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{{Hatnote|'''SPOILER WARNING'''; it is assumed you have played the game before reading this page.}}
{|align=right
[[Image:Konoko Multiple Render.jpg|268px|right|thumb|The final in-game look for Konoko.]]
!http://geyser.oni2.net/oni1/konoko/KoNoKo.png
Mai Hasegawa, code-named Konoko, is the protagonist controlled by the player in the 2001 third-person action game [[Oni]]. She has black hair with purple highlights, and stands about five and a half feet tall.<ref>[[:Image:Unit Viewer 1.jpg|This biographical info]] gives her height as 5'5", though it comes from early in the story's development.</ref><ref>Konoko's height was estimated at 5'6" using world units [http://oni.bungie.org/forum/viewtopic.php?pid=35562#p35562 here].</ref> Her age is not given in the game's material.<ref>However, [[:Image:Unit Viewer 2.jpg|this biographical info]] from an earlier story draft gives her age as 23.</ref> She works as a [[TCTF]] agent, a police officer who fights technological crime. She is one of only two prime Daodan symbiotes, giving her inhuman strength and stamina.
|-
{{TOClimit|2}}
!http://geyser.oni2.net/oni1/konoko/MaI.png
==Her story==
{|style="float:right" width=275px
|-
|-
|{{Quotebox|align=right|quote='''Bio Data''': Orphaned at the age of 3, the woman now code-named Konoko has been raised as a ward of the World Coalition government ever since. Her upbringing has been overseen by a legion of scientists and TCTF personnel, and she has been trained in the most advanced combat and counter-terrorism techniques.
'''Strengths''': Master of hand-to-hand combat, expert marksman.
'''Special Moves''': Rising Fury Punch, Devil Spin Kick, Twister Kick


Konoko is the main protagonist and the player in the 2001 third-person shooter
'''Weaknesses''': Emotional attachment to the Shinatama SLD.
Oni. She is unlike most other people in the game because she is a Daodan symbiote.


|http://geyser.oni2.net/oni1/konoko/KONnametag.jpg http://geyser.oni2.net/oni1/konoko/KONlistening.jpg
'''Description''': Konoko has been raised by the TCTF for as long as she can remember. She knows that she is somehow "different" from other people, but she is anxious to prove herself to Commander Griffin and the rest of the TCTF.|source=—Character notes from the [[Quotes/Manual|manual]]}}
|-
|-
|http://geyser.oni2.net/oni1/konoko/KONsad.jpg http://geyser.oni2.net/oni1/konoko/KONdeepthought.jpg
|[[Image:TXMPKONnametag.png|64px]] [[Image:TXMPKONlistening.png|64px]] [[Image:TXMPKONsad.png|64px]] [[Image:TXMPKONdeepthought.png|64px]]
|-
|-
|http://geyser.oni2.net/oni1/konoko/KONsmile.jpg http://geyser.oni2.net/oni1/konoko/KONpsychedup.jpg
|[[Image:TXMPKONsmile.png|64px]] [[Image:TXMPKONpsychedup.png|64px]] [[Image:TXMPKONtalking.png|64px]] [[Image:TXMPKONtalkangryfront.png|64px]]
|-
|-
|http://geyser.oni2.net/oni1/konoko/KONtalking.jpg http://geyser.oni2.net/oni1/konoko/KONtalkangryfront.jpg
|[[Image:TXMPKONbeatuppissed.png|64px]] [[Image:TXMPKONintense.png|64px]] [[Image:TXMPKONangry.png|64px]] [[Image:TXMPKONangryfront.png|64px]]
|-
|-
|http://geyser.oni2.net/oni1/konoko/KONbeatuppissed.jpg http://geyser.oni2.net/oni1/konoko/KONintense.jpg
|[[Image:TXMPKONevil.png|64px]] [[Image:TXMPKONpissed.png|64px]] [[Image:TXMPKONscared.png|64px]] [[Image:TXMPKONtransform.png|64px]]
|-
|http://geyser.oni2.net/oni1/konoko/KONangry.jpg http://geyser.oni2.net/oni1/konoko/KONangryfront.jpg
|-
|http://geyser.oni2.net/oni1/konoko/KONevilM.jpg http://geyser.oni2.net/oni1/konoko/KONpissed.jpg
|-
|http://geyser.oni2.net/oni1/konoko/KONscared.jpg http://geyser.oni2.net/oni1/konoko/KONtransform.jpg
 
"Various in-game images of Konoko"
|}
|}
==From the manual==
===Childhood===
Mai's mother [[Jamie]] died while Mai was very young, perhaps while she was still an infant. As the manual indicates, Mai was then separated from her father at the age of 3. Because she did not think about her parents for so long, she seems to have forgotten about any life before she was brought to the TCTF.


