Search results

Jump to navigation Jump to search
  • ...d make the ''Boss'' flagged character focus on the player rather the other characters.||OK |"turns on laser sights for AI2 characters"||??
    26 KB (4,055 words) - 20:16, 15 April 2023
  • ...ght now, but I ask you to try this idea out. It is connected to AI2 driven characters being able to actually use hypo sprays they possess to heal themselves (lik :- also, this could be used for some daodanized AI2 characters, where AI2s inject hypos to get into regular overpower mode.
    9 KB (1,650 words) - 02:15, 4 May 2022
  • ...he rooftop, as the alternate final battle in which Griffin was spared does show this. However, during the extra time for Mai to jack the data and the airc *[[:Category:Characters|Other characters]]
    8 KB (1,305 words) - 18:54, 29 February 2024
  • ...en of Genius'', together with Dave Bickler (left), on Foxx and MacKenzie's show on [https://www.point97.com/ 97.1] radio ("#1 for classic rock"). You can l ...he played various characters in Stubbs the Zombie, two of the ten playable characters in Hail to the Chimp, and "Kid Riddle" in Guilty Party.
    8 KB (1,278 words) - 02:26, 14 November 2023
  • *New BSL commands for math, game characters, and output, listed [[Daodan_DLL#Added_BSL_functions|HERE]]. ...d''' is set to 1 (a similar feature that comes through the Daodan DLL will show for all players, not just in Developer Mode).
    8 KB (1,256 words) - 23:19, 30 March 2023
  • : Characters | <Show />
    52 KB (6,162 words) - 20:04, 13 December 2023
  • ====Characters==== ;Show Intro video
    15 KB (2,391 words) - 20:39, 23 June 2020
  • {{divhide|Show me the matrix}} ...Half-width kana|half-width kana]] - all of them mirrored horizontally. The characters do not actually slide downwards across the screen; instead they form a stat
    12 KB (1,766 words) - 22:02, 9 November 2023
  • ...ogue throughout [[{{C2}}]]. The console messages from Singh and Kafelnikov show that, though they had built the Deadly Brain, they were surprised when it s [[Category:Characters]]
    5 KB (886 words) - 13:16, 13 May 2023
  • '''Show, don't tell''' — Story isn’t meant to just be told during cutscenes. Pu ...from a top-down view''' with a camera that auto-zooms and auto-centers to show you the nearest enemies, and shows their vision cones like flashlight beams
    32 KB (5,511 words) - 21:44, 5 February 2023
  • :The biggest problem with your scene is that you want to show too much in a single shot: uncompatible view points. :#a final shot where you finally distinguish the features of the characters and other details...
    19 KB (3,275 words) - 02:32, 28 June 2022
  • ...r office LAN and consistently experienced serious problems synching up the characters in multiplayer battles." Additionally, without more time to develop content ...rld NY, July 1999]. MacObserver shows several seconds of gameplay from the show floor.
    8 KB (1,258 words) - 02:06, 10 December 2023
  • ...l draw your weapon, and when Dev Mode is on it will cycle through playable characters. ...Those dumped event buffers can ''not'' be read from and applied to custom characters via scripting. However, they are what Bungie developers used for generating
    11 KB (1,836 words) - 17:58, 2 March 2024
  • {{Divhide|show=yes|For users new to the command line or to OniSplit}} ...al too, but you can also use the escape character, <tt>\</tt>. Also, other characters like <tt>(</tt> need to be escaped as well if you do not use quotes:
    17 KB (2,768 words) - 22:43, 5 December 2023
  • ...hrough [[XML:ONGS]] Oni's health bar uses multiple color zones. The videos show that UE4's '''lerp''' node is only used with two colors. Programs to create custom characters
    8 KB (1,377 words) - 14:13, 13 May 2022
  • ...nightmare sequence in which she fights creatures who morph into different characters in the story'''*''' (Shin, Muro, Shinatama, herself). The sequence has alte Both the Syndicate and the TCTF show up at the meeting place, a building that she has wired with explosives. BLA
    8 KB (1,395 words) - 00:31, 29 April 2023
  • Konoko's internal lines in that level were meant to show her own predatory response to the threat that Mukade presents. And when she [[Category:Characters]][[Category:Syndicate]]
    8 KB (1,322 words) - 15:54, 4 April 2023
  • ([[:Image:Genesis Level3 4.jpg|HERE]] is a redundant image that doesn't show much apart from floor tiles.) | colspan="2" | These stills are from a long-lost show floor trailer. It can be seen playing in the background of the video Harry
    33 KB (5,302 words) - 20:15, 19 December 2023
  • :Nice-looking and varied locations are a plus (e.g., if you want to show new AI skills, don't do it all in the Warehouse). :A very nice setting for fights are the foggy rooms in {{C|11}}: the characters disturb the fog as they move, which is a feast for the eyes; plus, the room
    59 KB (9,968 words) - 17:22, 8 April 2023
  • ** don't show tasks PPG on startup if there are no imports [x] ** fix: show XSI to trigger OnActivate function for loading a layer [x]
    36 KB (5,256 words) - 22:17, 9 April 2023
View ( | ) (20 | 50 | 100 | 250 | 500)