Music/Ingame: Difference between revisions

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(rewrote lede; added links to in-game versions of all music not previously linked)
m (color squares in the legend should have the same width)
 
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This page correlates Oni's music pieces in the game data ([[OSBD]]/[[SNDD]]) with the tracks on the [[Music/CD|official soundtrack CD]]. Each section links to MP3 versions of the piece as found in-game and (when available) on the CD. Note that the "_hd" ("hard") versions are usually the same as the original track except with a flag allowing the game to interrupt the body of the piece and jump right to the outro (see explanation of InterruptTracksOnStop on [[XML:SNDD]]). When the hard version of a track is not identical to the original, both versions are listenable below.
This page correlates Oni's music pieces in the game data ([[OSBD]]/[[SNDD]]) with the tracks on the [[Music/CD|official soundtrack CD]]. Each section links to MP3 versions of the piece as found in-game and (when available) on the CD. Note that the "_hd" ("hard") versions are usually the same as the original track except with a flag allowing the game to interrupt the body of the piece and jump right to the outro (see explanation of InterruptTracksOnStop on [[XML:SNDD]]). When the hard version of a track is not identical to the original, both versions are listenable below.


{|border=1 style="float:right" cellspacing=1 cellpadding=0
{|style="float:right"
|valign="top"|
{|
|+'''Legend'''
!width=25px|
!
!
|-
|bgcolor="slategray"|
| =
|no SNDD exists
|-
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|-
|bgcolor="#00C8C8"|
| =
|present in data,
|-
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|called by scripting
|-
|bgcolor="#00C800"|
| =
|present in data,
|-
|
|
|not called upon
|-
|bgcolor="#0000C8"|
| =
|called by scripting,
|-
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|not present in data
|-
|bgcolor="#0088C8"|
| =
|called by scripting,
|-
|
|
|present in L0 data
|}
|
{|border=1 cellspacing=1 cellpadding=0 style="float:right"
|+'''Oni's in-game music data'''
|+'''Oni's in-game music data'''
|-
|-
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!Track Name
!Track Name
!SNDD
!SNDD
!width=20px|L0
!width=25px|L0
!width=20px|L1
!width=25px|L1
!width=20px|L2
!width=25px|L2
!width=20px|L3
!width=25px|L3
!width=20px|L4
!width=25px|L4
!width=20px|L6
!width=25px|L6
!width=20px|L8
!width=25px|L8
!width=20px|L9
!width=25px|L9
!width=20px|L10
!width=25px|L10
!width=20px|L11
!width=25px|L11
!width=20px|L12
!width=25px|L12
!width=20px|L13
!width=25px|L13
!width=20px|L14
!width=25px|L14
!width=20px|L18
!width=25px|L18
!width=20px|L19
!width=25px|L19
|-
|-
!
!
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![[{{C0}}|C0]],[[{{C1}}|C1]]
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![[{{C3}}|C3]]
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![[{{C13}}|C13]]
![[{{C13}}|C13]]
![[{{C14}}|C14]]
![[{{C14}}|C14]]
|-bgcolor="silver"
|-
!bgcolor="cyan"|1
!|1
!bgcolor="cyan"|[[../CD#Oni_Anime|Oni Anime]]
!|[[../CD#Oni_Anime|Oni Anime]]
! --
! --
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|bgcolor="slategray"|
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|-bgcolor="cyan"
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!rowspan="2"|2
!rowspan="2"|2
!rowspan="2"|[[../CD#Trailer|Trailer]]
!rowspan="2"|[[../CD#Trailer|Trailer]]
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!mus_ot
!mus_ot
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!rowspan="2"|3
!rowspan="2"|3
!rowspan="2"|[[../CD#East_Wind|East Wind]]
!rowspan="2"|[[../CD#East_Wind|East Wind]]
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!mus_asianb
!mus_asianb
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!rowspan="1"|4
!rowspan="1"|4
!rowspan="1"|[[../CD#Searching|Searching]]
!rowspan="1"|[[../CD#Searching|Searching]]
!mus_ambgrv1
!mus_ambgrv1
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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!rowspan="1"|5
!rowspan="1"|5
!rowspan="1"|[[../CD#Pursuit|Pursuit]]
!rowspan="1"|[[../CD#Pursuit|Pursuit]]
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!rowspan="1"|6
!rowspan="1"|6
!rowspan="1"|[[../CD#Loss|Loss]]
!rowspan="1"|[[../CD#Loss|Loss]]
!mus_xtr
!mus_xtr[3-5]
|bgcolor="fuchsia"|
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!rowspan="1"|7
!rowspan="1"|7
!rowspan="1"|[[../CD#Hurry|Hurry]]
!rowspan="1"|[[../CD#Hurry|Hurry]]
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!rowspan="2"|8
!rowspan="2"|8
!rowspan="2"|[[../CD#Fight|Fight]]
!rowspan="2"|[[../CD#Fight|Fight]]
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!mus_fitec
!mus_fitec
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!rowspan="8"|9
!rowspan="8"|9
!rowspan="8"|[[../CD#Ambient_Suite|Ambient Suite]]
!rowspan="8"|[[../CD#Ambient_Suite|Ambient Suite]]
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|bgcolor="fuchsia"|
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!atm_cl09
!atm_cl09
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!atm_cl10
!atm_cl10
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!atm_cl11
!atm_cl11
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!atm_cl12
!atm_cl12
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!atm_cl16
!atm_cl16
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!atm_cl22
!atm_cl22
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!mus_cool04
!mus_cool04
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|bgcolor="fuchsia"|
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!rowspan="1"|10
!rowspan="1"|10
