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  • !Platform{{Foreach2|item_in={{:BSL:Grouping}}|up_to={{Get Item Count|BSL:Grouping}}|call=BSL Group Table}}
    373 bytes (52 words) - 04:11, 21 February 2018
  • ...t page, and how does a command page know what grouped page to link to? The grouping information comes from this very page and its subpages -- unlike the specif ;Grouping information
    10 KB (1,819 words) - 15:35, 28 February 2021
  • | Shot grouping error. | Shot grouping decay.
    8 KB (1,037 words) - 17:38, 21 February 2022
  • {{OBDtr| 0x5F8 | float |FFCD96| 00 00 00 00 | 0.000000 | shot grouping error }} {{OBDtr| 0x5FC | float |FFCD96| 00 00 00 3F | 0.500000 | shot grouping decay }}
    11 KB (1,431 words) - 21:38, 9 December 2023
  • same gameplan. Clear out the initial grouping of enemies, and check the upper
    6 KB (1,132 words) - 00:38, 17 May 2011
  • ...|FFFFC8|01 11 01 00|273 | link to [[OBD:IDXA_M3GM_2|00273-.IDXA]] (face grouping by normal) }}
    7 KB (1,192 words) - 01:58, 8 December 2023
  • {{OBDtr| 0x164 | float |F0F096| 00 00 00 00 | 0.000000 | shot grouping error as a percentage }}
    27 KB (3,548 words) - 19:08, 29 February 2024
  • *ai2_skill_decay decay_amount:float - sets an AI's grouping decay *ai2_skill_error error_amount:float - sets an AI's grouping error (demonstration [https://www.youtube.com/watch?v=cxTz30YOPhc HERE])
    44 KB (7,782 words) - 01:21, 16 June 2024
  • ...n shorter moniker may have been "GrUp", hinting both at the notion of "(re)grouping" and at the speed with which the initiative was "grabbed").
    47 KB (7,671 words) - 01:00, 10 December 2023
  • ...is video] where ai2_skill_error is used to override a character's original grouping error setting with new values.
    83 KB (14,177 words) - 19:32, 29 February 2024
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