OBD:IGHH: Difference between revisions
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<== IGHH File ==>
IGUI (In-Game User Interface) HUD (Head-Up Display) Help - Level 0 File
<== IGHH File ==>
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{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 | |||
|- ALIGN=CENTER BGCOLOR="#FFDDBB" | |||
| WIDTH=15% | <B>Hex</B> | |||
| WIDTH=15% | <B>Translation</B> | |||
| WIDTH=70% | <B>Meaning</B> | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FF0000" | 01 68 10 00 | |||
| 4200 | |||
| ALIGN=LEFT | 04200-hud_help_info.IGHH | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFFF00" | 01 00 00 00 | |||
| 0 | |||
| ALIGN=LEFT | level 0 | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#00FF00" | AD DE | |||
| dead | |||
| ALIGN=LEFT | not used | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#00FFFF" | 01 65 10 00 | |||
| 4197 | |||
| ALIGN=LEFT | link to 04197-left_help.[[OBD:TXMP|TXMP]] | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#00FFFF" | 01 66 10 00 | |||
| 4198 | |||
| ALIGN=LEFT | link to 04198-right_help.[[OBD:TXMP|TXMP]] | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FF00FF" | 37 00 00 00 | |||
| 55 | |||
| ALIGN=LEFT | the left HUD image starts 55 pixel from the left screen border | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FF00FF" | D5 FF 00 00 | |||
| 65493 | |||
| ALIGN=LEFT | the left HUD image starts 42 pixel from the right screen border * | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FF8000" | 06 00 00 00 | |||
| 6 | |||
| ALIGN=LEFT | 6 words at the left side | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FF8000" | 07 00 00 00 | |||
| 7 | |||
| ALIGN=LEFT | 7 words at the right side | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FF8000" | 0D 00 00 00 | |||
| 13 | |||
| ALIGN=LEFT | 13 word-packages togheter (one package is edged in black) | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000" | |||
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first package.</FONT> | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFC8C8" COLSPAN=2 | <TT>BALLISTIC AMMO</TT> | |||
| ALIGN=LEFT | space for words (all entries after the fist 00 are useless) | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFFFC8" | 4D 00 | |||
| 77 | |||
| ALIGN=LEFT | the word(s) starts 77 pixel from the left border of the left HUD image | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFFFC8" | 08 00 | |||
| 8 | |||
| ALIGN=LEFT | the word(s) starts 8 pixel from the top border of the left HUD image | |||
|} | |||
{| BORDER=0 | |||
|- VALIGN=TOP | |||
| *) | |||
| 65535 - 65493 = 42. This is a little bit special. Every HUD pic is located in an invisible window. And every window has a size (width) of 65535 pixel. That's one way to make sure, that the HUD pics are always at the same place in connection to the different screen resolutions. | |||
|} | |||
Revision as of 16:00, 30 December 2005
Main Page >> Oni Binary Data >> File Types >> IGHH File
IGUI (In-Game User Interface) HUD (Head-Up Display) Help - Level 0 File
Hex | Translation | Meaning |
01 68 10 00 | 4200 | 04200-hud_help_info.IGHH |
01 00 00 00 | 0 | level 0 |
AD DE | dead | not used |
01 65 10 00 | 4197 | link to 04197-left_help.TXMP |
01 66 10 00 | 4198 | link to 04198-right_help.TXMP |
37 00 00 00 | 55 | the left HUD image starts 55 pixel from the left screen border |
D5 FF 00 00 | 65493 | the left HUD image starts 42 pixel from the right screen border * |
06 00 00 00 | 6 | 6 words at the left side |
07 00 00 00 | 7 | 7 words at the right side |
0D 00 00 00 | 13 | 13 word-packages togheter (one package is edged in black) |
Below follows the first package. | ||
BALLISTIC AMMO | space for words (all entries after the fist 00 are useless) | |
4D 00 | 77 | the word(s) starts 77 pixel from the left border of the left HUD image |
08 00 | 8 | the word(s) starts 8 pixel from the top border of the left HUD image |
*) | 65535 - 65493 = 42. This is a little bit special. Every HUD pic is located in an invisible window. And every window has a size (width) of 65535 pixel. That's one way to make sure, that the HUD pics are always at the same place in connection to the different screen resolutions. |
Main Page >> Oni Binary Data >> File Types >> IGHH File