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  • ...s'' flagged character and make the ''Boss'' flagged character focus on the player rather the other characters.||OK |"debug local-movement code from player's position"||OK
    26 KB (4,056 words) - 02:54, 11 August 2024
  • ...it is rather straightforward for a scripter to freeze the action until the player actually "moves a muscle". Another detail is the backup the guard called fo ...(yellow line). Should be slightly increased. But in some cases AI seem to "ignore" both (paying quite low attention to it). So, I think the changes you need
    26 KB (4,552 words) - 20:14, 19 December 2023
  • ...ed by some functions like <tt>chr_focus</tt>. Each character including the player-character has a chr_index associated with him/her. Typically the chr_index ===ai2===
    44 KB (7,782 words) - 01:21, 16 June 2024
  • [[Image:Ai2 showastar2.png|thumb|right|alt=Example of an A*.|An example of the A* algor ...w whether a disturbance was caused by an ally or enemy. That means that if player is playing as Konoko and shoots, alerting some Striker, the Striker knows w
    83 KB (14,177 words) - 19:32, 29 February 2024