OBD:File types
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Main Page >> Oni Binary Data >> File types
OK, I've tried to organize it a little bit. The first little table is in alphabetical order, and the other ones are thematic. The thematic grouping is subject to change and further hierarchisation. Is the "Code" column really informative?
The table below shows all file types of Oni.
files with a * are relicts of an early development stage and therefore without any function.
3CLA* | ABNA | AGDB | AGQC | AGQG | AGQM* |
AGQR | AISA | AITR | AIWA* | AKAA | AKBA |
AKBP | AKDA | AKEV | AKOT | AKVA | BINA |
CBPI | CBPM | CONS | CRSA | DOOR | DPge |
EDIA* | ENVP | FILM | FXLR* | GMAN* | HPge |
IDXA | IGHH | IGPA | IGPG | IGSA | IGSt |
Impt | IPge | KeyI | M3GA | M3GM | M3TA* |
Mtrl | NMSA* | OBAN | OBDC | OBLS* | OBOA |
OFGA | ONCC | ONCP | ONCV | ONFA | ONGS |
ONIA | ONLD | ONLV | ONMA | ONOA | ONSA |
ONSK | ONTA | ONVL | ONWC | OPge | OSBD |
OTIT | OTLF | PLEA | PNTA | PSpc | PSpL |
PSUI | QTNA | QUDA* | SNDD | StNA | SUBT |
TMFA* | TMRA* | TRAC | TRAM | TRAS | TRBS |
TRCM | TRFT* | TRGA | TRGE | TRIA | TRIG |
TRMA | TRSC | TRTA | TSFF | TSFL | TSFT |
TSGA | TStr | TURR | TXAN | TXCA | TXMA |
TXMB | TXMP | TXPC* | TxtC | UUEA* | UVDL* |
VCRA | WMCL | WMDD | WMM_ | WMMB | WPge |
Main Page >> Oni Binary Data >> File types
General files
Unsorted
Type | Code | Description | Notes |
---|---|---|---|
3CLA* | ALC3 | RGB Color Array | - |
AGQM* | MQGA | Gunk Quad Material | - |
AIWA* | AWIA | AI Imported Waypoint Array | - |
BINA | ANIB | Binary Data | Start file |
EDIA* | AIDE | Edge Index Array | - |
FILM | MLIF | Film | - |
FXLR* | RLXF | FX Laser Effect | - |
GMAN* | NAMG | Geometry Animation | - |
IDXA | AXDI | Index Array | - |
M3GA | AG3M | Geometry Array | - |
M3GM | MG3M | Geometry | - |
M3TA* | AT3M | Triangle Array | - |
Mtrl | lrtM | Material | zero byte file |
NMSA* | ASMN | Network Spawn Point Array | - |
OBAN | NABO | Object Animation | - |
OBLS* | SLBO | Object LS Data | - |
PNTA | ATNP | 3D Point Array | - |
QUDA* | ADUQ | Quad Array | - |
SNDD | DDNS | Sound Data | - |
TMFA* | AFMT | Float Array | - |
TMRA* | ARMT | Template Reference Array | - |
TRFT* | TFRT | Totoro Facing Table | - |
TXAN | NAXT | Texture Map Animation | - |
TXCA | ACXT | Texture Coordinate Array | - |
TXMB | BMXT | Texture Map Big | - |
TXMP | PMXT | Texture Map | - |
TXPC* | CPXT | Texture Procedure Data | - |
UUEA* | AEUU | Error Binding Array | - |
UVDL* | LDVU | UV Data List | - |
VCRA | ARCV | 3D Vector Array | - |
Message files
Type | Code | Description | Notes |
---|---|---|---|
IGPA | APGI | IGUI Page Array | |
IGPG | GPGI | IGUI Page | |
IGSA | ASGI | IGUI String Array | |
IGSt | tSGI | IGUI String | |
IPge | egPI | Item Page | not in all levels |
OPge | egPO | Objective Page | |
PSpc | cpSP | Part Specification | |
TSFF | FFST | Font Family | 0 byte file |
TxtC | CtxT | Text Console |
Level 0 files
Type | Code | Description | Notes |
---|---|---|---|
CONS | SNOC | Console | |
