Music/Ingame: Difference between revisions

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Revision as of 02:45, 19 February 2006

Oni's ingame music data
Level 0 1 2 3 4 6 8 9 10 11 12 13 14 18 19
Chapter 0,1 2 3 4 5 6 7 8 9 10 11 12 13 14
mus_sv
mus_ot
mus_asian
mus_asianb
mus_ambgrv1
mus_pursuit
mus_xtr
mus_xtr1
mus_fiteb
mus_fitec
atm_cl05
atm_cl09
atm_cl10
atm_cl11
atm_cl12
atm_cl16
atm_cl22
atm_ft68
atm_ft81
atm_gr06
atm_gr09
atm_low1
mus_amasian1
mus_cool04
mus_cool19
mus_hrt
mus_low1
mus_om01
mus_om03
mus_sad1
mus_trt
mus_wls
mus_space01
mus_xtr2
mus_main01
mus_main02
mus_main03
mus_chase
mus_ambgrv2
mus_lz
Click a section header to bring up
the corresponding CD track

Trailer

mus_sv

The trailer's intro

  • mus_sv#, #={1, 2, 3, 4, 5, 6, _in, _out)
Available in
level2_Final
level18_Final

mus_ot

The main track

  • mus_ot#, #={1, 2, 3, 4, 5, 6_hdout, _in, _out)
Available in
level19_Final
  • mus_ot#, #={6, 7}

Short samples of Trailer stored in level0_Final. Played in main menu and .MISSION:COMPLETE screens, in random succession. Not available via scripts (no OSBD entry)



East Wind

mus_asian

A harder cut of East Wind

  • mus_asian#, #={1, 2, 3, 5, _in, _out}
Available in
level4_Final
level6_Final
level9_Final

mus_asianb

A softer cut of East Wind

  • mus_asianb#, #={1, 2, 3, 5, 6, _out}
Available in
level8_Final
level19_Final



Searching

mus_ambgrv1

  • mus_ambgrv1#, #={_1, _2, _3, _4, _5, _6, _out}
Available in
level1_Final
level2_Final



Pursuit

mus_pursuit

  • mus_pursuit#, #={1, 2, 3, 4, 5}, and mus_purs_out
Available in
level8_Final
level11_Final



Loss

mus_xtr

Three short standalone pieces

  • mus_xtr#, #={3, 4, 5}

Played on .MISSION:FAILED screens (random selection). Not available via scripts (no OSBD entry)



Hurry

mus_xtr1

  • mus_xtr1#, #={_1, _2, _3, _4, _end}
Available in
level14_Final



Fight

mus_fiteb

A harder cut of Fight

  • mus_fiteb#, #={1, 2, 3, 4, 5, 6, _out)
Available in
level2_Final
level9_Final

mus_fitec

A softer cut of Fight

  • mus_fitec#, #={1, 2, 3, 4, 5, _out)
Available in
level4_Final
level12_Final



Ambient Suite

atm_cl05

  • atm_cl05#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
Available in
level13_Final

atm_cl09

  • atm_cl09#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
Available in
level6_Final
level10_Final

atm_cl10

  • atm_cl10#, #={_1, _2, _out}
Available in
level10_Final

atm_cl11

  • atm_cl11#, #={_in, _lp, _out}
Available in
level0_Final

atm_cl12

  • atm_cl12#, #={_in, _lp, _out}
Available in
level2_Final
level10_Final
level12_Final

atm_cl16

  • atm_cl16#, #={_in, _lp1, _lp2, _lp3, _out}
Available in
level13_Final

atm_cl22

  • atm_cl22#, #={_in, _lp1, _lp2, _lp3, _out}
Available in
level13_Final

atm_ft68

  • atm_ft68#, #={_in, _lp, _out}
Available in
level1_Final

atm_ft81

  • atm_ft81#, #={_in, _lp1, _lp2, _out}
Available in
level13_Final

atm_gr06

  • atm_gr06#, #={_in, _lp1, _lp2, _out}
Available in
level1_Final
level4_Final

atm_gr09

  • atm_gr06#, #={_in, _lp1, _lp2, _out}
Available in
level6_Final
level13_Final

atm_low1

  • atm_low1#, #={, _in, _lp, _out}
Available in
level1_Final
level2_Final
level12_Final
level18_Final

mus_amasian1

  • mus_amasian1#, #={_1, _2, _3, _4, _5, _6, _out}
Available in
level1_Final
level10_Final

mus_cool04

  • mus_cool04#, #={_1, _3, _out}
Available in
level2_Final
level6_Final

mus_cool19

  • mus_cool19#, #={_1}
Available in
level12_Final

mus_hrt

  • mus_hrt#, #={1, 2, 3, _in, _out}
Available in
level1_Final
level11_Final

mus_low1

  • mus_low1#, #={_1, _2, _3, _out}
Available in
level1_Final
level12_Final

mus_om01

  • mus_om01#, #={a, b, c, _in, _out}
Available in
level2_Final
level8_Final
level13_Final
level19_Final

mus_om03

  • mus_om01#, #={a, b, _in, _out}
Available in
level6_Final

mus_sad1

  • mus_sad1#, #={_1, _2, _3, _out}
Available in
level9_Final
level14_Final
level18_Final

mus_trt

  • mus_trt#, #={1, 2, 3, _in, _out}
Available in
level10_Final
level18_Final

mus_wls

  • mus_wls#, #={1, 2, 3, 4, _in, _out}
Available in
level13_Final
level18_Final



Internal Space

mus_space01

  • mus_space01#, #={a, b, c, d, e, f, _out)
Available in
level6_Final
level9_Final
level14_Final



Farewell

mus_xtr2

  • mus_xtr2#, #={endmx, hi, hi_in, _1, _2, _3, _4, _5, _6, _end}
Available in
level10_Final
level14_Final



Konoko Chase

mus_main01

A harder cut of Konoko Chase

  • mus_main01#, #={a, b, c, d, e, _in, _out}
Available in
level3_Final
level9_Final

mus_main02

A short cut of Konoko Chase (hard, with pauses)

  • mus_main02#, #={a, b, c, _in, _out}
Available in
level11_Final

mus_main03

A softer cut of Konoko Chase

  • mus_main03#, #={a, b, c, d, e, _out}
Available in
level3_Final
level19_Final



Oni Fever

mus_chase

This is not "Konoko Chase" as the title would let one expect

  • mus_chase#, #={1, 2, 3, 4, 5, 6, 7, 8, _in, _out}
Available in
level1_Final



The Hunt

mus_ambgrv2

  • mus_ambgrv2#, #={_1, _2, _3, _4, _5, _6, _out}
Available in
level18_Final (not used)



Whirled Piece

mus_lz

  • mus_lz#, #={1, 2, 3, 4, 5, _out)
Available in
level10_Final
level11_Final