Anniversary Edition/To-do: Difference between revisions
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(glass stuff is done) |
(Knockdown Revamp done; removing two knockdown bugs, one because it's probably unfixable and the other because I don't know if it is still valid in the post-2010 AE) |
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|*Andrashi TRAMs - see "What about Loser's mods?" section below | |*Andrashi TRAMs - see "What about Loser's mods?" section below | ||
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|*Knockdown Revamp - break into domino and disarm mods, as patch mods | |*Knockdown Revamp - break into domino and disarm mods, as patch mods | ||
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|{{ckgreen}} | |{{ckgreen}} | ||
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|Brutal AI fix | |Brutal AI fix | ||
|Does the current version still break super moves? Version 1.1 should not | |Does the current version still break super moves? Version 1.1 should not | ||
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Revision as of 11:41, 16 March 2014
= done but not tested
= done and tested
Task | Description | |
---|---|---|
Improve AE Installer | Add auto-download and update checks, etc. | |
Fix mini-Striker cameos | Globalization causes mini-Strikers from Dream Lab to invade all levels; bring over fix from Glass | |
Fix bug with Dream Lab photos | The replaced flyby photos are not being found in level13_Final; can be solved by shipping the ONLV file | |
Globalizing like 2010 AE? | Make sure globalization is working as intended | |
Convert 2010's Globalize files to packages | Package up the tweaks and minor fixes and place on Depot: | |
*VanillaBSL - provide Win/Mac versions | ||
*Animation Interpolation - remove for later review | ||
*Doctor Fix - delete because purpose is unknown | ||
*Chenille Fix - delete because purpose is unknown | ||
*Bomber Fix | ||
*Glass (Animations/Characters, Particles) | ||
*Knockdowns | ||
*TRAC Prep | ||
*Diary page fix, WMDD fixes - make core package | ||
*Radio Saber - delete as it is now part of the Kojiro mod | ||
*Level 3: AISA fix - delete, was related to Karen fix but did not seem to be needed | ||
*Level 4: DeLorean | ||
*Level 13: Photo OBANs - add to Widescreen Fixes | ||
*Level 18: BINACBJOCharacter fix - delete, was related to Karen fix but did not seem to be needed | ||
Update packages on Depot for AEI 2 | List changes that need to be made here: | |
*Combine platform-specific mods where applicable | ||
*Reduce all package nodes to one attachment | ||
*Incompatibility field -- for example, Exploding Barrel is incompatible with the mods listed below | ||
*Dependencies field -- e.g. 80211 requires 80210, and Hayate, Hanako, Grey Fury, Hammer, BGI Heavy Bot, BGI Ninja Bot, and SMP require 23900 | ||
Make Char. Additives only impacts | Leave impacts under 23900 so they come after Samer's char. mods and add it as dependency to mods listed above | |
Make ONCVs/ONVL from Char. Additives core | Include these files in core so Samer's characters will work out of the box | |
Update Main Menu, fix HD Main Menu | Remove release date from SD and HD menu, add HD menu to HD Screens package | |
Set up Daodan DLL package | Fix DaodanGL, make a core package | |
Support the Oni demo | If the AEI can install mods into the demo's 2 or 3 level set, it would be nice advertising | |
Update ModDB | Add some mod screenshots/videos? | |
Update wiki docs | Update Mac app pages (here, here and here), update Daodan DLL and other neglected pages, and retire the AE mods | |
Break out 2010's bundled pkg.s | Offer pkg.s on Depot, make Core, or remove them altogether | |
*Better Weapons - break into standalone pkg.s Better Weapons and Three-Dee Shells | ||
*New Weapons - combine with new weap. collections on Depot | ||
*Upgraded ONCCs - make patch mod | ||
*Brutal AI - see bug listed below | ||
*New Characters - break out into pkg.s BGI NinjaBot and Master Chief Collection | ||
*Shinatama Too - update version on Depot | ||
*Severed Textures | ||
*Glass Breaking Moves - make patch mod | ||
*Dangerous Glass - make patch mod | ||
*Improved Weather - delete | ||
*Blood | ||
*Dashing AI | ||
*Ninja Shadow Dash | ||
*Dash Blur | ||
*Unlock All Moves - make patch mod, remove Radio Saber as it is also core mod | ||
*Andrashi TRAMs - see "What about Loser's mods?" section below | ||
*Knockdown Revamp - break into domino and disarm mods, as patch mods | ||
Dashing AI cutscene fix | Fix the cutscenes where running characters now dash and go off the correct path (has EdT fixed some of these?); also, there was a report of the dash-run-dash bug still occurring; Gumby claimed to have fixed this on 6/18/10 | |
Raise femcop health in Upgraded ONCCs | We have multiple reports that Karen et al. have way too low health in this pkg | |
Cutscene fix for Ch. 14 | Prevent Konoko from appearing on the side of the screen before she falls from the plane (done?) | |
BGI pistol fix | Make the pistol have recoil or make sure its description is accurate. | |
Brutal AI fix | Does the current version still break super moves? Version 1.1 should not | |
What about Loser's mods? | Loser seems to want us to cut them all out; there are numerous issues reported for them, such as here and here | |
HQ intro | Supply the larger 25fps intro as an optional mod | |
Update GUIs | Make sure Vago GUI works with the latest AE | |
Review Mac mods | We only need to support Intel Macs these days, so make sure that packages' use of textures and BSL reflects the capabilities of the Intel build | |
Review KonokoPack, UltraChars, TCTF3 | Delete KonokoPack, put UltraChars on Depot, archive TCTF3 on Depot | |
What about non-package mods? | They will only become more overlooked now that users will have less reason to be browsing the Depot directly... | |
Add VDG throw fix? | Make this package a core tweak package? | |
Fix damage for TCTF back throw | Damage frame is outside the actual animation! | |
Make hit_jewels fix a patch mod | Vanilla jewels hit only works on Striker TRAC-based characters; add for Comguy-based TRACs except robots | |
Add team fix for TCTF HQ civilians | Samer has a fix for the bug that causes TCTF to attack civvies | |
Stop ƒ from breaking Java, etc. | Add check to Mac's AE Setup app for 'ƒ' character in Oni folder name |