'''Bio Data:'''
When she was 7,<ref>Konoko's age at implantation is mentioned [[Quotes/Speech#Friends|here]].</ref> the TCTF implanted in her a prototype [[Daodan Chrysalis]] developed by [[Hasegawa|her father]]. Although this was done without her knowledge, she knows she is different from others somehow, as mentioned in the manual.


Orphaned at the age of 3, the woman now code-named Konoko has been raised as
===TCTF agent===
a ward of the World Coalition Government ever since. Her upbringing has been
At the start of Oni, Konoko was working under the orders of [[Griffin|Commander Griffin]]. She received mission data from [[Shinatama]], an SLD, and her Chrysalis' development was monitored by the SLD as well as the scientists working for the TCTF, including [[Kerr|Doctor Kerr]]. However, she had not been assigned any missions before the events of Oni.
overseen by a legion of scientists and TCTF personnel, and she has been  
trained in the most advanced combat and counter-terrorism techniques.


==Development==
After completing her training, Konoko was assigned her first mission: a rendezvous with an undercover TCTF operative working in a Syndicate warehouse. Upon discovering the agent's dead body, she found a datapad linking the warehouse to the Musashi Heavy Manufacturing Concern, a suspected Syndicate front.


===TCTF Agent===
Following the lead on Musashi, Konoko led a team to investigate the company, but were quickly ambushed by Syndicate forces. While Konoko and her team were trapped within the building, Syndicate forces under the command of [[Barabas]] attacked a nearby research facility.


At the start of Oni, Konoko was an agent, working under the orders of Commader
Upon reaching the research facility, Konoko had her first battle with Barabas; however he and his boss [[Muro]] escaped. Konoko pursued Muro to the Vansam Regional Airport, during which time Muro found out about Konoko's neural link to Shinatama, and sent Barabas to abduct Shinatama from the TCTF Regional HQ.
[[Griffin]]. She was also supervised by [[Shinatama]], an SLD, as well as the scientists
working for the TCTF, including Doctor [[Kerr]]. However, she had not been assigned
any missions before the events of ''Oni''.


After completing TCTF Training Beta-6, Konoko was assigned her first mission:
Konoko managed to enter the TCTF Regional HQ as it fell under attack from Syndicate forces. Despite gaining assistance from the besieged TCTF personnel still alive after the attack, Konoko was unable to stop Barabas from capturing Shinatama, and fought
a rendevous with an undercover TCTF operative working in a Syndicate warehouse.
him for a second time on the roof of the HQ, as Shinatama was carried away in a Syndicate helicopter.
Upon discovering the agent's dead body, she finds a datapad linking the warehouse
to the Mushashi Heavy Manufacturing Concern, a suspected Syndicate front.
Konoko is then ordered to shut down the warehouse by Griffin.


Following the lead on Musashi, Konoko lead a team to investigate the company,
===Going rogue===
but were quickly ambushed by Syndicate forces. Whilst Konoko and her team were
When Shinatama was kidnapped from the TCTF HQ, Konoko decided to rescue Shinatama personally. Griffin ordered her to stand down, stating that he had already sent a strike team to retrieve Shinatama. Konoko disobeyed his orders and went to the Atmospheric Processor where Muro had taken Shinatama.
trapped within the building, Sydindicate forces, under the command of [[Barabas]],
attacked a nearby research facility. Konoko and her team were able to
escape after she disabled the Deadly Brain controlling the building's security
systems.


Upon reaching the research facility, Konoko had her first battle with Barabas.
While Konoko was able to reach Shinatama, she had been badly damaged by Muro. It was at this time that Konoko learned from Shinatama that her actual name was Mai Hasegawa, and that the SLD had been constructed to monitor the development of a "[[Daodan|Chrysalis]]" inside her. Griffin, fearful of Konoko's unstoppable development as a symbiote, ordered Shinatama's self-detonation in order to kill Konoko. After escaping from the blast, Konoko was declared a rogue agent by Griffin.  
Barabas was defeated, and promptly escaped. However, Konoko was unable to apprehend
Muro at the facility, and so pursued him to the Airport, chasing him through the
terminal bays and the Airport hangers. Muro found out about Konoko's neural link to
Shinatama, and sent Barabas to 'retrieve' Shinatama from the TCTF Regional HQ.


