Anniversary Edition/To-do: Difference between revisions

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<noinclude>In order to be added to this table, a project has to be feasible and wanted/needed.<br>
{| class="wikitable"
 
!width="300px"| Task
[[Image:Checkmark_16px_blue.png]] = done but not incorporated into Edition package yet<br>
!Description
[[Image:Checkmark_16px_green.png]] = done and incorporated into Edition</noinclude>
 
{|border=1 cellspacing=0 color=black cellpadding=2 style="border:1px solid"
!width="20px"| !!width="100px"|Task!!width="400px"|Description!!width="200px"|Required Skills!!width="50px"|Project Members
|-
!colspan=5|'''Slated for next release'''
|-
|||Fix buggy cutscene skipping||What it sounds like||BSL||Gumby
|-
|||[[AE:New weapons|AE Weapon]] clean-up||Provide diary pages for weapons, announcements, and general putting of things in order||XML Editing||EdT
|-
|||Fix recoilless pistol||I know it's a proto-weapon of some kind, but what is it doing in the AE?||Moving a file||Gumby
|-
|||Widescreen fixes||Correct the issues with cutscenes that show too much in widescreen||BSL||Iritscen
|-
|[[Image:Checkmark_16px_green.png]][[Image:Checkmark_16px_blue.png]]||Revised TRAMs||Misc. improvements, fix domino effect||TRAM editing||Loser, Gumby
|-
|||Implement better ninja comguys||Okay, we've all been annoyed by them by now, can we please put them back to normal? kthx||See above||Loser! (jk, Gumby will do it)
|-
|||Restore Konoko's somersault||Currently, running Konoko slides when you hit Crouch; only dashing Konoko should do that||TRAM editing||Gumby?
|-
|-
|||Consider adding AETools to Mac AE||First it would need to be updated to work with the new AE, see next item||Moving a file||Iritscen
|Support the Oni demo
|If the AEI can install mods into the demo's 2 or 3 level set, it would be nice advertising. The demo data can even be automatically installed through the AEI.
|-
|-
|||Update AETools||Correct the Tools to understand the new installation; add GDF switching, possibly package-making||AppleScript||EdT, Iritscen
|Turn previously-core mods into optional mods
|Packages can be marked as "Standard fixes" so user is more inclined to install them.
|-
|-
|||Add update feature to Installer||Allow users to easily install AE updates using the Installer||C++||Iritscen, Gumby
|Consider salvaging the animation mods that were bundled with AE 2010 as [https://websvn.illy.bz/listing.php?repname=Oni2&path=%2FAE%2Fpackages%2F optional packages]
|
*Upgraded ONCCs - Make into patch mod if this is still valuable.
*Andrashi TRAMs - Loser [http://oni.bungie.org/forum/viewtopic.php?pid=43490#p43490 seems to want] them to be forgotten; there are numerous issues reported for them, such as [http://oni.bungie.org/forum/viewtopic.php?pid=27161#p27161 here] and [http://oni.bungie.org/forum/viewtopic.php?pid=36174#p36174 here]. See discussion of his and love_Oni's changes [http://oni.bungie.org/forum/viewtopic.php?id=2576 here].
|-
|-
!colspan=5|'''Slated for a later release'''
|Raise femcop health in Upgraded ONCCs
|We have multiple reports that Karen et al. have way too low health in this pkg
|-
|-
|||Dashing AI cutscene fix||Fix the cutscenes by either adding flags and rescripting the character movements or re-recording the FILMs||BSL, XML editing (novice will do)||Gumby
|Fix damage for TCTF back throw
|Damage frame [http://oni.bungie.org/forum/viewtopic.php?pid=45791#p45791 is outside] the actual animation!
|-
|-
|||[[AE:BGI|Add BGI Storyline]]||Work BGI content into actual storyline||BSL||Gumby
|Fix numerous issues with OTA mod packages
|Issues are listed [[AE talk:OTA|HERE]].
|-
|-
|||[[AE:BGI|BGI Troop Modeling]]||Create a new model for the BGI troops.||Character modeling/texturing||EdT
|Review HQ movie packages for Mac/Win
|Why are the movies 512x384 when the PS2 masters were 640x480?
|-
|-
|||[[AE:BGI|BGI Weapons]]||Finish the BGI weapons||Weapon texturing, XML editing||Iritscen
|Upgrade HD Screens with larger screens
|Modern resolutions make the 1024x768 screens look tiny.
|-
|-
|||Texture improvement||Improve the game textures so they look nicer||Texturing||
|Add support for BSL patches
|-
|A BSL patch would include context like the function name, surrounding lines, and a number meaning "''n''th occurrence of text". This would allow us to actually modify the same BSL file with more than one mod.
|||Model improvement||Improve the character models (more polys/less ugly)||Character modeling/texturing||Iritscen (modeling)
|-
|||[[AE:Trailer]]||Make a trailer highlighting AE!||Video editing||
|-
|||[[AE:Flatline|Flatline]]||Add Multiplayer to Oni||C, ASM skills a plus||Gumby, Rossy
|-
|-
|Straighten out melee profiles
|Custom characters' profiles and the Brutal AI profiles are all over the place. See [http://oni.bungie.org/forum/viewtopic.php?id=2941 this thread].
|}
|}
[[Category:AE to-do]]
 
[[Category:Anniversary Edition]]

Latest revision as of 17:32, 3 December 2023

Task Description
Support the Oni demo If the AEI can install mods into the demo's 2 or 3 level set, it would be nice advertising. The demo data can even be automatically installed through the AEI.
Turn previously-core mods into optional mods Packages can be marked as "Standard fixes" so user is more inclined to install them.
Consider salvaging the animation mods that were bundled with AE 2010 as optional packages
  • Upgraded ONCCs - Make into patch mod if this is still valuable.
  • Andrashi TRAMs - Loser seems to want them to be forgotten; there are numerous issues reported for them, such as here and here. See discussion of his and love_Oni's changes here.
Raise femcop health in Upgraded ONCCs We have multiple reports that Karen et al. have way too low health in this pkg
Fix damage for TCTF back throw Damage frame is outside the actual animation!
Fix numerous issues with OTA mod packages Issues are listed HERE.
Review HQ movie packages for Mac/Win Why are the movies 512x384 when the PS2 masters were 640x480?
Upgrade HD Screens with larger screens Modern resolutions make the 1024x768 screens look tiny.
Add support for BSL patches A BSL patch would include context like the function name, surrounding lines, and a number meaning "nth occurrence of text". This would allow us to actually modify the same BSL file with more than one mod.
Straighten out melee profiles Custom characters' profiles and the Brutal AI profiles are all over the place. See this thread.