OBD:IGHH: Difference between revisions

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http://www.fh-eberswalde.de/user/dkriesch/onistuff/images/ighh_a.gif
http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/ighh_a.gif





Revision as of 16:33, 16 February 2006

Main Page >> Oni Binary Data >> File Types >> IGHH File


<== IGHH File ==>
IGUI (In-Game User Interface) HUD (Head-Up Display) Help - Level 0 File


ighh_a.gif


Hex Translation Meaning
01 68 10 00 4200 04200-hud_help_info.IGHH
01 00 00 00 0 level 0
AD DE dead not used
01 65 10 00 4197 link to 04197-left_help.TXMP
01 66 10 00 4198 link to 04198-right_help.TXMP
37 00 00 00 55 the left HUD image starts 55 pixel from the left screen border
D5 FF 00 00 65493 the left HUD image starts 42 pixel from the right screen border *
06 00 00 00 6 6 words at the left side
07 00 00 00 7 7 words at the right side
0D 00 00 00 13 13 word-packages togheter (one package is edged in black)
Below follows the first package.
BALLISTIC AMMO space for words (all entries after the fist 00 are useless)
4D 00 77 the word(s) starts 77 pixel from the left border of the left HUD image
08 00 8 the word(s) starts 8 pixel from the top border of the left HUD image


*) 65535 - 65493 = 42. This is a little bit special. Every HUD pic is located in an invisible window. And every window has a size (width) of 65535 pixel. That's one way to make sure, that the HUD pics are always at the same place in connection to the different screen resolutions.



<== IGHH File ==>


Main Page >> Oni Binary Data >> File Types >> IGHH File