Anniversary Edition/To-do: Difference between revisions

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(→‎AE Installer: patches are confirmed as working; other tweaks)
m (→‎AE Installer: formatting fix)
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: Order list alphabetically, by mod number, by category alphabetically.
: Order list alphabetically, by mod number, by category alphabetically.


; Java check / download ( Win: {{ckgreen}}, Mac: )
; Java check / download ( Win {{ckgreen}}, Mac )
: Check for Java 6 and provide installer if needed (Mac, Windows).
: Check for Java 6 and provide installer if needed.


; .NET check / download ( {{ckgreen}} )
; .NET check / download ( {{ckgreen}} )

Revision as of 19:14, 30 March 2013

AE Project

Checkmark 16px blue.png = done but not tested
Checkmark 16px green.png = done and tested

Task Description
Pre-release
Checkmark 16px green.png Improve AE Installer Add auto-download and update checks, etc. (see section below)
Checkmark 16px green.png Fix mini-Striker cameos Globalization causes mini-Strikers from Dream Lab to invade all levels; bring over fix from Glass
Fix bug with Dream Lab photos The replaced flyby photos are not being found in level13_Final; can be solved by shipping the ONLV file
Checkmark 16px green.png Globalizing like 2010 AE? Make sure globalization is working as intended
Convert Globalize items to packages Package up the tweaks and minor fixes and place on Depot:
Checkmark 16px green.png *VanillaBSL: Provide Win/Mac versions
*Animation Interpolation
*Doctor Fix
*Chenille Fix
*Bomber Fix
*Glass (Animations/Characters, Particles) - join with Glass-Breaking Moves above as patch mod
*Knockdowns - join with domino portion of Knockdown Revamp above as patch mod
*TRAC Prep
*Dashing Prep
*ONCC Prep
*Diary page fix, subtitle fix?, WMDD fixes?
*Radio Saber
*Level 3: AISA?
*Level 4: Cars (which is 960, 9601, 9602?) - fixed UVs and added DeLorean
*Level 13: OBANs; see bugs below
*Level 18: BINACBJO?
Update packages on Depot for AEI 2 List changes that need to be made here:
*Move HD menu textures to HD Screens package (see OCF post)
*Combine platform-specific mods where applicable
*Reduce all nodes to one mod attachment
Checkmark 16px green.png *Incompatibility field -- for example, Exploding Barrel is incompatible with the mods listed below
Checkmark 16px green.png *Dependencies field -- e.g. 80211 requires 80210, and Hayate, Hanako, Grey Fury, Hammer, BGI Heavy Bot, BGI Ninja Bot, and SMP require 23900
Make Char. Additives only impacts Leave impacts under 23900 so they come after Samer's char. mods and add it as dependency to mods listed above
Checkmark 16px blue.png Make ONCVs/ONVL from Char. Additives core Include these files in core so Samer's characters will work out of the box
Update Main Menu, fix HD Main Menu Remove release date from SD and HD menu, add HD menu to HD Screens package
Checkmark 16px blue.png Set up Daodan DLL package Fix DaodanGL, make a core package
Recommend any mods? Offer a "five-star" package or recommended list of mods, to help user get started? Could be in form of PDF that is updated over time, or list in read-me, or a special list for the AEI of mods to d/l and install
Think about demos Should people need to own Oni to try the AE? A demo using the original 2/3 demo levels would be nice advertising
Don't forget ModDB Our little outpost on ModDB needs updating when the new release is ready; some mod videos might be good
Post-release
Update wiki docs Update documentation on Mac app (here, here and here), AE mods, other related articles and Daodan DLL
Break out included 2010 AE pkg.s Offer pkg.s on Depot, make Core, or remove them altogether
Checkmark 16px blue.png *Better Weapons - break into standalone pkg.s Better Weapons and Three-Dee Shells
Checkmark 16px blue.png *New Weapons - combine with new weap. collections on Depot
*Upgraded ONCCs - make patch mod
*Brutal AI - see "bugs" section below
Checkmark 16px blue.png *New Characters - break out into sep. pkg.s
Checkmark 16px blue.png *Shinatama Too - update version on Depot
Checkmark 16px green.png *Severed Textures
*Glass Breaking Moves - make patch mod
*Dangerous Glass
*Improved Weather - delete?
Checkmark 16px blue.png *Blood
*Dashing AI
*Ninja Shadow Dash
Checkmark 16px green.png *Dash Blur
Checkmark 16px green.png *Unlock All Moves - make patch mod, remove Radio Saber as it is also core mod, below
*Andrashi TRAMs - see "bugs" section below
*Knockdown Revamp - break into domino and disarm mods, as patch mods; see "bugs" section below
Dashing AI cutscene fix Fix the cutscenes where running characters now dash and go off the correct path (has EdT fixed some of these?); also, there was a report of the dash-run-dash bug still occurring; Gumby claimed to have fixed this on 6/18/10
Raise femcop health in Upgraded ONCCs We have multiple reports that Karen et al. have way too low health in this pkg
Cutscene fix for Ch. 14 Prevent Konoko from appearing on the side of the screen before she falls from the plane (done?)
Checkmark 16px blue.png BGI pistol fix Does the pistol still claim it has no recoil?
Checkmark 16px blue.png Brutal AI fix Does the current version still break super moves? Version 1.1 should not
Knockdown revamp There's a report of one's throws hitting your own character, and also that uninstalling this mod does not revert things back to the way they were (see Samer's post)
Fix switched Tanker super sounds Supposedly some package is doing this, needs research (edit: see this post)
What about Loser's mods? Loser seems to want us to cut them all out; there are numerous issues reported for them, such as here
HQ intro? Supply the larger 25fps intro as an optional mod?
Update GUIs Make sure AE Tools and Vago GUI work with the latest AE
Review Mac mods We only need to support Intel Macs these days, so make sure that packages' use of textures and BSL reflects the capabilities of the Intel build
Review KonokoPack, UltraChars, TCTF3 Decide the fate of these mods in svn's NextRelease folder
What about non-package mods? They will only become more overlooked now that users will have less reason to be browsing the Depot directly...
Add VDG throw fix? Make this package a core tweak package?
Fix damage for TCTF back throw Need specifics on this from Samer
Add jewels hit fix Vanilla jewels hit only works on Striker TRAC-based characters; add for Comguy-based TRACs except robots
Add team fix for TCTF HQ civilians Samer says he has a fix for TCTF attacking civvies

