OBD:AKVA: Difference between revisions
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| BGCOLOR="#E7CEA5" | A0 3A 47 00 | | BGCOLOR="#E7CEA5" | A0 3A 47 00 | ||
| 47 3A A0 | | 47 3A A0 | ||
| ALIGN=LEFT | offset of the [[OBD: | | ALIGN=LEFT | offset of the [[OBD:AKVA_0|pathfinding grid data]] in the RAW file | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#FFDDDD" | F7 01 00 00 | | BGCOLOR="#FFDDDD" | F7 01 00 00 | ||
| 503 | | 503 | ||
| ALIGN=LEFT | offset of the [[OBD: | | ALIGN=LEFT | offset of the [[OBD:AKVA_0|pathfinding grid data]] in the RAW file (in bytes) | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#64AAAA" | 00 00 80 40 | | BGCOLOR="#64AAAA" | 00 00 80 40 |
Revision as of 21:02, 28 December 2006
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- BNVs are volumes that have a pathfinding grid assigned to them.
- The grid itself is in the RAW, while its overall parameters are in the DAT.
Hex | Translation | Meaning |
01 4E 02 00 | 590 | 00590-.AKVA |
01 00 00 06 | 3 | level 3 |
AD DE | dead | not used |
1E 01 00 00 | 286 | 286 packages (BNVs) follow; first package (BNV) outlined in black |
First package (BNV) detailed below | ||
00 00 00 00 | 0 | unknown |
00 00 00 00 | 0 | BNV's ID |
00 00 00 00 | 0 | unknown |
06 00 00 00 | 6 | unknown |
FF FF FF FF | unknown | unknown |
FF FF FF FF | unknown | unknown |
FF FF FF FF | unknown | unknown |
C9 00 00 00 | 201 | size of the pathfinding grid along x : 201 tiles |
16 00 00 00 | 22 | size of the pathfinding grid along z : 22 tiles |
A0 3A 47 00 | 47 3A A0 | offset of the pathfinding grid data in the RAW file |
F7 01 00 00 | 503 | offset of the pathfinding grid data in the RAW file (in bytes) |
00 00 80 40 | 4.000000 | tile size of the pathfinding grid |
00 00 20 41 | 10.000000 | xmin |
00 00 58 C1 | -13.500000 | ymin |
00 80 2A C4 | -682.000000 | zmin |
00 40 47 44 | 797.000000 | xmax |
00 00 22 42 | 40.500000 | ymax |
00 00 19 C4 | 612.000000 | zmax |
FE FF | 64534 | unknown |
FE FF | 64534 | unknown |
00 00 00 00 | 0 | BNV's ID again |
00 00 00 00 | 0.000000 | unknown |
00 00 00 00 | 0.000000 | unknown |
00 00 00 00 | 0.000000 | unknown |
04 00 00 00 | 4 | unknown |
00 00 00 00 | 0.000000 | unknown |
00 00 00 00 | 0.000000 | unknown |
00 00 00 00 | 0.000000 | unknown |
00 00 00 00 | 0.000000 | unknown |
00 00 00 00 | 0.000000 | unknown |
- xmin, ymin, zmin, xmax, ymax, zmax
- BNVs are axis-aligned boxes, so the coordinates of two opposed corners define a BNV completely.
- It makes sense to specify a "minimal" corner and a "maximal" corner, in that order.
- Still unknown and probably important
- The grid usually "bleeds" outside the (x,z) extent of the BNV.
- The amount of bleeding is defined by the grid's size (in tiles) and by the size of a tile.
- The only unknown is the offset of the grid with respect to the center of the BNV's base.
- I suppose it's specified by some of the unknown floats. Didn't check.
- I don't remember seeing a rotated BNV, but there could be some of those.
- geyser 20:02, 28 December 2006 (CET)
ONI BINARY DATA |
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AKOT << Other file types >> BINA |
AKVA : BNV Node Array |
Level file |