User talk:Loser: Difference between revisions

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Original combat profiles are:
Original combat profiles are:


{| style="white-space:nowrap" width=100%
|
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
|-style="background:#ffddbb"
Line 9: Line 11:
|'''Name'''
|'''Name'''
|Stand_and_Fire
|Stand_and_Fire
|-
|profile ID
|0 ( 00 )
|-
|-
|'''behavior part'''
|'''behavior part'''
Line 78: Line 83:
|fight timer
|fight timer
|300
|300
|}
|
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
|-
|'''Name'''
|Sniper
|-
|profile ID
|207 ( cf )
|-
|'''behavior part'''
|-
|-
|long range
|hold and fire
|-
|medium range
|hold and fire
|-
|short range
|hold and fire
|-
|medium retreat
|hold and fire
|-
|long retreat
|hold and fire
|-
|'''combat part'''
|-
|long/medium range
|200
|-
|medium/short range
|20
|-
|pursuit range
|10
|-
|melee override
|no
|-
|if no gun
|melee
|-
|'''non-combatant part'''
|-
|panic hurt
|600
|-
|panic gunfire
|900
|-
|panic melee
|600
|-
|panic sight
|1200
|-
|'''alarm behavior'''
|-
|search distance
|300
|-
|enemy ignore distance
|80
|-
|enemy attack distance
|0
|-
|damage treshold
|30
|-
|fight timer
|300
|}
|
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
|-
|'''Name'''
|Take_my_Big_Black_Stuff
|-
|profile ID
|3 ( 03 )
|-
|'''behavior part'''
|-
|long range
|stare
|-
|medium range
|stare
|-
|short range
|stare
|-
|medium retreat
|stare
|-
|long retreat
|stare
|-
|'''combat part'''
|-
|long/medium range
|200
|-
|medium/short range
|40
|-
|pursuit range
|200
|-
|melee override
|no
|-
|if no gun
|melee
|-
|'''non-combatant part'''
|-
|panic hurt
|600
|-
|panic gunfire
|900
|-
|panic melee
|600
|-
|panic sight
|1200
|-
|'''alarm behavior'''
|-
|search distance
|300
|-
|enemy ignore distance
|80
|-
|enemy attack distance
|0
|-
|damage treshold
|30
|-
|fight timer
|300
|}
|
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
|-
|'''Name'''
|Assault
|-
|profile ID
|4 ( 04 )
|-
|'''behavior part'''
|-
|long range
|firing charge
|-
|medium range
|firing charge
|-
|short range
|hold and fire
|-
|medium retreat
|firing charge
|-
|long retreat
|hold and fire
|-
|'''combat part'''
|-
|long/medium range
|200
|-
|medium/short range
|40
|-
|pursuit range
|200
|-
|melee override
|no
|-
|if no gun
|melee
|-
|'''non-combatant part'''
|-
|panic hurt
|600
|-
|panic gunfire
|900
|-
|panic melee
|600
|-
|panic sight
|1200
|-
|'''alarm behavior'''
|-
|search distance
|300
|-
|enemy ignore distance
|80
|-
|enemy attack distance
|0
|-
|damage treshold
|30
|-
|fight timer
|300
|}
|}

Revision as of 10:19, 25 July 2007

CMBT "sorta improvement" project - discussion

First of all, I plan to release whole CJBOcombat (object), not just parts. That way, it would be piece of cake for end user to import it via OUP. Original combat profiles are:

Name Stand_and_Fire
profile ID 0 ( 00 )
behavior part  
long range hold and fire
medium range hold and fire
short range hold and fire
medium retreat hold and fire
long retreat hold and fire
combat part  
long/medium range 120
medium/short range 40
pursuit range 200
melee override if punched
if no gun melee
non-combatant part  
panic hurt 600
panic gunfire 900
panic melee 600
panic sight 1200
alarm behavior  
search distance 300
enemy ignore distance 80
enemy attack distance 0
damage treshold 30
fight timer 300
Name Sniper
profile ID 207 ( cf )
behavior part  
long range hold and fire
medium range hold and fire
short range hold and fire
medium retreat hold and fire
long retreat hold and fire
combat part  
long/medium range 200
medium/short range 20
pursuit range 10
melee override no
if no gun melee
non-combatant part  
panic hurt 600
panic gunfire 900
panic melee 600
panic sight 1200
alarm behavior  
search distance 300
enemy ignore distance 80
enemy attack distance 0
damage treshold 30
fight timer 300
Name Take_my_Big_Black_Stuff
profile ID 3 ( 03 )
behavior part  
long range stare
medium range stare
short range stare
medium retreat stare
long retreat stare
combat part  
long/medium range 200
medium/short range 40
pursuit range 200
melee override no
if no gun melee
non-combatant part  
panic hurt 600
panic gunfire 900
panic melee 600
panic sight 1200
alarm behavior  
search distance 300
enemy ignore distance 80
enemy attack distance 0
damage treshold 30
fight timer 300
Name Assault
profile ID 4 ( 04 )
behavior part  
long range firing charge
medium range firing charge
short range hold and fire
medium retreat firing charge
long retreat hold and fire
combat part  
long/medium range 200
medium/short range 40
pursuit range 200
melee override no
if no gun melee
non-combatant part  
panic hurt 600
panic gunfire 900
panic melee 600
panic sight 1200
alarm behavior  
search distance 300
enemy ignore distance 80
enemy attack distance 0
damage treshold 30
fight timer 300