CMBT "sorta improvement" project - discussion
First of all, I plan to release whole CJBOcombat (object), not just parts. That way, it would be piece of cake for end user to import it via OUP.
Original combat profiles are:
Name
|
Stand_and_Fire
|
profile ID
|
0 ( 00 )
|
behavior part
|
|
long range
|
hold and fire
|
medium range
|
hold and fire
|
short range
|
hold and fire
|
medium retreat
|
hold and fire
|
long retreat
|
hold and fire
|
combat part
|
|
long/medium range
|
120
|
medium/short range
|
40
|
pursuit range
|
200
|
melee override
|
if punched
|
if no gun
|
melee
|
non-combatant part
|
|
panic hurt
|
600
|
panic gunfire
|
900
|
panic melee
|
600
|
panic sight
|
1200
|
alarm behavior
|
|
search distance
|
300
|
enemy ignore distance
|
80
|
enemy attack distance
|
0
|
damage treshold
|
30
|
fight timer
|
300
|
|
Name
|
Sniper
|
profile ID
|
207 ( cf )
|
behavior part
|
|
long range
|
hold and fire
|
medium range
|
hold and fire
|
short range
|
hold and fire
|
medium retreat
|
hold and fire
|
long retreat
|
hold and fire
|
combat part
|
|
long/medium range
|
200
|
medium/short range
|
20
|
pursuit range
|
10
|
melee override
|
no
|
if no gun
|
melee
|
non-combatant part
|
|
panic hurt
|
600
|
panic gunfire
|
900
|
panic melee
|
600
|
panic sight
|
1200
|
alarm behavior
|
|
search distance
|
300
|
enemy ignore distance
|
80
|
enemy attack distance
|
0
|
damage treshold
|
30
|
fight timer
|
300
|
|
Name
|
Take_my_Big_Black_Stuff
|
profile ID
|
3 ( 03 )
|
behavior part
|
|
long range
|
stare
|
medium range
|
stare
|
short range
|
stare
|
medium retreat
|
stare
|
long retreat
|
stare
|
combat part
|
|
long/medium range
|
200
|
medium/short range
|
40
|
pursuit range
|
200
|
melee override
|
no
|
if no gun
|
melee
|
non-combatant part
|
|
panic hurt
|
600
|
panic gunfire
|
900
|
panic melee
|
600
|
panic sight
|
1200
|
alarm behavior
|
|
search distance
|
300
|
enemy ignore distance
|
80
|
enemy attack distance
|
0
|
damage treshold
|
30
|
fight timer
|
300
|
|
Name
|
Assault
|
profile ID
|
4 ( 04 )
|
behavior part
|
|
long range
|
firing charge
|
medium range
|
firing charge
|
short range
|
hold and fire
|
medium retreat
|
firing charge
|
long retreat
|
hold and fire
|
combat part
|
|
long/medium range
|
200
|
medium/short range
|
40
|
pursuit range
|
200
|
melee override
|
no
|
if no gun
|
melee
|
non-combatant part
|
|
panic hurt
|
600
|
panic gunfire
|
900
|
panic melee
|
600
|
panic sight
|
1200
|
alarm behavior
|
|
search distance
|
300
|
enemy ignore distance
|
80
|
enemy attack distance
|
0
|
damage treshold
|
30
|
fight timer
|
300
|
|