Anniversary Edition/To-do: Difference between revisions

From OniGalore
Jump to navigation Jump to search
(two more levels done)
m (link fix)
 
(10 intermediate revisions by the same user not shown)
Line 9: Line 9:
|Packages can be marked as "Standard fixes" so user is more inclined to install them.
|Packages can be marked as "Standard fixes" so user is more inclined to install them.
|-
|-
|Consider salvaging the animation mods that were bundled with AE 2010 as optional packages
|Consider salvaging the animation mods that were bundled with AE 2010 as [https://websvn.illy.bz/listing.php?repname=Oni2&path=%2FAE%2Fpackages%2F optional packages]
|
|
*Upgraded ONCCs - Make into patch mod if this is still valuable.
*Upgraded ONCCs - Make into patch mod if this is still valuable.
Line 26: Line 26:
|Why are the movies 512x384 when the PS2 masters were 640x480?
|Why are the movies 512x384 when the PS2 masters were 640x480?
|-
|-
|Think of a way to organize the mods functionally, not descriptively
|Upgrade HD Screens with larger screens
|Which improve the look of the game, fix glitches, add new content, etc.? This is what players want to know. For instance, separating new levels that are simple arenas or unfinished spaces from the levels with scripted stories.
|Modern resolutions make the 1024x768 screens look tiny.
|-
|-
|Add support for BSL patches
|Add support for BSL patches
|A BSL patch would include context like the function name, surrounding lines, and a number meaning "''n''th occurrence of text". This would allow us to actually modify the same BSL file with more than one mod.
|A BSL patch would include context like the function name, surrounding lines, and a number meaning "''n''th occurrence of text". This would allow us to actually modify the same BSL file with more than one mod.
|-
|Make No Cutscenes into a mod
|This probably requires BSL patching. Full IGMD version of No Cutscenes is [http://mods.oni2.net/node/93 here].
|-
|-
|Straighten out melee profiles
|Straighten out melee profiles
|Custom characters' profiles and the Brutal AI profiles are all over the place. See [http://oni.bungie.org/forum/viewtopic.php?id=2941 this thread].
|Custom characters' profiles and the Brutal AI profiles are all over the place. See [http://oni.bungie.org/forum/viewtopic.php?id=2941 this thread].
|-
|Correct the name of Grey/Regenerating Fury in affected mods
|Character's class name is now reg_fury, not grey_fury. The BINACJBOCharacter file needs to be updated in each of these mods:
*AI Battle (also update AI_Battle_ozg_charset.bsl)
*Arena of Hurt
*City Parkour
*De Dust
*Island
*Junkyard
*Level Maze
*Martian Colony {{ckgreen}}
*Muro's Lair {{ckgreen}}
*Old China {{ckgreen}}
*Parkour Challenge {{ckgreen}}
*SMP Fight Club {{ckgreen}}
|}
|}


[[Category:Anniversary Edition]]
[[Category:Anniversary Edition]]

Latest revision as of 17:32, 3 December 2023

Task Description
Support the Oni demo If the AEI can install mods into the demo's 2 or 3 level set, it would be nice advertising. The demo data can even be automatically installed through the AEI.
Turn previously-core mods into optional mods Packages can be marked as "Standard fixes" so user is more inclined to install them.
Consider salvaging the animation mods that were bundled with AE 2010 as optional packages
  • Upgraded ONCCs - Make into patch mod if this is still valuable.
  • Andrashi TRAMs - Loser seems to want them to be forgotten; there are numerous issues reported for them, such as here and here. See discussion of his and love_Oni's changes here.
Raise femcop health in Upgraded ONCCs We have multiple reports that Karen et al. have way too low health in this pkg
Fix damage for TCTF back throw Damage frame is outside the actual animation!
Fix numerous issues with OTA mod packages Issues are listed HERE.
Review HQ movie packages for Mac/Win Why are the movies 512x384 when the PS2 masters were 640x480?
Upgrade HD Screens with larger screens Modern resolutions make the 1024x768 screens look tiny.
Add support for BSL patches A BSL patch would include context like the function name, surrounding lines, and a number meaning "nth occurrence of text". This would allow us to actually modify the same BSL file with more than one mod.
Straighten out melee profiles Custom characters' profiles and the Brutal AI profiles are all over the place. See this thread.