Konoko managed to enter the TCTF Regional HQ as it fell under attack from Syndicate
Konoko next went to the Regional State Building in order to gather information about her past, but the data was stolen by the ninja [[Mukade]] right before she could obtain it. Konoko pursued Mukade over the nearby rooftops before cornering him and recovering the disc.
forces. Despite gaining assistance from the beseiged TCTF personnel still alive after
the attack, Konoko was unable to stop Barabas from capturing Shinatama, and fought
him for a second time on the roof of the HQ, as Shinatama was carried away in a
Syndicate helcopter.


===Rogue agent===
When reading the contents of the disc, Konoko learned of her parents, particularly her mother Jamie Hasegawa – maiden name Kerr, thus making Doctor Kerr her uncle. Upon locating Kerr in a prison-like TCTF facility, he informed her about the nature of the Chrysalis and revealed that her brother was Muro. Shortly after this, Kerr gave his life to save Konoko's.


NOTE: I've removed the conversations from the pages. Scripts can be referenced to  
Looking for revenge, Konoko infiltrated TCTF Regional HQ and confronted Griffin, with the player choosing whether to kill him or spare him. She then traveled to Muro's Mountain Compound to determine what his plan was, and to stop it. Learning that he was about to send a signal for the world's [[ACC]]s to reverse their air-cleansing process, she could only think of one alternative: to sabotage the signal. Shortly after Konoko defeated Muro in combat, the ACCs received the faulty signal and many of them were destroyed.
from there - '''ItemfinderDeluxe'''


When Shinatama is kidnapped from the TCTF HQ, Konoko decided to rescue Shinatama
At the end of Oni, the casualties are beginning to mount from the polluted air making its way into the cities, but Konoko looks forward to the use of her father's work, the Chrysalis, to save mankind from the crisis.
personally. Griffin, on the other hand, opposed her decision, stating that he had
already sent a strike team to retrieve Shinatama. In spite of this, Konoko disobeyed
his orders, and went to the Atmospheric Processor where [[Muro]] had taken Shinatama.


Whilst Konoko was able to reach Shinatama, she was unable to save her, as Muro had
==Name==
Shinatama tortured and severely damaged (the reasons for doing so are many and
===References===
debateable). Here, Konoko learns that her actual name is Mai Hasegawa, and that
====Loquacious Shinatama====
Shinatama had been constructed to monitor the development of the [[Daodan|Chrysalis]]
{{C8}} is where Konoko first learns her real name. It is [[Quotes/Speech#Shinatama's death|spoken by Shinatama]], but at that moment Konoko may not be able to absorb much of what Shinatama tells her.
inside her. Then, Griffin, unhappy with Konoko and Kerr, ordered Shinatama's  
self-detonation, in order to kill Konoko. Shinatama was unable to override the
command, but bought enough time for Konoko to escape the blast radius. After escaping
from the Atmospheric Processor, Konoko is declared a rogue agent by Griffin.  


Konoko heads to the Regional State Building in order to gather information about her
====The disc====
past, but Griffin organised for TCTF Troops to ambush and bring her in. Konoko was
{{C11}} is where Konoko learns most of the information about her parents, Jamie Kerr and Professor Hasegawa. She and her brother Muro are not referred to at all in Hasegawa's diary, except for the [[:Image:Dream 1 murder or mercy.jpg|newspaper article]] headlined '''GRAD STUDENT DIES / MURDER OR MERCY''': "Jamie Kerr Hasegawa, environmental activist, top grad student, mother of two".
able to elude being captured by the TCTF, but lost the data on herself to [[Mukade]].
Konoko was forced to pursue Mukade through the nearby rooftops, before cornering him.
Konoko and Mukade fight, with Konoko kiling Mukade and recovering the CD.


Konoko makes her way to her father's laboratory, and reads the contents of the CD.
====Science Prison====
She learns that her name is Mai Hasegawa, as Shinatama told her. Konoko also learns
Konoko is referred to as "Hasegawa, Mai" in [[Quotes/Consoles#Sytropin|a console there]]. The readout relates mostly to experiments performed on Mai at some point in time.
of her parents, particularly her mother Jamie Hasegawa (maiden name Jamie Kerr),  
thus making Doctor Kerr her uncle. Afterwards, Konoko experienced an unsettling
dream involving encounters with Muro, Shinatama, Griffin, and even herself.


So, technically speaking, Mai is not on a mission in {{C7}} and {{C8}} : as good as not affiliated with the TCTF at all. She's on her own.
After scanning Mai, [[Quotes/Speech#Scanner room|Kerr discloses]] that Muro, Mai's enemy, is indeed her brother. He does not, however, make any statement as to Hasegawa's fate or whereabouts, nor does Muro in their final confrontation.


