Anniversary Edition/To-do: Difference between revisions

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==AE Project==
{{ckblue}} = done but not tested<br>
{{ckgreen}} = done and tested
{| class="wikitable"
{| class="wikitable"
!
!width="300px"| Task
!width="300px"| Task
!Description
!Description
|-
|-
!colspan=3|'''General work'''
|Support the Oni demo
|If the AEI can install mods into the demo's 2 or 3 level set, it would be nice advertising. The demo data can even be automatically installed through the AEI.
|-
|-
|{{ckgreen}}
|Turn previously-core mods into optional mods
|Improve AE Installer
|Packages can be marked as "Standard fixes" so user is more inclined to install them.
|Add auto-download and update checks, etc. (see section below)
|-
|-
|Consider salvaging the animation mods that were bundled with AE 2010 as [https://websvn.illy.bz/listing.php?repname=Oni2&path=%2FAE%2Fpackages%2F optional packages]
|
|
|Update GUIs
*Upgraded ONCCs - Make into patch mod if this is still valuable.
|Make sure AE Tools and Vago GUI work with the latest AE
*Andrashi TRAMs - Loser [http://oni.bungie.org/forum/viewtopic.php?pid=43490#p43490 seems to want] them to be forgotten; there are numerous issues reported for them, such as [http://oni.bungie.org/forum/viewtopic.php?pid=27161#p27161 here] and [http://oni.bungie.org/forum/viewtopic.php?pid=36174#p36174 here]. See discussion of his and love_Oni's changes [http://oni.bungie.org/forum/viewtopic.php?id=2576 here].
|-
|-
|{{ckgreen}}
|Globalizing like 2010 AE?
|Make sure globalization is working as intended
|-
|
|Break out included 2010 AE pkg.s
|Offer pkg.s on Depot, make Core, or remove them altogether
|-
|{{ckblue}}
|
|*Better Weapons - break into standalone pkg.s Better Weapons and Three-Dee Shells
|-
|{{ckblue}}
|
|*New Weapons - combine with new weap. collections on Depot
|-
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|*Upgraded ONCCs - make patch mod
|-
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|*Brutal AI - see "bugs" section below
|-
|{{ckblue}}
|
|*New Characters - break out into sep. pkg.s
|-
|{{ckblue}}
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|*Shinatama Too - update version on Depot
|-
|{{ckgreen}}
|
|*Severed Textures
|-
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|*Glass Breaking Moves - make patch mod
|-
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|*Dangerous Glass
|-
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|*Improved Weather - delete?
|-
|{{ckblue}}
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|*Blood
|-
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|*Dashing AI
|-
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|*Ninja Shadow Dash
|-
|{{ckgreen}}
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|*Dash Blur
|-
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|*Unlock All Moves - make patch mod, remove Radio Saber as it is also core mod, below
|-
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|*Andrashi TRAMs - see "bugs" section below
|-
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|*Knockdown Revamp - break into domino and disarm mods, as patch mods; see "bugs" section below
|-
|
|Convert Globalize items to packages
|Package up the tweaks and minor fixes and place on Depot:
|-
|{{ckgreen}}
|
|*VanillaBSL: Provide Win/Mac versions
|-
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|*Animation Interpolation
|-
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|*Doctor Fix
|-
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|*Chenille Fix
|-
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|*Bomber Fix
|-
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|*Glass (Animations/Characters, Particles) - join with Glass-Breaking Moves above as patch mod
|-
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|*Knockdowns - join with domino portion of Knockdown Revamp above as patch mod
|-
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|*TRAC Prep
|-
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|*Dashing Prep
|-
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|*ONCC Prep
|-
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|*Diary page fix, subtitle fix?, WMDD fixes?
|-
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|*Radio Saber
|-
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|*Level 3: AISA?
|-
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|*Level 4: Cars (which is 960, 9601, 9602?) - fixed UVs and added DeLorean
|-
|
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|*Level 13: OBANs; see bugs below
|-
|
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|*Level 18: BINACBJO?