!rowspan="1"|[[../CD#Internal_Space|Internal Space]]
!rowspan="1"|[[../CD#Internal_Space|Internal Space]]
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!rowspan="1"|11
!rowspan="1"|11
!rowspan="1"|[[../CD#Farewell|Farewell]]
!rowspan="1"|[[../CD#Farewell|Farewell]]
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!rowspan="3"|12
!rowspan="3"|12
!rowspan="3"|[[../CD#Konoko_Chase|Konoko Chase]]
!rowspan="3"|[[../CD#Konoko_Chase|Konoko Chase]]
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!mus_main02
!mus_main02
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!mus_main03
!mus_main03
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|bgcolor="fuchsia"|
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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!rowspan="1"|13
!rowspan="1"|13
!rowspan="1"|[[../CD#Oni_Fever|Oni Fever]]
!rowspan="1"|[[../CD#Oni_Fever|Oni Fever]]
!mus_chase
!mus_chase
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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|-bgcolor="cyan"
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!rowspan="1"|14
!rowspan="1"|14
!rowspan="1"|[[../CD#The_Hunt|The Hunt]]
!rowspan="1"|[[../CD#The_Hunt|The Hunt]]
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|bgcolor="#0000C8"|
|bgcolor="#00C800"|
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|bgcolor="fuchsia"|
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|-bgcolor="cyan"
!rowspan="1"|15
!rowspan="1"|15
!rowspan="1"|[[../CD#Whirled_Piece|Whirled Piece]]
!rowspan="1"|[[../CD#Whirled_Piece|Whirled Piece]]
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|-bgcolor="silver"
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!bgcolor="cyan" rowspan="1"|16
! rowspan="1"|16
!bgcolor="cyan" rowspan="1"|[[../CD#End_Titles|End Titles]]
! rowspan="1"|[[../CD#End_Titles|End Titles]]
! --
! --
|
|bgcolor="slategray"|
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|bgcolor="slategray"|
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|bgcolor="slategray"|
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|bgcolor="slategray"|
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|bgcolor="slategray"|
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|bgcolor="slategray"|
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|bgcolor="slategray"|
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|bgcolor="slategray"|
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|bgcolor="slategray"|
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|bgcolor="slategray"|
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|bgcolor="slategray"|
|-bgcolor="cyan"
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!bgcolor="cyan" rowspan="14"|--
! rowspan="14"|--
!bgcolor="cyan" rowspan="14"|Not on CD
! rowspan="14"|Not on CD
!atm_ft68
!atm_ft68
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|bgcolor="fuchsia"|
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!atm_ft81
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!atm_gr06
!atm_gr06
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|bgcolor="fuchsia"|
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!atm_gr09
!atm_gr09
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|-bgcolor="cyan"
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!atm_low1
!atm_low1
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|bgcolor="fuchsia"|
|bgcolor="#00C800"|
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|bgcolor="#00C800"|
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|bgcolor="fuchsia"|
|bgcolor="#00C800"|
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|-bgcolor="cyan"
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!mus_amasian1
!mus_amasian1
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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!mus_cool19
!mus_cool19
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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|-bgcolor="cyan"
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!mus_hrt
!mus_hrt
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|bgcolor="fuchsia"|
|bgcolor="#00C800"|
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!mus_low1
!mus_low1
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|bgcolor="fuchsia"|
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|bgcolor="#00C8C8"|
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|-bgcolor="cyan"
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!mus_om01
!mus_om01
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|bgcolor="fuchsia"|
|bgcolor="#00C800"|
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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|bgcolor="#00C8C8"|
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|-bgcolor="cyan"
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!mus_om03
!mus_om03
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!mus_sad1
!mus_sad1
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|bgcolor="#00C8C8"|
|bgcolor="fuchsia"|
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|-bgcolor="cyan"
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!mus_trt
!mus_trt
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!mus_wls
!mus_wls
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!
!
!
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![[{{C0}}|C0]]/[[{{C1}}|1]]
![[{{C2}}|C2]]
![[{{C3}}|C3]]
![[{{C4}}|C4]]
![[{{C5}}|C5]]
![[{{C6}}|C6]]
![[{{C7}}|C7]]
![[{{C8}}|C8]]
![[{{C9}}|C9]]
![[{{C10}}|C10]]
![[{{C11}}|C11]]
![[{{C12}}|C12]]
![[{{C13}}|C13]]
![[{{C14}}|C14]]
|-
!Track #
!Track Name
!SNDD
!L0
!L1
!L2
!L3
!L4
!L6
!L8
!L9
!L10
!L11
!L12
!L13
!L14
!L18
!L19
|}
|}
|}


