Anniversary Edition/To-do: Difference between revisions

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(→‎AE Project: +good idea/bad idea)
(→‎AE Project: seems like we shouldn't keep pretending those non-packages are going to fix themselves...)
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|*Incompatibility field -- for example, Grey Fury and Exploding Barrel
|*Incompatibility field -- for example, Grey Fury and Exploding Barrel
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|What about non-package mods?
|They will only become more overlooked now that users will have less reason to be browsing the Depot directly...
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Revision as of 06:51, 14 January 2013

AE Project

Checkmark 16px blue.png = done but not tested
Checkmark 16px green.png = done and tested

Status Task Description
General work
Improve AE Installer Add auto-download and update checks, etc. (see section below)
Update GUIs Make sure AE Tools and Windows GUI work with the latest AE
Convert Globalize fixes to packages Package up the tweaks and minor fixes and place on Depot:
*Level 4: Cars (which is 960, 9601, 9602?) - fixed UVs and added DeLorean
Update packages on Depot for AEI 2 List changes that need to be made here:
*Incompatibility field -- for example, Grey Fury and Exploding Barrel
What about non-package mods? They will only become more overlooked now that users will have less reason to be browsing the Depot directly...
Add VDG throw fix? Make this package a core tweak package?
Include new ONCVs/ONVL Include these files in core so Samer's characters will work
Update Main Menu Remove release date from menu
Recommend any mods? Offer a "five-star" package or recommended list of mods, to help user get started?
Package bugs
Dashing AI cutscene fix Fix the cutscenes where running characters now dash and go off the correct path
Fix bug with Dream Lab photos The replaced flyby photos are not being found in level13_Final; can be solved by shipping the ONLV file
Cutscene fix for Ch. 14 Prevent Konoko from appearing on the side of the screen before she falls from the plane (done?)
BGI pistol fix Does the pistol still claim it has no recoil?
Brutal AI fix Does the current version still break super moves?
Knockdown revamp There's a report of one's throws hitting your own character, and also that uninstalling this mod does not revert things back to the way they were (see Samer's post)

AE Installer

Checkmark 16px blue.png = partially done
Checkmark 16px green.png = completely done

Working offline ( Checkmark 16px blue.png )
The AE(I)-folder has to be able to be moved to other machines without the need for internet access to use the AE. This includes mods downloaded to the AEI-folder being installable on those target machines.
Open folders in explorer
Open package folders from mod list, open GDF/backup folder from menu
OniSplit and other tools from depot (Vago, AE Tools, Demo's GUI, Lukas Level Unlocker) ( Checkmark 16px blue.png )
Download/Update from depot. Do not ship with the AEI to always get the latest version
Dependencies ( Checkmark 16px blue.png )
Check dependencies and conflicts of mods with others. Give a warning when a mod's dependencies aren't selected for installation (ability to autoselect the required mods). Requires additions to the mod-configs.
Mod-Depot access ( Checkmark 16px blue.png )
List mods from Depot, download/install automatically
Mod-list order ( Checkmark 16px green.png )
Order list alphabetically, by mod number, by category alphabetically
Java check / download
Check for Java 6 and provide installer if needed (Mac, Windows)
.NET check / download ( Checkmark 16px blue.png )
Check for installed .NET framework and if not installed download/install the most appropriate one (MS.NET, Mono, 32/64bit)
Correct or avoid problem with mod overload
Prevent user from checking too many mods, or else fix the bug in the AEI or OniSplit (or the OS?) that prevents too many .oni files or other resources from being installed at once
Fix HasOnis bug ( Checkmark 16px green.png )
When a package has HasOnis->No, it will not appear in the AEI. Do not check HasOnis at all (decide on files existing or not)
Fix newlines bug ( ? )
The AEI may not recognize CR newlines, as found on the Mac, only LF and CR/LF.
Check correct location on startup ( Checkmark 16px green.png )
Installer/AE should reside within an installation folder of Oni

Mods to Include