|-
|
|Update packages on Depot for AEI 2
|List changes that need to be made here:
|-
|
|
|*Move HD menu textures to HD Screens package (see [http://oni.bungie.org/community/forum/viewtopic.php?pid=44637#p44637 OCF post])
|-
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|*Combine platform-specific mods where applicable
|-
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|*Reduce all nodes to one mod attachment
|-
|{{ckgreen}}
|
|*Incompatibility field -- for example, Exploding Barrel is incompatible with the mods listed below
|-
|{{ckgreen}}
|
|*Dependencies field -- e.g. 80211 requires 80210, and Hayate, Hanako, Grey Fury, Hammer, BGI Heavy Bot, BGI Ninja Bot, and SMP require 23900
|-
|
|Make [http://mods.oni2.net/node/112 Char. Additives] only impacts
|Leave impacts under 23900 so they come after Samer's char. mods and add it as dependency to mods listed above
|-
|{{ckblue}}
|Make ONCVs/ONVL from [http://mods.oni2.net/node/112 Char. Additives] core
|Include these files in core so Samer's characters will work out of the box
|-
|
|Review Mac mods
|We only need to support Intel Macs these days, so make sure that packages' use of textures and BSL reflects the capabilities of the Intel build
|-
|
|What about non-package mods?
|They will only become more overlooked now that users will have less reason to be browsing the Depot directly...
|-
|
|Add VDG throw fix?
|Make [http://mods.oni2.net/node/212 this package] a core tweak package?
|-
|
|Fix damage for TCTF back throw
|Need specifics on this from Samer
|-
|
|Add jewels hit fix
|Vanilla jewels hit only works on Striker TRAC-based characters; add for Comguy-based TRACs except robots
|-
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|Add team fix for TCTF HQ civilians
|Samer says he has a fix for TCTF attacking civvies
|-
|
|Update Main Menu, fix HD Main Menu
|Remove release date from SD and HD menu, add HD menu to HD Screens package
|-
|
|Update wiki docs
|Update documentation on Mac app ([[:Category:Articles_that_need_updating|here]], [[History_of_Mac_Oni|here]] and [[AE:FERAL|here]]), [[:Category:All_AE_mods|AE mods]], [[:Category:Articles that need updating|other related articles]] and [[Daodan DLL]]
|-
|
|Set up Daodan DLL package
|Fix DaodanGL, make a core package
|-
|
|Recommend any mods?
|Offer a "five-star" package or recommended list of mods, to help user get started? Could be in form of PDF that is updated over time, or list in read-me, or a special list for the AEI of mods to d/l and install
|-
|
|Think about demos
|Should people need to own Oni to try the AE? A demo using the original 2/3 demo levels would be nice advertising
|-
|
|Don't forget ModDB
|Our little outpost on ModDB needs updating when the new release is ready; some mod videos might be good
|-
!colspan=3|'''Package bugs'''
|-
|
|Fix mini-Striker cameos
|Globalization causes mini-Strikers from Dream Lab to invade all levels; bring over fix from Glass
|-
|
|[[AE:Dashing|Dashing AI cutscene fix]]
|Fix the cutscenes where running characters now dash and go off the correct path (has EdT fixed some of these?); also, there was a report of the dash-run-dash bug still occurring; Gumby [http://oni.bungie.org/community/forum/viewtopic.php?pid=26308#p26308 claimed] to have fixed this on 6/18/10
|-
|
|Fix bug with Dream Lab photos
|The replaced flyby photos are not being found in level13_Final; can be solved by shipping the ONLV file
|-
|
|Raise femcop health in Upgraded ONCCs
|Raise femcop health in Upgraded ONCCs
|We have multiple reports that Karen et al. have way too low health in this pkg
|We have multiple reports that Karen et al. have way too low health in this pkg
|-
|-
|
|Fix damage for TCTF back throw
|Cutscene fix for Ch. 14
|Damage frame [http://oni.bungie.org/forum/viewtopic.php?pid=45791#p45791 is outside] the actual animation!
|Prevent Konoko from appearing on the side of the screen before she falls from the plane (done?)
|-
|-
|{{ckblue}}
|Fix numerous issues with OTA mod packages
|BGI pistol fix
|Issues are listed [[AE talk:OTA|HERE]].
|Does the pistol still claim it has no recoil?
|-
|-
|{{ckblue}}
|Review HQ movie packages for Mac/Win
|Brutal AI fix
|Why are the movies 512x384 when the PS2 masters were 640x480?
|Does the current version still break super moves? Version 1.1 should not
|-
|-
|
|Upgrade HD Screens with larger screens
|Knockdown revamp
|Modern resolutions make the 1024x768 screens look tiny.
|There's a report of one's throws hitting your own character, and also that uninstalling this mod does not revert things back to the way they were (see [http://oni.bungie.org/community/forum/viewtopic.php?pid=43469#p43469 Samer's post])
|-
|-
|
|Add support for BSL patches
|Fix switched Tanker super sounds
|A BSL patch would include context like the function name, surrounding lines, and a number meaning "''n''th occurrence of text". This would allow us to actually modify the same BSL file with more than one mod.