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''To listen to the CD version of this track, see [[../CD#Loss|HERE]].''
''To listen to the CD version of this track, see [[../CD#Loss|HERE]].''


===mus_xtr===
===mus_xtr[3-5]===
Three short standalone pieces.
Three short standalone pieces.
*[https://iritscen.oni2.net/wiki/music/mus_xtr3.mp3 mus_xtr3 (0:11)], [https://iritscen.oni2.net/wiki/music/mus_xtr4.mp3 mus_xtr4 (0:11)], [https://iritscen.oni2.net/wiki/music/mus_xtr5.mp3 mus_xtr5 (0:06)]
*[https://iritscen.oni2.net/wiki/music/mus_xtr3.mp3 mus_xtr3 (0:11)], [https://iritscen.oni2.net/wiki/music/mus_xtr4.mp3 mus_xtr4 (0:11)], [https://iritscen.oni2.net/wiki/music/mus_xtr5.mp3 mus_xtr5 (0:06)]
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:level0_Final (globally)
:level0_Final (globally)
;OSBD entries
;OSBD entries
:loss_screen_music (one of the 3, picked at random). Used in .MISSION:FAILED screens.
:loss_screen_music (picks one of the three SNDDs at random). Used in .MISSION:FAILED screens.
:mus_xtr5
:mus_xtr5 (for calling just SNDDmus_xtr5). Used when Kerr dies.




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----
----
==Ambient Suite==
==Ambient Suite==
''To listen to the whole track, see [[../CD#Ambient_Suite|HERE]]. The constituent pieces are downloadable below.''
''To listen to the whole track, see [[../CD#Ambient_Suite|HERE]]. The constituent pieces which we can identify are downloadable below. Note that these are listed in alphabetical order, not order of occurrence in the Suite. About half of the components of the Suite are unidentified because they don't exist in the game's SNDD resources.''


