XML:ONSK
Jump to navigation
Jump to search
ONSK : Oni Sky Class | ||
---|---|---|
XML
ONLV << Other file types >> ONVL |
general information
- The xml code on this page is based on onisplit v0.9.61.0
- ONSK*.oni files are global. (They can be found in AE/AEInstaller/vanilla/level0_Final.dat)
- The skybox is just a cube drawn using the skybox textures. The bottom face of the cube is never used/drawn.
- There are 4 original ONSK files:
- afternoon (level 1)
- sunset (level 2 and 3)
- crapsky (level 19)
- night (all the other levels except level 13, which has no ONSK)
tags
XML tag | content type | description |
---|---|---|
<?xml version="1.0" encoding="utf-8"?> | float, flag | Don't change this. |
<Oni> | - | |
<ONSK id="..."> | integer | instance id |
<SkyboxTextures> | - | Holds 6 <Link> tags. 6th tag isn't used. Image order:
To put it short: of the sky box file, only <SkyboxTextures> and its 5 active links are of actual use, hopefully soon this includes also the <SunFlare> tag. |
<Link> | link | TXMPfile_name.oni (file suffix .oni not used) |
<Planets> | - | Holds 8 <Link> tags. The planets can be displayed using the specified textures, sizes and positions. Unfortunately there is a bug and they're no occluded by anything. |
<Link> | link | TXMPfile_name.oni (file suffix .oni not used) |
<SunFlare> | link | TXMPfile_name.oni (file suffix .oni not used) |
<Stars> | - | Holds 5 <Link> tags. |
<Link> | link | TXMPfile_name.oni (file suffix .oni not used) |
<PlanetCount> | integer | Number of used planets. |
<NoSunFlare> | integer | For the first "planet" an optional "flare" can be drawn. It does not appear to work correctly and since planets don't display correctly the flare is not of much use.
|
<PlanetWidths> | - | |
<Float> | float | |
<PlanetHeights> | - | |
<Float> | float | |
<PlanetElevations> | - | |
<Float> | float | elevation in radians |
<PlanetAzimuths> | - | |
<Float> | float | azimuth in radians |
<SunFlareSize> | float | |
<SunFlareIntensity> | float | 1.0 = 100% ? |
<StarCount> | integer | A fixed number of stars can be displayed at random positions in the sky. Doesn't appear to work, the stars are not visible and the game crashes when the level ends. |
<RandomSeed> | integer | Random seed for star generation. |
<Offset_00F0> | integer | unknown |
future fixes?
Hopefully we will have a public release of the skybox fixes one day.