DOOR | ROOD | Door | |
DPge | egPD | Diary Page | |
HPge | egPH | Help Page | |
IGHH | HHGI | IGUI HUD Help | |
KeyI | IyeK | Key Icons | |
OFGA | AGFO | Object Furn Geom Array | |
ONGS | SGNO | Oni Game Settings | |
ONLD | DLNO | Oni Game Level Descriptor | |
ONVL | LVNO | Oni Variant List | useless? |
OSBD | DBSO | Oni Sound Binary Data | |
PSpL | LpSP | Part Specification List | |
PSUI | IUSP | Part Specifications UI | |
StNA | ANtS | String Array | |
SUBT | TBUS | Subtitle Array | |
TRGE | EGRT | Trigger Emitter | |
TRIG | GIRT | Trigger | |
TSFL | LFST | Font Language | |
TSFT | TFST | Font | |
TSGA | AGST | Glyph Array | |
TStr | rtST | String | |
TURR | RRUT | Turret | |
WMCL | LCMW | WM Cursor List | |
WMDD | DDMW | WM Dialog Data | |
WMM_ | _MMW | WM Menu | |
WMMB | BMMW | WM Menu Bar | |
WPge | egPW | Weapon Page |
Level files
Unsorted
Type | Code | Description | Notes |
---|---|---|---|
ABNA | ANBA | BSP Tree Node Array | |
AGDB | BDGA | Gunk Quad Debug Array | |
AGQC | CQGA | Gunk Quad Collision Array | |
AGQG | GQGA | Gunk Quad General Array | |
AGQR | RQGA | Gunk Quad Render Array | |
AISA | ASIA | AI Character Setup Array | |
AITR | RTIA | AI Script Trigger Array | |
AKAA | AAKA | Adjacency Array | |
AKBA | ABKA | Side Array | |
AKBP | PBKA | BSP Node Array | |
AKDA | ADKA | Door Frame Array | |
AKEV | VEKA | Akira Environment | |
AKOT | TOKA | Oct Tree | |
AKVA | AVKA | BNV Node Array | |
CRSA | ASRC | Corpse Array | |
ENVP | PVNE | Env Particle Array | |
OBDC | CDBO | Door Class Array | |
OBOA | AOBO | Starting Object Array | |
ONFA | AFNO | Imported Flag Node Array | |
ONLV | VLNO | Oni Game Level | |
ONMA | AMNO | Imported Marker Node Array | |
ONOA | AONO | Object Gunk Array | |
ONSA | ASNO | Imported Spawn Array | |
ONSK | KSNO | Oni Sky Class | |
ONTA | ATNO | Trigger Array | useless? |
ONWC | CWNO | Oni Weapon Class | 0 byte file |
OTIT | TITO | Oct Tree Interior Node Array | |
OTLF | FLTO | Oct Tree Leaf Node Array | |
PLEA | AELP | Plane Equation Array | |
QTNA | ANTQ | Quad Tree Node Array | |
TXMA | AMXT | Texture Map Array |
Character files
Type | Code | Description | Notes |
---|---|---|---|
CBPI | IPBC | Character Body Part Impacts | |
CBPM | MPBC | Character Body Part Material | |
Impt | tpmI | Impact Tree | 0 byte file |
ONCC | CCNO | Oni Character Class | |
ONCP | PCNO | Oni Character Particle Array | useless? |
ONCV | VCNO | Oni Character Variant | 0 byte file, useless? |
ONIA | AINO | Oni Character Impact Array | useless? |
TRAC | CART | Animation Collection | |
TRAM | MART | Totoro Animation Sequence | |
TRAS | SART | Totoro Aiming Screen | |
TRBS | SBRT | Totoro Body Set | |
TRCM | MCRT | Totoro Quaternion Body | |
TRGA | AGRT | Totoro Quaternion Body Geometry Array | |
TRIA | AIRT | Totoro Quaternion Body Index Array | |
TRMA | AMRT | Texture Map Array | |
TRSC | CSRT | Screen (Aiming) Collection | half 0 byte file |
TRTA | ATRT | Totoro Quaternion Body Translation Array |
Main Page >> Oni Binary Data >> File types