===atm_cl05===
===atm_cl05===
Line 1,101: Line 1,189:


===mus_chase===
===mus_chase===
This is not "Konoko Chase" as the title would lead one to expect.
This is not "[[#Konoko Chase|Konoko Chase]]" as the title would lead one to expect.
*[https://iritscen.oni2.net/wiki/music/mus_chase.mp3 mus_chase (0:59)] (mus_chase_hd is identical)
*[https://iritscen.oni2.net/wiki/music/mus_chase.mp3 mus_chase (0:59)] (mus_chase_hd is identical)
;Sound files
;Sound files
Line 1,202: Line 1,290:


===mus_amasian1===
===mus_amasian1===
*[http://geyser.oni2.net/oni1/music/Up_And_Away.mp3 mus_amasian (0:57)] (mus_amasian_hd is identical)
*[https://iritscen.oni2.net/wiki/music/mus_amasian.mp3 mus_amasian (0:57)] (mus_amasian_hd is identical)
;Sound files
;Sound files
:mus_amasian1#, #={_1, _2, _3, _4, _5, _6, _out}
:mus_amasian1#, #={_1, _2, _3, _4, _5, _6, _out}
Line 1,324: Line 1,412:


===mus_xgrv1===
===mus_xgrv1===
Probably the "porn groove" playing in the bonus track of [[Music/CD#End Titles|End Titles]], also called "X-Groove" for SFW's sake. For those who wish to listen to X-Groove without character soundbites playing over top, a discussion was had [http://oni.bungie.org/forum/viewtopic.php?id=2723 here] on the possibility of recreating the track using the audio in End Titles, resulting in a reconstruction by Vadell Gabriel and a later reconstruction by AtlyxMusic which are found [[../CD#X-Groove|HERE]].
Probably the "porn groove" playing in the bonus track of [[Music/CD#End Titles|End Titles]], also called "X-Groove" for SFW's sake. For those who wish to listen to X-Groove without character soundbites playing over top, a discussion was had [http://oni.bungie.org/forum/viewtopic.php?id=2723 here] on the possibility of recreating the track using the audio in End Titles, resulting in a reconstruction by Vadell Gabriel and a later reconstruction by AtlyxMusic which are found on [[Music/Fanmade]].
;Sound files
;Sound files
:mus_xgrv1#, #={_1, _out)
:mus_xgrv1#, #={_1, _out)

Latest revision as of 20:09, 31 December 2023

This page correlates Oni's music pieces in the game data (OSBD/SNDD) with the tracks on the official soundtrack CD. Each section links to MP3 versions of the piece as found in-game and (when available) on the CD. Note that the "_hd" ("hard") versions are usually the same as the original track except with a flag allowing the game to interrupt the body of the piece and jump right to the outro (see explanation of InterruptTracksOnStop on XML:SNDD). When the hard version of a track is not identical to the original, both versions are listenable below.

Legend
= no SNDD exists
= present in data,
called by scripting
= present in data,
not called upon
= called by scripting,
not present in data
= called by scripting,
present in L0 data
Oni's in-game music data
Track # Track Name SNDD L0 L1 L2 L3 L4 L6 L8 L9 L10 L11 L12 L13 L14 L18 L19
C0/1 C2 C3 C4 C5 C6 C7 C8 C9 C10 C11 C12 C13 C14
1 Oni Anime --
2 Trailer mus_sv
mus_ot
3 East Wind mus_asian
mus_asianb
4 Searching mus_ambgrv1
5 Pursuit mus_pursuit
6 Loss mus_xtr[3-5]
7 Hurry mus_xtr1
8 Fight mus_fiteb
mus_fitec
9 Ambient Suite atm_cl05
atm_cl09
atm_cl10
atm_cl11
atm_cl12
atm_cl16
atm_cl22
mus_cool04
10 Internal Space mus_space01
11 Farewell mus_xtr2
12 Konoko Chase mus_main01
mus_main02
mus_main03
13 Oni Fever mus_chase
14 The Hunt mus_ambgrv2
15 Whirled Piece mus_lz
16 End Titles --
-- Not on CD atm_ft68
atm_ft81
atm_gr06
atm_gr09
atm_low1
mus_amasian1
mus_cool19
mus_hrt
mus_low1
mus_om01
mus_om03
mus_sad1
mus_trt
mus_wls
C0/1 C2 C3 C4 C5 C6 C7 C8 C9 C10 C11 C12 C13 C14
Track # Track Name SNDD L0 L1 L2 L3 L4 L6 L8 L9 L10 L11 L12 L13 L14 L18 L19

Trailer

To listen to the CD version of this track, see HERE.
First track in PC Oni's outro, followed by Farewell. This was the backing music for the 1998 trailer, not to be confused with Konoko Chase, the music behind the 1999 trailer.

mus_sv

Trailer's intro.