AE Installer

Checkmark 16px blue.png = partially done
Checkmark 16px green.png = completely done

Working offline ( Checkmark 16px green.png )
The AE folder has to be able to be moved to other machines without the need for Internet access to use the AE. This includes mods downloaded to the AEI folder being installable on those target machines.
Open folders in explorer ( Checkmark 16px green.png )
Open package folders from mod list, open Edition folder from menu.
OniSplit and other tools are retrieved from Depot ( Checkmark 16px green.png )
Download/update from Depot. Do not ship with the AEI in order to always get the latest version.
Dependencies ( Checkmark 16px green.png )
Give a warning when a mod's dependencies aren't selected for installation (ability to autoselect the required mods). Requires additions to the mod .cfgs.
Incompatibilities ( Checkmark 16px green.png )
Warn user when he is selecting two mods that don't like each other. Requires additions to the mod .cfgs.
File conflicts ( )
Passively alert user when one mod will overwrite some/all of the files in another mod, maybe using flagged text in main window or background color in conflicting mod's lines in the mod list.
Mod Depot access ( Checkmark 16px green.png )
List mods from Depot, download/install automatically.
Mod list order ( Checkmark 16px green.png )
Order list alphabetically, by mod number, by category alphabetically.
Java check / download ( Win Checkmark 16px green.png, Mac )
Check for Java 6 and provide installer if needed.
.NET check / download ( Checkmark 16px green.png )
Check for installed .NET framework and if not installed download/install the most appropriate one (MS.NET, Mono, 32/64bit).
Correct or avoid problems with mod and patch overload
Prevent user from checking too many mods, or else fix the bug in the AEI or OniSplit (or the OS?) that prevents too many .oni files or other resources from being installed at once.
Check correct location on startup ( Checkmark 16px green.png )
Installer/AE should reside within an installation folder of Oni.
Add support for oni-patch files ( Checkmark 16px green.png )
Use OniSplit to extract vanilla .oni if .oni not found in installed mods; else highest-numbered mod's .oni is basis for patch.
Detect update to AEI and auto-update ( Checkmark 16px green.png )
Check for newer build of AEI, download, and replace existing AEI with new build.