Search results
Jump to navigation
Jump to search
Page title matches
- 691 bytes (82 words) - 16:59, 21 December 2015
- ...t page, and how does a command page know what grouped page to link to? The grouping information comes from this very page and its subpages -- unlike the specif ;Grouping information10 KB (1,819 words) - 15:35, 28 February 2021
- 148 bytes (20 words) - 15:10, 21 December 2015
- 174 bytes (24 words) - 15:32, 21 December 2015
- 745 bytes (138 words) - 15:56, 21 December 2015
- 207 bytes (28 words) - 15:14, 21 December 2015
- 226 bytes (33 words) - 15:34, 21 December 2015
- 198 bytes (32 words) - 15:57, 21 December 2015
- 1,011 bytes (129 words) - 15:16, 21 December 2015
- 129 bytes (16 words) - 16:54, 21 December 2015
- 256 bytes (37 words) - 15:35, 21 December 2015
- 146 bytes (21 words) - 17:08, 21 December 2015
- 244 bytes (38 words) - 15:21, 21 December 2015
- 279 bytes (43 words) - 16:55, 21 December 2015
- 439 bytes (71 words) - 15:37, 21 December 2015
- 265 bytes (41 words) - 16:00, 21 December 2015
- 205 bytes (28 words) - 06:35, 24 December 2015
- 359 bytes (58 words) - 17:10, 21 December 2015
- 148 bytes (25 words) - 15:38, 21 December 2015
- 104 bytes (14 words) - 06:36, 24 December 2015
Page text matches
- !Platform{{Foreach2|item_in={{:BSL:Grouping}}|up_to={{Get Item Count|BSL:Grouping}}|call=BSL Group Table}}373 bytes (52 words) - 04:11, 21 February 2018
- ...t page, and how does a command page know what grouped page to link to? The grouping information comes from this very page and its subpages -- unlike the specif ;Grouping information10 KB (1,819 words) - 15:35, 28 February 2021
- | Shot grouping error. | Shot grouping decay.8 KB (1,037 words) - 17:38, 21 February 2022
- {{OBDtr| 0x5F8 | float |FFCD96| 00 00 00 00 | 0.000000 | shot grouping error }} {{OBDtr| 0x5FC | float |FFCD96| 00 00 00 3F | 0.500000 | shot grouping decay }}11 KB (1,431 words) - 21:38, 9 December 2023
- same gameplan. Clear out the initial grouping of enemies, and check the upper6 KB (1,132 words) - 00:38, 17 May 2011
- ...|FFFFC8|01 11 01 00|273 | link to [[OBD:IDXA_M3GM_2|00273-.IDXA]] (face grouping by normal) }}7 KB (1,192 words) - 01:58, 8 December 2023
- {{OBDtr| 0x164 | float |F0F096| 00 00 00 00 | 0.000000 | shot grouping error as a percentage }}27 KB (3,548 words) - 19:08, 29 February 2024
- *ai2_skill_decay decay_amount:float - sets an AI's grouping decay *ai2_skill_error error_amount:float - sets an AI's grouping error (demonstration [https://www.youtube.com/watch?v=cxTz30YOPhc HERE])44 KB (7,782 words) - 01:21, 16 June 2024
- ...n shorter moniker may have been "GrUp", hinting both at the notion of "(re)grouping" and at the speed with which the initiative was "grabbed").47 KB (7,671 words) - 01:00, 10 December 2023
- ...is video] where ai2_skill_error is used to override a character's original grouping error setting with new values.83 KB (14,177 words) - 19:32, 29 February 2024