Anniversary Edition/To-do: Difference between revisions

From OniGalore
Jump to navigation Jump to search
(some updates; removing AEI list, moving last couple to-do items to bugs.oni2.net)
m (link fix)
 
(38 intermediate revisions by the same user not shown)
Line 1: Line 1:
==AE Project==
{{ckblue}} = done but not tested<br>
{{ckgreen}} = done and tested
{| class="wikitable"
{| class="wikitable"
!
!width="300px"| Task
!width="300px"| Task
!Description
!Description
|-
|-
!colspan=3|'''Pre-release'''
|Support the Oni demo
|If the AEI can install mods into the demo's 2 or 3 level set, it would be nice advertising. The demo data can even be automatically installed through the AEI.
|-
|-
|{{ckgreen}}
|Turn previously-core mods into optional mods
|Improve AE Installer
|Packages can be marked as "Standard fixes" so user is more inclined to install them.
|Add auto-download and update checks, etc.
|-
|{{ckgreen}}
|Fix mini-Striker cameos
|Globalization causes mini-Strikers from Dream Lab to invade all levels; bring over fix from Glass
|-
|{{ckgreen}}
|Fix bug with Dream Lab photos
|The replaced flyby photos are not being found in level13_Final; can be solved by shipping the ONLV file
|-
|{{ckgreen}}
|Globalizing like 2010 AE?
|Make sure globalization is working as intended
|-
|
|Convert Globalize items to packages
|Package up the tweaks and minor fixes and place on Depot:
|-
|{{ckgreen}}
|
|*VanillaBSL: Provide Win/Mac versions
|-
|
|
|*Animation Interpolation
|-
|
|
|*Doctor Fix
|-
|
|
|*Chenille Fix
|-
|
|
|*Bomber Fix
|-
|
|
|*Glass (Animations/Characters, Particles) - join with Glass-Breaking Moves above as patch mod
|-
|
|
|*Knockdowns - join with domino portion of Knockdown Revamp above as patch mod
|-
|
|
|*TRAC Prep
|-
|
|
|*Dashing Prep
|-
|
|
|*ONCC Prep
|-
|
|
|*Diary page fix, subtitle fix?, WMDD fixes?
|-
|
|
|*Radio Saber
|-
|
|
|*Level 3: AISA?
|-
|
|
|*Level 4: Cars (which is 960, 9601, 9602?) - fixed UVs and added DeLorean
|-
|{{ckgreen}}
|
|*Level 13: Photo OBANs
|-
|
|
|*Level 18: BINACBJO?
|-
|
|Update packages on Depot for AEI 2
|List changes that need to be made here:
|-
|
|
|*Combine platform-specific mods where applicable
|-
|
|
|*Reduce all nodes to one mod attachment
|-
|{{ckgreen}}
|
|*Incompatibility field -- for example, Exploding Barrel is incompatible with the mods listed below
|-
|{{ckgreen}}
|
|*Dependencies field -- e.g. 80211 requires 80210, and Hayate, Hanako, Grey Fury, Hammer, BGI Heavy Bot, BGI Ninja Bot, and SMP require 23900
|-
|
|Make [http://mods.oni2.net/node/112 Char. Additives] only impacts
|Leave impacts under 23900 so they come after Samer's char. mods and add it as dependency to mods listed above
|-
|{{ckblue}}
|Make ONCVs/ONVL from [http://mods.oni2.net/node/112 Char. Additives] core
|Include these files in core so Samer's characters will work out of the box
|-
|{{ckgreen}}
|Update Main Menu, fix HD Main Menu
|Remove release date from SD and HD menu, add HD menu to HD Screens package
|-
|{{ckgreen}}
|Set up Daodan DLL package
|Fix DaodanGL, make a core package
|-
|
|Think about demos
|Should people need to own Oni to try the AE? A demo using the original 2/3 demo levels would be nice advertising
|-
|
|Update ModDB
|Our little outpost on ModDB needs updating when the new release is ready; some mod videos might be good
|-
!colspan=3|'''Post-release'''
|-
|
|Update wiki docs
|Update documentation on Mac app ([[:Category:Articles_that_need_updating|here]], [[History_of_Mac_Oni|here]] and [[AE:FERAL|here]]), [[:Category:All_AE_mods|AE mods]], [[:Category:Articles that need updating|other related articles]] and [[Daodan DLL]]
|-
|
|Break out included 2010 AE pkg.s
|Offer pkg.s on Depot, make Core, or remove them altogether
|-
|{{ckblue}}
|
|*Better Weapons - break into standalone pkg.s Better Weapons and Three-Dee Shells
|-
|{{ckblue}}
|
|*New Weapons - combine with new weap. collections on Depot
|-
|
|
|*Upgraded ONCCs - make patch mod
|-
|{{ckgreen}}
|
|*Brutal AI - see "bugs" section below
|-
|{{ckblue}}
|
|*New Characters - break out into sep. pkg.s
|-
|{{ckblue}}
|
|*Shinatama Too - update version on Depot
|-
|{{ckgreen}}
|
|*Severed Textures
|-
|
|
|*Glass Breaking Moves - make patch mod
|-
|
|
|*Dangerous Glass
|-
|
|
|*Improved Weather - delete?
|-
|{{ckblue}}
|
|*Blood
|-
|
|
|*Dashing AI
|-
|
|
|*Ninja Shadow Dash
|-
|{{ckgreen}}
|
