OBD:IGHH: Difference between revisions
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<== IGHH File ==>
IGUI (In-Game User Interface) HUD (Head-Up Display) Help - Level 0 File
<== IGHH File ==>
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http:// | http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/ighh_a.gif | ||
Revision as of 16:33, 16 February 2006
Main Page >> Oni Binary Data >> File Types >> IGHH File
IGUI (In-Game User Interface) HUD (Head-Up Display) Help - Level 0 File
Hex | Translation | Meaning |
01 68 10 00 | 4200 | 04200-hud_help_info.IGHH |
01 00 00 00 | 0 | level 0 |
AD DE | dead | not used |
01 65 10 00 | 4197 | link to 04197-left_help.TXMP |
01 66 10 00 | 4198 | link to 04198-right_help.TXMP |
37 00 00 00 | 55 | the left HUD image starts 55 pixel from the left screen border |
D5 FF 00 00 | 65493 | the left HUD image starts 42 pixel from the right screen border * |
06 00 00 00 | 6 | 6 words at the left side |
07 00 00 00 | 7 | 7 words at the right side |
0D 00 00 00 | 13 | 13 word-packages togheter (one package is edged in black) |
Below follows the first package. | ||
BALLISTIC AMMO | space for words (all entries after the fist 00 are useless) | |
4D 00 | 77 | the word(s) starts 77 pixel from the left border of the left HUD image |
08 00 | 8 | the word(s) starts 8 pixel from the top border of the left HUD image |
*) | 65535 - 65493 = 42. This is a little bit special. Every HUD pic is located in an invisible window. And every window has a size (width) of 65535 pixel. That's one way to make sure, that the HUD pics are always at the same place in connection to the different screen resolutions. |
Main Page >> Oni Binary Data >> File Types >> IGHH File