particle work, AI modding | Gumby, ?? | |
Dashing AI cutscene fix | Fix the cutscenes where running characters now dash and go off the correct path | BSL, XML editing (novice will do) | ||
Add BGI Storyline | Work BGI content into actual storyline | BSL | Mukade, Samer | |
BGI Troop Modeling | Create a new model for the BGI troops. | Character modeling/texturing | Samer | |
BGI Weapons | Finish the BGI weapons | Weapon texturing, XML editing | Tieria Erde | |
Texture improvement | Replace game textures with improved, HD versions | Texturing | ||
Model improvement | Improve the character models (HD models, HD textures) | Character modeling/texturing | Iritscen, SeverED, Tieria Erde, Samer | |
AE:Trailer | Make a trailer highlighting AE! | Video editing | Mukade | |
Flatline | Add Multiplayer to Oni | C, ASM skills a plus | Gumby, Rossy |
AE Installer
- Working offline
- The AE(I)-folder has to be able to be moved to other machines without the need for internet access to use the AE. This includes mods downloaded to the AEI-folder being installable on those target machines.
- Open folders in explorer
- Open package folders from mod list, open GDF/backup folder from menu
- OniSplit and other tools from depot (Vago, AE Tools, Demo's GUI, Lukas Level Unlocker)
- Download/Update from depot. Do not ship with the AEI to always get the latest version
- Dependencies
- Check dependencies and conflicts of mods with others. Give a warning when a mod's dependencies aren't selected for installation (ability to autoselect the required mods). Requires additions to the mod-configs.
- Mod-Depot access
- List mods from Depot, download/install automatically
- Reduce (and update) shipped mods
- Include only the current version of tweak-style mods
- Mod-list order
- Order list alphabetically, by mod number, by category alphabetically
- .NET check / download
- Check for installed .NET framework and if not installed download/install the most appropriate one (MS.NET, Mono, 32/64bit)