Which is one of the reasons why she could have chosen to wear another kind of gear than what she wore on her missions until then : [[AE:Konoko#Black Ops Konoko|Black Ops]] gear ^^
===Meaning===
{|style="float:right"
!Katakana
|
|-
![[Image:KoNoKo.png]]
|"Ko-no-ko"
|-
![[Image:MaI.png]]
|"Ma-i"
|-
|}


Other reasons are :
;"Konoko"
#The first missions are carried out by day. Going after Shinatama means night-time infiltration. Black Ops gear is good for that.
:"Kono" means "this" in Japanese, and "ko" means child (or "great", "price", or "sin"!) ([https://www.freedict.com/onldict/jap.html source]). Hence, "Konoko" literally can mean "this child" to a Japanese speaker, and is often used in this manner.
#Konoko is (plotwise) seconded by a TCTF team on her first missions, so a clearly identifiable TCTF label can prevent friendly fire etc. None of that here.
:Although we don't know who in the TCTF would have given her this code name, her father ''was'' Japanese. Also, the game seems to [[:Image:Dream 1 murder or mercy.jpg|take place in Japan]], and Shinatama also has a Japanese name.
#Getting out the coolest toys when it comes to saving her best and only friend would make sense. Imagine a cutscene when she straps [[AE:Konoko#Black Ops Konoko|that stuff]] on... ^^
:Despite any "added value" we assign to Konoko's name, Brent Pease admitted [http://oni.bungie.org/special/part1/brent.html HERE] that he had no meaning in mind when he created the name.
===Mai Hasegawa===
====Loquacious Shinatama====
{{C8}} is where Konoko first learns her real name. It is spoken by [[Shinatama]], but at that moment Konoko ignores almost everything Shinatama tells her.


====The CD====
;"Mai"
{{C11}} is where Konoko learns most of the stuff about her parents : [[Hasegawa|Jamie Kerr and Professor Hasegawa]] (first name unknown). She and her brother ([[Muro]]) are not referred to at all in Hasegawa's diary, except for the newspaper article '''GRAD STUDENT DIES : MURDER OR MERCY''' : "Jamie Kerr Hasegawa, environmental activist, top grad student, mother of two".
:According to [https://www.behindthename.com/name/mai-2 this site], "Mai" means 'dance' or 'linen robe'; most commonly, "mai" is used in everyday Japanese with the meaning "dance".
====Science Prison====
Konoko is referred to as "Hasegawa, Mai" in the terminals there. The readout relates mostly to experiments performed on Mai at some undefined time.
;[[Quotes/Consoles#Sytropin|Related console]]
After scanning Mai, [[Kerr]] acknowledges that [[Muro]], Mai's archnemesis, is indeed Mai's brother. He does not, however, make any statement as for [[Hasegawa]]'s fate or whereabouts.
;[[Quotes/Speech#Scanner_room|Related talk]]


===Daodan symbiote===
==Appearance==
The fact that Konoko is not 100% human is suggested by cutscenes throughout the first part of the game. Konoko herself is of course unaware of those sequences, but the sequences supply too little information for the player to know much more than the character.
:''See [[Konoko's armor]] for the evolution of her armored TCTF attire.''
:''See [[Konoko's gun]] for the different depictions of her handgun.''
:''See [[Konoko's outfits]] for a timeline of the clothes she wears in each level.''
:''See [[:Category:Konoko model images]] for more images of her in-game models.''
:''See [[:Category:Konoko images by Okita]] for Konoko's concept art.''
:''See [[:Category:Konoko images by Lorraine]] for finished art of Konoko for promotional purposes.''
:''See [[:Category:Konoko images by other official artists]] for additional contributions by other artists.''


Filling in...
{| cellpadding=10 style="white-space:nowrap; margin-left:auto; margin-right:auto;"
|[[Image:Konoko 1.gif]]
|[[Image:Konoko 2.gif]]
|[[Image:Konoko 3.gif]]
|[[Image:Konoko 4.gif]]
|[[Image:Konoko 5.gif]]
|[[Image:Konoko 6.gif]]
|[[Image:Konoko 7.gif]]
|}


==Name==
==Development==
'''"Konoko"'''
===Characterization===
Even though Oni was inspired by Ghost in the Shell, Konoko seems to have been envisioned from the beginning as an aggressive, "gun in your face" action hero, unlike the impassive Motoko. An [[Oni/Early Story|early story]] for the game explained Konoko's mindset this way: "Konoko vows to destroy the Syndicate that killed her parents." Over the course of the story, she feels more "betrayed", "guilty", angry and "paranoid" until she finally kills essentially everyone in the game. One hint at the earlier, unstable Konoko is found in [[:Image:Intro frame 0700.png|her deranged look]] in the intro.