|*Dash Blur
|-
|{{ckgreen}}
|
|*Unlock All Moves - make patch mod, remove Radio Saber as it is also core mod, below
|-
|
|
|*Andrashi TRAMs - see "bugs" section below
|-
|
|
|*Knockdown Revamp - break into domino and disarm mods, as patch mods; see "bugs" section below
|-
|-
|Consider salvaging the animation mods that were bundled with AE 2010 as [https://websvn.illy.bz/listing.php?repname=Oni2&path=%2FAE%2Fpackages%2F optional packages]
|
|
|[[AE:Dashing|Dashing AI cutscene fix]]
*Upgraded ONCCs - Make into patch mod if this is still valuable.
|Fix the cutscenes where running characters now dash and go off the correct path (has EdT fixed some of these?); also, there was a report of the dash-run-dash bug still occurring; Gumby [http://oni.bungie.org/community/forum/viewtopic.php?pid=26308#p26308 claimed] to have fixed this on 6/18/10
*Andrashi TRAMs - Loser [http://oni.bungie.org/forum/viewtopic.php?pid=43490#p43490 seems to want] them to be forgotten; there are numerous issues reported for them, such as [http://oni.bungie.org/forum/viewtopic.php?pid=27161#p27161 here] and [http://oni.bungie.org/forum/viewtopic.php?pid=36174#p36174 here]. See discussion of his and love_Oni's changes [http://oni.bungie.org/forum/viewtopic.php?id=2576 here].
|-
|-
|
|Raise femcop health in Upgraded ONCCs
|Raise femcop health in Upgraded ONCCs
|We have multiple reports that Karen et al. have way too low health in this pkg
|We have multiple reports that Karen et al. have way too low health in this pkg
|-
|-
|
|Fix damage for TCTF back throw
|Cutscene fix for Ch. 14
|Damage frame [http://oni.bungie.org/forum/viewtopic.php?pid=45791#p45791 is outside] the actual animation!
|Prevent Konoko from appearing on the side of the screen before she falls from the plane (done?)
|-
|{{ckblue}}
|BGI pistol fix
|Does the pistol still claim it has no recoil?
|-
|{{ckblue}}
|Brutal AI fix
|Does the current version still break super moves? Version 1.1 should not
|-
|
|Knockdown revamp
|There's a report of one's throws hitting your own character, and also that uninstalling this mod does not revert things back to the way they were (see [http://oni.bungie.org/community/forum/viewtopic.php?pid=43469#p43469 Samer's post])
|-
|
|Fix switched Tanker super sounds
|Supposedly some package is doing this, needs research (edit: see [http://oni.bungie.org/community/forum/viewtopic.php?pid=36174#p36174 this post])
|-
|
|What about Loser's mods?
|Loser [http://oni.bungie.org/community/forum/viewtopic.php?pid=43490#p43490 seems to want] us to cut them all out; there are numerous issues reported for them, such as [http://oni.bungie.org/community/forum/viewtopic.php?pid=27161#p27161 here]
|-
|
|HQ intro?
|Supply the larger 25fps intro as an optional mod?
|-
|
|Update GUIs
|Make sure AE Tools and Vago GUI work with the latest AE
|-
|
|Review Mac mods
|We only need to support Intel Macs these days, so make sure that packages' use of textures and BSL reflects the capabilities of the Intel build
|-
|-
|
|Fix numerous issues with OTA mod packages
|Review KonokoPack, UltraChars, TCTF3
|Issues are listed [[AE talk:OTA|HERE]].
|Decide the fate of these mods in svn's NextRelease folder
|-
|-
|
|Review HQ movie packages for Mac/Win
|What about non-package mods?
|Why are the movies 512x384 when the PS2 masters were 640x480?
|They will only become more overlooked now that users will have less reason to be browsing the Depot directly...
|-
|-
|
|Upgrade HD Screens with larger screens
|Add VDG throw fix?
|Modern resolutions make the 1024x768 screens look tiny.
|Make [http://mods.oni2.net/node/212 this package] a core tweak package?
|-
|-
|
|Add support for BSL patches
|Fix damage for TCTF back throw
|A BSL patch would include context like the function name, surrounding lines, and a number meaning "''n''th occurrence of text". This would allow us to actually modify the same BSL file with more than one mod.
|Need specifics on this from Samer
|-
|
|Add jewels hit fix
|Vanilla jewels hit only works on Striker TRAC-based characters; add for Comguy-based TRACs except robots
|-
|-
|
|Straighten out melee profiles
|Add team fix for TCTF HQ civilians
|Custom characters' profiles and the Brutal AI profiles are all over the place. See [http://oni.bungie.org/forum/viewtopic.php?id=2941 this thread].
|Samer says he has a fix for TCTF attacking civvies
|}
|}


