BSL talk:Manual

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Revision as of 10:06, 7 December 2009 by Gumby (talk | contribs) (wtfedit)
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Tested this code in bio lab. Loop stops after displaying "riddle 4" for no reason. Strange enough: somethingX isn't declared but the code doesn't crash. Riddle me that. =D --Paradox-01 16:37, 6 December 2009 (UTC)

var int riddle_counter = 0;
func main
{
	chr_wait_animtype 0 punch
	#dmsg "Second test in bio lab."
	BSL_chaos
}


func BSL_chaos
{
	dmsg "hello?"

	riddle_counter = riddle_counter + 1;
	if (riddle_counter eq 1)
	{
		dmsg "[g.riddle 1]"
	}
	if (riddle_counter eq 2)
	{
		dmsg "[g.riddle 2]"
	}
	if (riddle_counter eq 3)
	{
		dmsg "[g.riddle 3]"
	}
	if (riddle_counter eq 4)
	{
		dmsg "[g.riddle 4]"
	}
	if (riddle_counter eq 5)
	{
		dmsg "[g.riddle 5]"
		#dmsg "[r.ends here in compound level]"
	}
	if (riddle_counter eq 6)
	{
		dmsg "[g.riddle 6]"
	}
	sleep 60
	something2 = BSL_chaos
	iterate over something2 using somethingX
}

Wow, interesting. Although I don't think it matters that something2 and somethingX are undeclared, because BSL supports weak syntax. But why does it stop at 4? Hmm.... --Iritscen 17:21, 6 December 2009 (UTC)
iterate doesn't really work, so I'm not suprised. :) Not sure about the riddle_counter thing. Does it still break when you use else if? BSL is goofy. :) Gumby 10:06, 7 December 2009 (UTC)
Gorshinriddler.JPG