"Kono" means "this" in Japanese, and "ko" means child (or "great", "price", or "sin"!). Hence, "Konoko" literally could mean "this child" to a Japanese speaker. Although we don't know who in the TCTF gave it to her, one can almost hear Griffin saying "What do you want me to do with this child?" upon seeing the girl Kerr brought with him when he fled the Syndicate. As to why she would be given a Japanese (code)name, and not an "English" name instead, this would make sense given her (half-)Japanese ethnicity. Translation source: http://www.freedict.com/onldict/jap.html. See [[Trivia#Konoko]] for more on interpreting her name, including a cautionary note.
By contrast, the final game's Konoko is still highly emotional but is mostly in control of herself, even choosing to spare Griffin (if the player wishes) after all his crimes. She also makes wisecracks while under pressure. Instead of a violent ending driven by her paranoia and need for revenge, we have an emotionally ambiguous ending where Konoko stops Muro's plan with a desperate, destructive action, without showing much of her feelings.


:(Konoko's generic name is reminiscent of Odo from [[wikipedia:Star_Trek:_Deep_Space_Nine|DS9]], who, being discovered as a seemingly non-sentient goo, was labeled "Odo'ital", meaning "unknown sample" or "nothing".)
Konoko was also stated in [[:Image:Unit Viewer 2 unmasked.jpg|this development data]] to have an IQ of 203. While a high IQ is not mentioned in the final game, her behavior at times indicates that she is still very intelligent (examples given in the more detailed discussion [[Talk:Oni/Early Story#"Unit Viewer" picture 1|HERE]]).


'''"Mai"'''
===Design by Okita===
 
Early versions of Konoko vary quite a bit, as concept artist Alex Okita was probably trying different things. We are not in possession of all the early concepts, but below are the ones we know of:
According to ( http://www.behindthename.com/php/search.php?terms=mai&nmd=n&gender=both&operator=or ), Konoko's true name translates (in japanese) to 'dance' or 'linen robe'.
{|class="wikitable" style="text-align:center; margin-left:auto; margin-right:auto;"
It can also be a result of "True, real" combined with "Love, affection".  
!
 
!width="300px"|
==Design==
!
|-
|[[Image:Early Konoko 2.jpg|x300px]]
|Konoko's musculature and pose are quite reminiscent of the poster for the Ghost in the Shell movie (right), the inspiration for Oni. Unlike Motoko, Konoko is not wearing shades but rather has markings under her eyes, indicating she is a cyborg. (This was before Hardy LeBel's rewrite of the story.)
|[[Image:Ghost in the Shell poster.jpg|300px]]
|-
|[[Image:Lost Konoko - Jacket.jpg|x300px]]
|A lost image which has been pieced together from the 1998 trailer. Vaguely reminiscent of some of the sexier representations of Motoko (as on right). A couple fan attempts at a reconstruction are here: [[:Image:Paradox - Jacket Konoko by Okita.png|1]], [[:Image:Geyser - Jacket Konoko by Okita.png|2]].
|[[Image:Motoko SAC S1 outfit.jpg|300px]]
|-
|[[Image:Different Konokos.jpg|300px]]
|The image in the left montage labeled "Alex Okita's" is not in our possession. The style is quite different from Okita's other drawings, but it's not the only work of his which varies in style from the others. Also, the design of the glove matches the Okita character sheet on the right, which is part of a series with the two below this.
|[[Image:Okita - Konoko 2.jpg|x300px]]
|-
|[[Image:Okita - Konoko 1.jpg|x300px]]
|These images may have been provided to AIC for animating the [[intro]] and [[outro]]. The first outfit is very similar to the one in the intro, and the second outfit is worn in the outro.
|[[Image:Okita - Konoko 3.jpg|x300px]]
|-
|[[Image:Early Konoko 1.jpg|x300px]]
|Looking more familiar. The Konoko on the left has a similar face and hairstyle to the model in the [[:Image:1998 trailer 30.png|1998 trailer]]. The one on the right is wearing the police uniform from [[Chapter 2]].
|[[Image:Konstart1.jpg|x300px]]
|}


