Anniversary Edition/Change log

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< Anniversary Edition
Revision as of 14:12, 17 March 2013 by Iritscen (talk | contribs) (filling in some history)
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Absolute Zero

released 2007.11.28

Initial release of original, script-based AE (.bat on Windows, .sh on Mac).

First attempt at making a separate GameDataFolder for the AE. On Mac, original GDF contents were moved to GameDataFolderZero on Mac due to GDF-remembering feature in OmniGroup Oni build.

Simply globalized ONCCs, TRAMs, and SNDDs.

re-released 2007.11.28

  • Mainly fixes for Mac side.

re-released 2007.12.01

  • Fixes for Mac side.

Much Beta

Much Beta 1

released 2007.12.22, re-released 2007.12.23

  • New characters and weapons added.
  • Konoko's moves unlocked from start.
  • Glass shard damage added.
  • Mini-Striker fix, Mac fixes.

Much Beta 2

released 2007.12.24

  • Bug fixes.
  • Knockdowns and blownups deal knockdowns to other characters (domino knockdowns).

Much Beta 3

released 2007.12.28

  • Bug fixes.

Anniversary Edition Preview

released 2008.01.21

  • Quasi-preview release of the AE. Unstable because of inconsistent TRAM hacks.

Anniversary Edition (2008)

released 2008.08.22

  • Uses more consistent system of TRAM hacks (v1.02).

Anniversary Edition v2009-07

2009-07

released 2009.07.07

Initial release of the new, modular AE.


2009-07a

released 2009.07.09

  • Fixed Chapter 4 opening cutscene crash by removing DeLorean
  • Fixed cutscene glitches by removing cutscene skipping


2009-07b

released 2009.07.16

  • Fixed Chapter 3 SP2->SP3 cutscene crash by supplying ONLV in Globalize
  • Restored fixed DeLorean in Chapter 4
  • Updated Installer to 1.0.1 (fixed install order bug, tweaked GUI)


Anniversary Edition v2010-05

2010-05

released 2010.05.31

  • Updated Installer to 1.1
  • Added support for BSL mods
  • Added automatic installation of updates
  • Updated package format to 1.1
  • Added optional Platform flag for mods ("Macintosh", "Windows", "Both")
  • Packages now hold their .oni files in oni/levelX_Final/, not oni/levelX_Final/levelX_Final/
  • ModString flag ("ModName x.y") replaced by ModVersion ("x.y")
  • Removed segregation of level0_Final/ folder (level0_Characters/, etc.) to simplify exporting of data
  • De-globalized level textures to aid future level texture modding
  • Added packages Blood Effects, Dash Blur, Severed Textures, HD Screens, and HD Training textures
  • Bundled with OniSplit version 0.9.50
  • Widescreen fixes for:
  • Ch. 2 (Musashi) - opening cutscene camera no longer goes through a wall in first shot
  • Ch. 11 (Dream Lab) - photos no longer appear prematurely on edges of screen (however, installation of OBANs is bugged so the photos go missing completely instead...)

2010-05a

released 2010.06.01

  • Fixed newline bug that was preventing some packages from updating

Anniversary Edition v2013-xx

not released yet

  • Updated Installer to 2.0
    • Complete rewrite in Java
    • BSL mods finally handled correctly for both Yes and Addon flags
    • Now reads Mod Depot directly and allows user to download pkg.s and updates to pkg.s
    • Added automatic detection of available updates
  • Updated package protocol to 2.0
    • New optional DependsOn and IncompatibleWith flags for AEI to work with
    • Tools now come in packages (using the new "plain/" subdirectory for non-BSL, non-.oni files)
    • Patches to .oni files in form of XML diffs now supported (using the new "patches/" directory)
    • Packages now support both platforms at once; under level of "oni/", "bsl/", and "plain/", modder uses "common/", "mac_only/" and "win_only/" subdirectories for diverging files
  • No more bundled packages -- Installer is entire initial download, and tools and core packages are downloaded upon AEI launch
  • Core packages are now only tweaks and fixes