Sound files
mus_sv#, #={1, 2, 3, 4, 5, 6, _in, _out)
Available in
level2_Final
level18_Final
OSBD entry
mus_sv (_in, 1+2+3+4+5+6, _out). Used in CHAPTER 02 . ENGINES OF EVIL and CHAPTER 13 . PHOENIX RISING for boss battles.

mus_ot

The main Trailer track.

Sound files
mus_ot#, #={1, 2, 3, 4, 5, 6, 7, 6_hdout, _in, _out)
Available in
level0_Final (#=6, 7)
level19_Final (#=1, 2, 3, 4, 5, 6_hdout, _in, _out)
OSBD entries
mus_ot (soft intro and ending : _in, 1+2+3+4+5, _out). Used in CHAPTER 14 . DAWN OF THE CHRYSALIS for boss battle
mus_ot_hd (hard intro and ending : 6, 1+2+3+4+5, 6_hdout)
main_menu_win (short loop : 6+7). Used in the main menu and .MISSION:COMPLETE screens.



East Wind

To listen to the CD version of this track, see HERE.

mus_asian

A harder cut of East Wind.

Sound files
mus_asian#, #={1, 2, 3, 4, 5, _in, _out}
Available in
level4_Final
level6_Final
level9_Final
OSBD entries
mus_asian, mus_asian_hd (_in, 1+2+3+4+5, _out)

mus_asianb

A softer cut of East Wind.

Sound files
mus_asianb#, #={1, 2, 3, 5, 6, _out}
Available in
level8_Final
level19_Final
OSBD entries
mus_asianb, mus_asianb_hd (1, 1+2+3+5+6, _out)



Searching

To listen to the CD version of this track, see HERE.

mus_ambgrv1

Sound files
mus_ambgrv1#, #={_1, _2, _3, _4, _5, _6, _out}
Available in
level1_Final
level2_Final
OSBD entries
mus_ambgrv1 (complete : _1, _1+_2+_3+_4+_5+_6, _out)
mus_ambgrv1b (incomplete : _1, _1+_2+_3+_4+_6, _out)
mus_ambgrv1_hd (beat only : _1, _1+_6, _out)

The beat-only main group (_1+_6) is used by atm_low_perc1.



Pursuit

To listen to the CD version of this track, see HERE.

mus_pursuit

Sound files
mus_pursuit#, #={1, 2, 3, 4, 5}, and mus_purs_out
Available in
level8_Final
level11_Final
OSBD entries
mus_pursuit, mus_pursuit_hd (1, 1+2+3+4+5, _out)



Loss

To listen to the CD version of this track, see HERE.

mus_xtr[3-5]

Three short standalone pieces.

Sound files
mus_xtr#, #={3, 4, 5}
Available in
level0_Final (globally)
OSBD entries
loss_screen_music (picks one of the three SNDDs at random). Used in .MISSION:FAILED screens.
mus_xtr5 (for calling just SNDDmus_xtr5). Used when Kerr dies.



Hurry

To listen to the CD version of this track, see HERE.

mus_xtr1

Sound files
mus_xtr1#, #={_1, _2, _3, _4, _end}
Available in
level14_Final
OSBD entries
mus_xtr1, mus_xtr_hd (_1, _1+_2+_3+_4, _end)



Fight

To listen to the CD version of this track, see HERE.

mus_fiteb

A harder cut of Fight.

Sound files
mus_fiteb#, #={1, 2, 3, 4, 5, 6, _out)
Available in
level2_Final
level9_Final
OSBD entries
mus_fiteb, mus_fiteb_hd (1, 1+2+3+4+5+6, _out)

mus_fitec

A softer cut of Fight.