"Lorraine McLees, Bungie artist, remembers the slight tug of war between the Chicago and Bungie West [offices]: 'Their vision of (Konoko) was more overtly -blam!- than ours. We specifically didn't want her to be just another Lara Croft, so we'd go back and forth with the California office. They'd send Konoko designs back with a bare midriff and the bottom of her breasts exposed, and we'd go back and re-clothe her. The funny thing is that the more we tried to de--blam!-ize her, the more sexy she became.' " -- http://www.bungie.net/inside/history.aspx?link=oni
===Design by Lorraine===
[[Image:Konoko Variants.jpg|500px|right|thumb|"Shirow" is Ghost in the Shell's author, Masamune Shirow.]]
{{Pullquote|Lorraine McLees, Bungie artist, remembers the slight tug of war between the Chicago and Bungie West [offices]: 'Their vision of (Konoko) was more overtly -[[Blam (meme)|blam]]!- than ours. We specifically didn't want her to be just another Lara Croft, so we'd go back and forth with the California office. They'd send Konoko designs back with a [[:Image:Early Konoko model.jpg|bare midriff]] and the bottom of her breasts exposed, and we'd go back and re-clothe her. The funny thing is that the more we tried to de--blam!-ize her, the more sexy she became.'"|Bungie History: Oni|[http://archive.is/FcVuS Bungie.net]}}
Lorraine produced the sketches of Konoko on the right to show her mastery of various animé styles. While she was made the art director of marketing in June 1999, Okita's designs for Konoko were already well in use by that point (for instance, the Konoko in the [[intro]] is Okita's design). The in-game model also appears to be based on Okita's art rather than Lorraine's, which is not surprising when one considers that Okita was one of the 3D modeling artists.


----
==References==
<references/>


==Related==
[[Category:Konoko]]
*[[Konoko]]
*[[Oni2:Konoko|Konoko 2]]
*[[Hasegawa]]
*[[Muro]]
*[[Mukade]]
*[[Barabas]]
*[[Daodan]]
*[[Names|Other names]]
[[Category:Characters]]

Latest revision as of 23:56, 12 December 2023

SPOILER WARNING; it is assumed you have played the game before reading this page.
The final in-game look for Konoko.

Mai Hasegawa, code-named Konoko, is the protagonist controlled by the player in the 2001 third-person action game Oni. She has black hair with purple highlights, and stands about five and a half feet tall.[1][2] Her age is not given in the game's material.[3] She works as a TCTF agent, a police officer who fights technological crime. She is one of only two prime Daodan symbiotes, giving her inhuman strength and stamina.

Her story

Bio Data: Orphaned at the age of 3, the woman now code-named Konoko has been raised as a ward of the World Coalition government ever since. Her upbringing has been overseen by a legion of scientists and TCTF personnel, and she has been trained in the most advanced combat and counter-terrorism techniques.

Strengths: Master of hand-to-hand combat, expert marksman.

Special Moves: Rising Fury Punch, Devil Spin Kick, Twister Kick

Weaknesses: Emotional attachment to the Shinatama SLD.

Description: Konoko has been raised by the TCTF for as long as she can remember. She knows that she is somehow "different" from other people, but she is anxious to prove herself to Commander Griffin and the rest of the TCTF.

—Character notes from the manual
TXMPKONnametag.png TXMPKONlistening.png TXMPKONsad.png TXMPKONdeepthought.png
TXMPKONsmile.png TXMPKONpsychedup.png TXMPKONtalking.png TXMPKONtalkangryfront.png
TXMPKONbeatuppissed.png TXMPKONintense.png TXMPKONangry.png TXMPKONangryfront.png
TXMPKONevil.png TXMPKONpissed.png TXMPKONscared.png TXMPKONtransform.png

Childhood

Mai's mother Jamie died while Mai was very young, perhaps while she was still an infant. As the manual indicates, Mai was then separated from her father at the age of 3. Because she did not think about her parents for so long, she seems to have forgotten about any life before she was brought to the TCTF.

When she was 7,[4] the TCTF implanted in her a prototype Daodan Chrysalis developed by her father. Although this was done without her knowledge, she knows she is different from others somehow, as mentioned in the manual.

TCTF agent

At the start of Oni, Konoko was working under the orders of Commander Griffin. She received mission data from Shinatama, an SLD, and her Chrysalis' development was monitored by the SLD as well as the scientists working for the TCTF, including Doctor Kerr. However, she had not been assigned any missions before the events of Oni.