|Supposedly some package is doing this, needs research (edit: see [http://oni.bungie.org/community/forum/viewtopic.php?pid=36174#p36174 this post])
|-
|-
|{{ckgreen}}
|Straighten out melee profiles
|Investigate "OP" plasma rifle in Better Weapons
|Custom characters' profiles and the Brutal AI profiles are all over the place. See [http://oni.bungie.org/forum/viewtopic.php?id=2941 this thread].
|The rifle is either knocking down its target all the time (should only be when airborne), or else it stunlocks them
|-
|
|What about Loser's mods?
|Loser [http://oni.bungie.org/community/forum/viewtopic.php?pid=43490#p43490 seems to want] us to cut them all out; there are numerous issues reported for them, such as [http://oni.bungie.org/community/forum/viewtopic.php?pid=27161#p27161 here]
|-
|
|HQ intro?
|Supply the larger 25fps intro as an optional mod?
|}
|}
== AE Installer ==
{{ckblue}} = partially done<br>
{{ckgreen}} = completely done
; Working offline ( {{ckgreen}} )
: The AE(I)-folder has to be able to be moved to other machines without the need for internet access to use the AE. This includes mods downloaded to the AEI-folder being installable on those target machines.
; Open folders in explorer ( {{ckgreen}} )
: Open package folders from mod list, open Edition folder from menu.
; OniSplit and other tools from depot (Vago, AE Tools, Demo's GUI, Lukas Level Unlocker) ( {{ckgreen}} )
: Download/Update from depot. Do not ship with the AEI to always get the latest version.
; Dependencies ( {{ckgreen}} )
: Give a warning when a mod's dependencies aren't selected for installation (ability to autoselect the required mods). Requires additions to the mod .cfgs.
; Incompatibilities ( {{ckgreen}} )
: Warn user when he is selecting two mods that don't like each other. Requires additions to the mod .cfgs.
; File conflicts ( )
: Passively alert user when one mod will overwrite some/all of the files in another mod, maybe using flagged text in main window or background color in conflicting mod's lines in the mod list.
; Mod Depot access ( {{ckgreen}} )
: List mods from Depot, download/install automatically.
; Mod list order ( {{ckgreen}} )
: Order list alphabetically, by mod number, by category alphabetically.
; Java check / download ( {{ckgreen}} )
: Check for Java 6 and provide installer if needed (Mac, Windows).
; .NET check / download ( {{ckgreen}} )
: Check for installed .NET framework and if not installed download/install the most appropriate one (MS.NET, Mono, 32/64bit).
; Correct or avoid problem with mod overload
: Prevent user from checking too many mods, or else fix the bug in the AEI or OniSplit (or the OS?) that prevents too many .oni files or other resources from being installed at once.
; Fix HasOnis bug ( {{ckgreen}} )
: When a package has HasOnis->No, it will not appear in the AEI. Do not check HasOnis at all (decide on files existing or not).
; Check correct location on startup ( {{ckgreen}} )
: Installer/AE should reside within an installation folder of Oni.
; Add support for oni-patch files ( {{ckblue}} )
: Use OniSplit to extract vanilla .oni if .oni not found in installed mods; else highest-numbered mod's .oni is basis for patch.
; Detect update to AEI and auto-update ( )
: Check for newer build of AEI, download, and replace existing AEI with new build.


[[Category:Anniversary Edition]]
[[Category:Anniversary Edition]]

Latest revision as of 17:32, 3 December 2023

Task Description
Support the Oni demo If the AEI can install mods into the demo's 2 or 3 level set, it would be nice advertising. The demo data can even be automatically installed through the AEI.
Turn previously-core mods into optional mods Packages can be marked as "Standard fixes" so user is more inclined to install them.
Consider salvaging the animation mods that were bundled with AE 2010 as optional packages
  • Upgraded ONCCs - Make into patch mod if this is still valuable.
  • Andrashi TRAMs - Loser seems to want them to be forgotten; there are numerous issues reported for them, such as here and here. See discussion of his and love_Oni's changes here.
Raise femcop health in Upgraded ONCCs We have multiple reports that Karen et al. have way too low health in this pkg
Fix damage for TCTF back throw Damage frame is outside the actual animation!
Fix numerous issues with OTA mod packages Issues are listed HERE.
Review HQ movie packages for Mac/Win Why are the movies 512x384 when the PS2 masters were 640x480?
Upgrade HD Screens with larger screens Modern resolutions make the 1024x768 screens look tiny.
Add support for BSL patches A BSL patch would include context like the function name, surrounding lines, and a number meaning "nth occurrence of text". This would allow us to actually modify the same BSL file with more than one mod.
Straighten out melee profiles Custom characters' profiles and the Brutal AI profiles are all over the place. See this thread.