Sound files
mus_fitec#, #={1, 2, 3, 4, 5, _out)
Available in
level4_Final
level12_Final
OSBD entries
mus_fitec, mus_fitec_hd (1, 1+2+3+4+5, _out)



Ambient Suite

To listen to the whole track, see HERE. The constituent pieces which we can identify are downloadable below. Note that these are listed in alphabetical order, not order of occurrence in the Suite. About half of the components of the Suite are unidentified because they don't exist in the game's SNDD resources.

atm_cl05

Sound files
atm_cl05#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
Available in
level13_Final
OSBD entries
atm_cl05 (_in, _lp1+_lp2+_lp3+_lp4, _out)

atm_cl09

Sound files
atm_cl09#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
Available in
level6_Final
level10_Final
OSBD entries
atm_cl09 (_in, _lp1+_lp2+_lp3+_lp4, _out)

atm_cl10

Sound files
atm_cl10#, #={_1, _2, _out}
Available in
level10_Final
OSBD entries
atm_cl10 (_1+_2, _out)

atm_cl11

Sound files
atm_cl11#, #={_in, _lp, _out}
Available in
level10_Final
OSBD entries
atm_cl11 (_in, _lp, _out)

atm_cl12

Sound files
atm_cl12#, #={_in, _lp, _out}
Available in
level2_Final
level10_Final
level12_Final
OSBD entries
atm_cl12 (_in, _lp, _out)

atm_cl16

Sound files
atm_cl16#, #={_in, _lp1, _lp2, _lp3, _out}
Available in
level13_Final
OSBD entries
atm_cl16 (_in, _lp1+_lp2+_lp3, _out)

atm_cl22

Sound files
atm_cl22#, #={_in, _lp1, _lp2, _lp3, _out}
Available in
level13_Final
OSBD entries
atm_cl22 (_in, _lp1+_lp2+_lp3, _out)

mus_cool04

Sound files
mus_cool04#, #={_1, _3, _out}
Available in
level2_Final
level6_Final
OSBD entries
mus_cool4, mus_cool4_hd (_1, _1+_3, _out)

Internal Space

To listen to the CD version of this track, see HERE.

mus_space01

Sound files
mus_space01#, #={a, b, c, d, e, f, _out)
Available in
level6_Final
level9_Final
level14_Final
OSBD entries
mus_space01, mus_space01_hd (a, b+c+d+e+f, _out)

An unused main group called music_space01.grp (instead of mus_space01.grp) is available. Both groups are (b+c+d+e+f).



Farewell

To listen to the CD version of this track, see HERE.

mus_xtr2

The second track in PC Oni's outro.

Sound files
mus_xtr2#, #={endmx, hi, hi_in, _1, _2, _3, _4, _5, _6, _end}
Available in
level10_Final
level13_Final
OSBD entry
mus_xtr2 (hi_in, hi&(_1, _2, _3, _4, _5, _6), endmx). Used in CHAPTER 08 . AN INNOCENT LIFE (talk with Shinatama) and in CHAPTER 11 . DREAM DIVER (slide show).

The main segment could also be triggered by the missing mus_choral1 entry.



Konoko Chase

To listen to the CD version of this track, see HERE. This was the backing music for the 1999 trailer. We have an article about its many versions HERE.

mus_main01

A harder cut of Konoko Chase.

Sound files
mus_main01#, #={a, b, c, d, e, _in, _out}
Available in
level3_Final
level9_Final
OSBD entries
mus_main01, mus_main01_hd (_in, a+b+c+d+e, _out)

mus_main02

A shorter cut of Konoko Chase (hard, with pauses).

Sound files
mus_main02#, #={a, b, c, _in, _out}
Available in
level11_Final
OSBD entries
mus_main02, mus_main02_hd (_in, a+b+c, _out)

mus_main03

A softer cut of Konoko Chase.

Sound files
mus_main03#, #={a, b, c, d, e, _out}
Available in
level3_Final
level19_Final
OSBD entries
mus_main03, mus_main03_hd (a, a+b+c+d+e, _out)



Oni Fever

To listen to the CD version of this track, see HERE.

mus_chase

This is not "Konoko Chase" as the title would lead one to expect.