After completing her training, Konoko was assigned her first mission: a rendezvous with an undercover TCTF operative working in a Syndicate warehouse. Upon discovering the agent's dead body, she found a datapad linking the warehouse to the Musashi Heavy Manufacturing Concern, a suspected Syndicate front.

Following the lead on Musashi, Konoko led a team to investigate the company, but were quickly ambushed by Syndicate forces. While Konoko and her team were trapped within the building, Syndicate forces under the command of Barabas attacked a nearby research facility.

Upon reaching the research facility, Konoko had her first battle with Barabas; however he and his boss Muro escaped. Konoko pursued Muro to the Vansam Regional Airport, during which time Muro found out about Konoko's neural link to Shinatama, and sent Barabas to abduct Shinatama from the TCTF Regional HQ.

Konoko managed to enter the TCTF Regional HQ as it fell under attack from Syndicate forces. Despite gaining assistance from the besieged TCTF personnel still alive after the attack, Konoko was unable to stop Barabas from capturing Shinatama, and fought him for a second time on the roof of the HQ, as Shinatama was carried away in a Syndicate helicopter.

Going rogue

When Shinatama was kidnapped from the TCTF HQ, Konoko decided to rescue Shinatama personally. Griffin ordered her to stand down, stating that he had already sent a strike team to retrieve Shinatama. Konoko disobeyed his orders and went to the Atmospheric Processor where Muro had taken Shinatama.

While Konoko was able to reach Shinatama, she had been badly damaged by Muro. It was at this time that Konoko learned from Shinatama that her actual name was Mai Hasegawa, and that the SLD had been constructed to monitor the development of a "Chrysalis" inside her. Griffin, fearful of Konoko's unstoppable development as a symbiote, ordered Shinatama's self-detonation in order to kill Konoko. After escaping from the blast, Konoko was declared a rogue agent by Griffin.

Konoko next went to the Regional State Building in order to gather information about her past, but the data was stolen by the ninja Mukade right before she could obtain it. Konoko pursued Mukade over the nearby rooftops before cornering him and recovering the disc.

When reading the contents of the disc, Konoko learned of her parents, particularly her mother Jamie Hasegawa – maiden name Kerr, thus making Doctor Kerr her uncle. Upon locating Kerr in a prison-like TCTF facility, he informed her about the nature of the Chrysalis and revealed that her brother was Muro. Shortly after this, Kerr gave his life to save Konoko's.

Looking for revenge, Konoko infiltrated TCTF Regional HQ and confronted Griffin, with the player choosing whether to kill him or spare him. She then traveled to Muro's Mountain Compound to determine what his plan was, and to stop it. Learning that he was about to send a signal for the world's ACCs to reverse their air-cleansing process, she could only think of one alternative: to sabotage the signal. Shortly after Konoko defeated Muro in combat, the ACCs received the faulty signal and many of them were destroyed.

At the end of Oni, the casualties are beginning to mount from the polluted air making its way into the cities, but Konoko looks forward to the use of her father's work, the Chrysalis, to save mankind from the crisis.

Name

References

Loquacious Shinatama

CHAPTER 08 . AN INNOCENT LIFE is where Konoko first learns her real name. It is spoken by Shinatama, but at that moment Konoko may not be able to absorb much of what Shinatama tells her.

The disc

CHAPTER 11 . DREAM DIVER is where Konoko learns most of the information about her parents, Jamie Kerr and Professor Hasegawa. She and her brother Muro are not referred to at all in Hasegawa's diary, except for the newspaper article headlined GRAD STUDENT DIES / MURDER OR MERCY: "Jamie Kerr Hasegawa, environmental activist, top grad student, mother of two".

Science Prison

Konoko is referred to as "Hasegawa, Mai" in a console there. The readout relates mostly to experiments performed on Mai at some point in time.

After scanning Mai, Kerr discloses that Muro, Mai's enemy, is indeed her brother. He does not, however, make any statement as to Hasegawa's fate or whereabouts, nor does Muro in their final confrontation.

Meaning

Katakana
KoNoKo.png "Ko-no-ko"
MaI.png "Ma-i"
"Konoko"
"Kono" means "this" in Japanese, and "ko" means child (or "great", "price", or "sin"!) (source). Hence, "Konoko" literally can mean "this child" to a Japanese speaker, and is often used in this manner.
Although we don't know who in the TCTF would have given her this code name, her father was Japanese. Also, the game seems to take place in Japan, and Shinatama also has a Japanese name.
Despite any "added value" we assign to Konoko's name, Brent Pease admitted HERE that he had no meaning in mind when he created the name.
"Mai"
According to this site, "Mai" means 'dance' or 'linen robe'; most commonly, "mai" is used in everyday Japanese with the meaning "dance".

