Credits: Difference between revisions

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m (updated Lorraine's site link with an archive link and a note that it's defunct; now linking to Lorraine's and Okita's art categories from their names)
(added Seropian to "Missing credits" on account of his lens flare work; just seems like an interesting opportunity to mention it)
 
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Cornelis "Kees" Gajentaan is the creator of the [[Xenotron]] font found throughout Oni. The font was released as "thankware" but his name is not found in the Special Thanks section of the credits.
Cornelis "Kees" Gajentaan is the creator of the [[Xenotron]] font found throughout Oni. The font was released as "thankware" but his name is not found in the Special Thanks section of the credits.
Alex Seropian was of course credited as the executive producer, but not mentioned in the credits is the interesting trivia that he [https://web.archive.org/web/20170705124855/http://www.glixel.com/interviews/oni-bungies-classic-inspired-by-ghost-in-the-shell-w474297 placed lens flares] over lights in Oni's levels in order to help out in the game's final crunch period. Seropian has jokingly claimed that this was his only hands-on experience with developing games, though he made Bungie's first two games himself.


[[Category:Oni history]]
[[Category:Oni history]]

Latest revision as of 20:29, 24 December 2023

To see a list of companies that hold/held rights to Oni, see Rights.

This page collects the credits for Bungie and the game's voice actors in an easy-to-read format, unlike the jumble of Quotes/Credits. Here the credits have been consolidated by name. Voice actors used in the foreign-language localizations are also given, when known. Additional missing credits are listed at the bottom of the page.

Design credits

Italicized text in parentheses is additional commentary from us.

Oni Central conducted an interview with a number of key staff during Oni's development, and the full text is found here. The specific page for each person who was interviewed is also listed beside their name below. You can find more interviews with some of the Bungie West staff on the Reviews page.

Steve Abeyta (interview at Oni Central)
Character animation, Art Lead
AIC CO., Ltd.
Anime cutscenes
Kevin Armstrong (interview at Oni Central)
Programmer (networking, UI, sound)
Tom Blakemore
Additional sound design
Chris Butcher
Programmer (rewrote AI based on Quinn Dunki's routines, creating the ai2_ calls; also, particles)
Hamilton Chu
Producer (Story)
Quinn Dunki
Programmer (wrote original AI code, left before Oni's completion)
Dave Dunn (interview at Oni Central)
Architect (Level and lighting design), Story
Michael Evans (interview at Oni Central)
Animation programmer, Project Lead, Engineering (Programming) Lead
Alex Gray
Story
Bryen Hensley
Additional sound design
Chris Hughes (interview at Oni Central)
Character modeling and texturing, Object modeling and texturing, Level modeling, Additional concept art
Ryan Hylland
Testing Lead
Hardy LeBel (interview at Oni Central) (interview with InsideMacGames)
Design Lead, Story
Chris Lee
Level texturing, Lighting design
Ben Nunez
2D artist
Marty O'Donnell
Sound & Music Lead (& misc. voices)
Alex Okita (old website, interview at Oni Central)
Concept artist, Object modeling and texturing, Particle system artist, 2D artist
Brent Pease (interview at Oni Central)
Project coordinator, Engineer (programmer) (left before Oni's completion)
Chris Porter (interview at Oni Central)
Game designer
Lorraine Reyes McLees (old website)
2D artist (responsible for most of the promotional and in-game artwork)
Michael Salvatori and Power of Seven
Original music, Additional sound design
Alexander Seropian (interview about Wideload)
Executive Producer
Stefan Sinclair
Programmer (OpenGL)
Joseph Staten
Game design
Sean Turbitt (interview at Oni Central)
Architect (Level design) (left before Oni's completion)
Jay Weinland
Additional sound design
Michael Wu
Game design

Voice credits

There is a page HERE devoted to collecting info about each of the voice actors. Below we simply list the actors publicly credited for each character. See § Missing credits for an important additional voice credit.

Role Actor (EN) Actor (ES) Actor (IT) Actor (RU) Actor (JP)
Konoko Amanda Winn Lee Carmen Gambín Silvana Fantini Elena Solovyova Kotono Mitsuishi
Shinatama Anne Bowerman Paqui Horcajo Jasmine Laurenti Marina Bakina Ayako Kawasumi
Griffin Pete Stacker Carlos Salamanca ? Sergei Chonishvili Tesshō Genda
Dr. Kerr Bob O'Donnell Antonio Cobos Marco Balzarotti Yuri Sarantsev Mitsuo Senda
Muro Kurt Naebig David Rocha Riccardo Lombardo Boris Repetur Takeshi Kusao
Barabas George Adams Javier Gámir ? Sergei Chonishvili Hiroshi Tsuchida
Mukade Kevin Gudahl Pedro Tena ? Boris Repetur Taiten Kusunoki
Dr. Hasegawa Norm Woodel Salvador Serrano ? Alexander Malov Ken Narita
Deadly Brain ? ? ? ? Shigenori Soya
Additional Voices

Hamilton Chu
Marty O'Donnell
Mickey O'Donnell
Joseph Staten
Doug Zartman

Abel Navarro
Pedro Tena
Carlos Salamanca
Juan Carlos Lozano
José María Carrero
Rais David Báscones
Salvador Serrano
Javier Gámir
Antonio Cobos
Marisa Borregón
Ángel Sacristán

(none known)

Alexander Malov
Yuri Sarantsev
Marina Bakina
Elena Solovyova

Akimitsu Takase
Kaoru Mokota
Takako Kodama

Missing credits

Tim Dadabo should also have been listed under Additional Voices. Based on this video, he provides the voices of the Mercenary Sniper, Striker, Thug and Tanker.

Brian Salter composed most of the music on Power of Seven's side of the soundtrack, but because he was working under the name of the group, the CD only says "Power of Seven" and gives Paul Sebastien's name as the group leader. The tracks Salter is believed to have made are listed HERE.

Cornelis "Kees" Gajentaan is the creator of the Xenotron font found throughout Oni. The font was released as "thankware" but his name is not found in the Special Thanks section of the credits.

Alex Seropian was of course credited as the executive producer, but not mentioned in the credits is the interesting trivia that he placed lens flares over lights in Oni's levels in order to help out in the game's final crunch period. Seropian has jokingly claimed that this was his only hands-on experience with developing games, though he made Bungie's first two games himself.