Sound files
mus_chase#, #={1, 2, 3, 4, 5, 6, 7, 8, _in, _out}
Available in
level1_Final
OSBD entries
mus_chase, mus_chase_hd (_in, 1+2+3+4+5+6+7+8, _out)



The Hunt

To listen to the CD version of this track, see HERE.

mus_ambgrv2

Sound files
mus_ambgrv2#, #={_1, _2, _3, _4, _5, _6, _out}
Available in
level18_Final (was intended to be in level14_Final, as discussed here).
OSBD entries
mus_ambgrv2 (long mix : _1, _1+_2+_3+_4+_5, _out)
mus_ambgrv2_hd (light : _1, _1+_6, _out)

A beat-only version (_1) is used by atm_low_perc2.



Whirled Piece

To listen to the CD version of this track, see HERE.

mus_lz

Sound files
mus_lz#, #={1, 2, 3, 4, 5, _out)
Available in
level10_Final
level11_Final
OSBD entries
mus_lz, mus_lz_hd (1, 1+2+3+4+5, _out)



Not on CD

These tracks are available as sound resources in Oni, but are not on the soundtrack CD.

atm_ft68

Sound files
atm_ft68#, #={_in, _lp, _out}
Available in
level1_Final
OSBD entries
atm_ft68 (_in, _lp, _out)

atm_ft81

Sound files
atm_ft81#, #={_in, _lp1, _lp2, _out}
Available in
level13_Final
OSBD entries
atm_ft81 (_in, _lp1+_lp2, _out)

atm_gr06

Sound files
atm_gr06#, #={_in, _lp1, _lp2, _out}
Available in
level1_Final
level4_Final
OSBD entries
atm_gr06 (_in, _lp1+_lp2, _out)

atm_gr09

Sound files
atm_gr09#, #={_in, _lp1, _lp2, _out}
Available in
level6_Final
level13_Final
OSBD entries
atm_gr09 (_in, _lp1+_lp2, _out)

atm_low1

Sound files
atm_low1#, #={, _in, _lp, _out}
Available in
level1_Final
level2_Final
level12_Final
level18_Final
OSBD entries
atm_low1 (_in, _lp1, _out)
atm_low1_perc1 (_in, _lp1+mus_ambgrv1_prc, _out). Used in CHAPTER 02 . ENGINES OF EVIL (intro).
atm_low1_perc2 (_in, _lp1+mus_ambgrv2_prc2, _out). Used in CHAPTER 13 . PHOENIX RISING (intro).

mus_amasian1

Sound files
mus_amasian1#, #={_1, _2, _3, _4, _5, _6, _out}
Available in
level1_Final (plays at the end of the training course)
level10_Final (plays when your ex-friends run at you)
OSBD entries
mus_amasian, mus_amasian_hd (_1, _1+_2+_3+_4+_5+_6, _out)

mus_cool19

Sound files
mus_cool19#, #={_1}
Available in
level12_Final
OSBD entries
mus_cool19 (_1)

mus_hrt

Originally from Myth II; see Music/Myth.

Sound files
mus_hrt#, #={1, 2, 3, _in, _out}
Available in
level1_Final
level11_Final
OSBD entry
mus_heart (_in, 1+2+3, _out)

mus_low1

Sound files
mus_low1#, #={_1, _2, _3, _out}
Available in
level1_Final
level12_Final
OSBD entries
mus_low1 (_1, _1+_2+_3, _out)

mus_om01

Originally from Myth II; see Music/Myth.

Sound files
mus_om01#, #={a, b, _in, _out}
Available in
level2_Final
level8_Final
level13_Final
level19_Final
OSBD entries
mus_om01 (_in, a+b, _out)

mus_om03

Originally from Myth; see Music/Myth.

Sound files
mus_om03#, #={a, b, c, _in, _out}
Available in
level6_Final
OSBD entries
mus_om03 (_in, a, b, c, _out)

mus_sad1

Sound files
mus_sad1#, #={_1, _2, _3, _out}
Available in
level9_Final
level14_Final
level18_Final
OSBD entries
mus_sad1(_1, _1+_2+_3, _out}

mus_trt

Originally from Myth; see Music/Myth.