Appearance

See Konoko's armor for the evolution of her armored TCTF attire.
See Konoko's gun for the different depictions of her handgun.
See Konoko's outfits for a timeline of the clothes she wears in each level.
See Category:Konoko model images for more images of her in-game models.
See Category:Konoko images by Okita for Konoko's concept art.
See Category:Konoko images by Lorraine for finished art of Konoko for promotional purposes.
See Category:Konoko images by other official artists for additional contributions by other artists.
Konoko 1.gif Konoko 2.gif Konoko 3.gif Konoko 4.gif Konoko 5.gif Konoko 6.gif Konoko 7.gif

Development

Characterization

Even though Oni was inspired by Ghost in the Shell, Konoko seems to have been envisioned from the beginning as an aggressive, "gun in your face" action hero, unlike the impassive Motoko. An early story for the game explained Konoko's mindset this way: "Konoko vows to destroy the Syndicate that killed her parents." Over the course of the story, she feels more "betrayed", "guilty", angry and "paranoid" until she finally kills essentially everyone in the game. One hint at the earlier, unstable Konoko is found in her deranged look in the intro.

By contrast, the final game's Konoko is still highly emotional but is mostly in control of herself, even choosing to spare Griffin (if the player wishes) after all his crimes. She also makes wisecracks while under pressure. Instead of a violent ending driven by her paranoia and need for revenge, we have an emotionally ambiguous ending where Konoko stops Muro's plan with a desperate, destructive action, without showing much of her feelings.

Konoko was also stated in this development data to have an IQ of 203. While a high IQ is not mentioned in the final game, her behavior at times indicates that she is still very intelligent (examples given in the more detailed discussion HERE).

Design by Okita

Early versions of Konoko vary quite a bit, as concept artist Alex Okita was probably trying different things. We are not in possession of all the early concepts, but below are the ones we know of:

Early Konoko 2.jpg Konoko's musculature and pose are quite reminiscent of the poster for the Ghost in the Shell movie (right), the inspiration for Oni. Unlike Motoko, Konoko is not wearing shades but rather has markings under her eyes, indicating she is a cyborg. (This was before Hardy LeBel's rewrite of the story.) Ghost in the Shell poster.jpg
Lost Konoko - Jacket.jpg A lost image which has been pieced together from the 1998 trailer. Vaguely reminiscent of some of the sexier representations of Motoko (as on right). A couple fan attempts at a reconstruction are here: 1, 2. Motoko SAC S1 outfit.jpg
Different Konokos.jpg The image in the left montage labeled "Alex Okita's" is not in our possession. The style is quite different from Okita's other drawings, but it's not the only work of his which varies in style from the others. Also, the design of the glove matches the Okita character sheet on the right, which is part of a series with the two below this. Okita - Konoko 2.jpg
Okita - Konoko 1.jpg These images may have been provided to AIC for animating the intro and outro. The first outfit is very similar to the one in the intro, and the second outfit is worn in the outro. Okita - Konoko 3.jpg
Early Konoko 1.jpg Looking more familiar. The Konoko on the left has a similar face and hairstyle to the model in the 1998 trailer. The one on the right is wearing the police uniform from Chapter 2. Konstart1.jpg

Design by Lorraine

"Shirow" is Ghost in the Shell's author, Masamune Shirow.
Lorraine McLees, Bungie artist, remembers the slight tug of war between the Chicago and Bungie West [offices]: 'Their vision of (Konoko) was more overtly -blam!- than ours. We specifically didn't want her to be just another Lara Croft, so we'd go back and forth with the California office. They'd send Konoko designs back with a bare midriff and the bottom of her breasts exposed, and we'd go back and re-clothe her. The funny thing is that the more we tried to de--blam!-ize her, the more sexy she became.'"

—Bungie History: Oni, Bungie.net

Lorraine produced the sketches of Konoko on the right to show her mastery of various animé styles. While she was made the art director of marketing in June 1999, Okita's designs for Konoko were already well in use by that point (for instance, the Konoko in the intro is Okita's design). The in-game model also appears to be based on Okita's art rather than Lorraine's, which is not surprising when one considers that Okita was one of the 3D modeling artists.

References

  1. This biographical info gives her height as 5'5", though it comes from early in the story's development.
  2. Konoko's height was estimated at 5'6" using world units here.
  3. However, this biographical info from an earlier story draft gives her age as 23.
  4. Konoko's age at implantation is mentioned here.