[[Category:Anniversary Edition]]
[[Category:Anniversary Edition]]

Latest revision as of 17:32, 3 December 2023

Task Description
Support the Oni demo If the AEI can install mods into the demo's 2 or 3 level set, it would be nice advertising. The demo data can even be automatically installed through the AEI.
Turn previously-core mods into optional mods Packages can be marked as "Standard fixes" so user is more inclined to install them.
Consider salvaging the animation mods that were bundled with AE 2010 as optional packages
  • Upgraded ONCCs - Make into patch mod if this is still valuable.
  • Andrashi TRAMs - Loser seems to want them to be forgotten; there are numerous issues reported for them, such as here and here. See discussion of his and love_Oni's changes here.
Raise femcop health in Upgraded ONCCs We have multiple reports that Karen et al. have way too low health in this pkg
Fix damage for TCTF back throw Damage frame is outside the actual animation!
Fix numerous issues with OTA mod packages Issues are listed HERE.
Review HQ movie packages for Mac/Win Why are the movies 512x384 when the PS2 masters were 640x480?
Upgrade HD Screens with larger screens Modern resolutions make the 1024x768 screens look tiny.
Add support for BSL patches A BSL patch would include context like the function name, surrounding lines, and a number meaning "nth occurrence of text". This would allow us to actually modify the same BSL file with more than one mod.
Straighten out melee profiles Custom characters' profiles and the Brutal AI profiles are all over the place. See this thread.