Sound files
mus_trt#, #={1, 2, 3, _in, _out}
Available in
level10_Final
level18_Final
OSBD entries
mus_trt (_in, 1+2+3, _out)

mus_wls

Originally from Myth II; see Music/Myth.

Sound files
mus_wls#, #={1, 2, 3, 4, _in, _out}
Available in
level13_Final
level18_Final
OSBD entry
mus_wls (_in, 1+2+3+4, _out}

Missing music

The following tracks are named in OSBD entries but are not available as SNDD data in Oni. Some of them can probably be heard in the OST track Ambient Suite.

mus_choral1

Add-on choir for mus_xtr2 and mus_cool19. Can be heard in the End Titles reprise of Farewell.

Sound files
mus_choral1#, #={, _in, _out)
OSBD entries
mus_choral1 (_in, +mus_xtr2, _out)
mus_choralbeat1_hd (_in, +mus_cool19, _out).

mus_fite

Long version of Fight.

Sound files
mus_fite#, #={1, 2, 3, 4, 5, 6, 7, 8, 9, _out)
OSBD entries
mus_fite, mus_fite_hd (1, 1+2+3+5+6+7+8+9+4, _out)

mus_om02

Sound files
mus_om2#, #={a, b, _in, _out)
OSBD entries
mus_om2 (_in, a+b, _out)

mus_xgrv1

Probably the "porn groove" playing in the bonus track of End Titles, also called "X-Groove" for SFW's sake. For those who wish to listen to X-Groove without character soundbites playing over top, a discussion was had here on the possibility of recreating the track using the audio in End Titles, resulting in a reconstruction by Vadell Gabriel and a later reconstruction by AtlyxMusic which are found on Music/Fanmade.

Sound files
mus_xgrv1#, #={_1, _out)
OSBD entries
mus_xgrv1 (_1, _out)

mus_xgrv2

Perhaps an alternate version of the above piece, but it may also be the remaining two-thirds of X-Groove, as the reconstructed X-Groove has three segments.

Sound files
mus_xgrv2#, #={_1, _2, _out)
OSBD entries
mus_xgrv2 (_1+_2, _out)

mus_cool13

Sound files
mus_cool13#, #={_1, _2, _3, _end, _in)
OSBD entries
mus_cool13 (_in, _1+_2+_3, _end)

atm_cl08

Sound files
atm_cl08#, #={_in, _lp, _out}
OSBD entries
atm_cl08 (_in, _lp, _out)

atm_cl14

Sound files
atm_cl14#, #={_in, _lp1, _lp2, _lp3, _out}
OSBD entries
atm_cl14 (_in, _lp1+_lp2+_lp3, _out)

atm_ft61

Sound files
atm_ft61#, #={_in, _lp1, _lp2, _out}
OSBD entries
atm_ft61 (_in, _lp1+_lp2, _out)

atm_ft66

Sound files
atm_ft66#, #={_in, _lp, _out}
OSBD entries
atm_ft66 (_in, _lp, _out)

atm_ft66b

Sound files
atm_ft66b#, #={_in, _lp, _out}
OSBD entries
atm_ft66b (_in, _lp, _out)

atm_ft68b

Sound files
atm_ft68b#, #={_in, _lp, _out}
OSBD entries
atm_ft68b (_in, _lp, _out)

atm_ft69

Sound files
atm_ft69#, #={_in, _lp1, _lp2, _lp3, _out}
OSBD entries
atm_ft69 (_in, _lp1+_lp2+_lp3, _out)

atm_ft93

Sound files
atm_ft93#, #={_in, _lp, _out}
OSBD entries
atm_ft93 (_in, _lp, _out)

atm_ft99

Sound files
atm_ft99#, #={_in, _lp1, _lp2, _out}
OSBD entries
atm_ft99 (_in, _lp1+_lp2, _out)

atm_gr96

Sound files
atm_ft96#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
OSBD entries
atm_ft96 (_in, _lp1+_lp2+_lp3+_lp4, _out)