Music/Ingame

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Oni's ingame music data
Level 0 1 2 3 4 6 8 9 10 11 12 13 14 18 19
Chapter 0,1 2 3 4 5 6 7 8 9 10 11 12 13 14
mus_sv
mus_ot
mus_asian
mus_asianb
mus_ambgrv1
mus_pursuit
mus_xtr
mus_xtr1
mus_fiteb
mus_fitec
atm_cl05
atm_cl09
atm_cl10
atm_cl11
atm_cl12
atm_cl16
atm_cl22
atm_ft68
atm_ft81
atm_gr06
atm_gr09
atm_low1
mus_amasian1
mus_cool04
mus_cool19
mus_hrt
mus_low1
mus_om01
mus_om03
mus_sad1
mus_trt
mus_wls
mus_space01
mus_xtr2
mus_main01
mus_main02
mus_main03
mus_chase
mus_ambgrv2
mus_lz
Click a section header to bring up
the corresponding CD track

Trailer

mus_sv

Trailer's intro

Sound_files
mus_sv#, #={1, 2, 3, 4, 5, 6, _in, _out)
Available in
level2_Final
level18_Final
OSBD entry
mus_sv (_in, 1+2+3+4+5+6, _out). Used in CHAPTER 02 . ENGINES OF EVIL and CHAPTER 13 . PHOENIX RISING for boss battles.

mus_ot

The main Trailer track

Sound files
mus_ot#, #={1, 2, 3, 4, 5, 6, 7, 6_hdout, _in, _out)
Available in
level0_Final (#=6, 7)
level19_Final (#=1, 2, 3, 4, 5, 6_hdout, _in, _out)
OSBD entries
mus_ot (soft intro and ending : _in, 1+2+3+4+5, _out). Used in CHAPTER 14 . DAWN OF THE CHRYSALIS for boss battle
mus_ot_hd (hard intro and ending : 6, 1+2+3+4+5, 6_hdout)
main_menu_win (short loop : 6+7). Used in the main menu and .MISSION:COMPLETE screens.



East Wind

mus_asian

A harder cut of East Wind

Sound files
mus_asian#, #={1, 2, 3, 4, 5, _in, _out}
Available in
level4_Final
level6_Final
level9_Final
OSBD entries
mus_asian, mus_asian_hd (_in, 1+2+3+4+5, _out)

mus_asianb

A softer cut of East Wind

Sound files
mus_asianb#, #={1, 2, 3, 5, 6, _out}
Available in
level8_Final
level19_Final
OSBD entries
mus_asianb, mus_asianb_hd (1, 1+2+3+5+6, _out)



Searching

mus_ambgrv1

Sound files
mus_ambgrv1#, #={_1, _2, _3, _4, _5, _6, _out}
Available in
level1_Final
level2_Final
OSBD entries
mus_ambgrv1 (complete : _1, _1+_2+_3+_4+_5+_6, _out)
mus_ambgrv1b (incomplete : _1, _1+_2+_3+_4+_6, _out)
mus_ambgrv1_hd (beat only : _1, _1+_6, _out)



Pursuit

mus_pursuit

Sound files
mus_pursuit#, #={1, 2, 3, 4, 5}, and mus_purs_out
Available in
level8_Final
level11_Final
OSBD entries
mus_pursuit, mus_pursuit_hd (1, 1+2+3+4+5, _out)



Loss

mus_xtr

Three short standalone pieces

Sound files
mus_xtr#, #={3, 4, 5}
Available in
level0_Final (globally)
OSBD entries
loss_screen_music (one of the 3, picked at random). Used in .MISSION:FAILED screens
mus_xtr5



Hurry

mus_xtr1

  • mus_xtr1#, #={_1, _2, _3, _4, _end}
Available in
level14_Final
OSBD entries
mus_xtr1, mus_xtr_hd (_1, _1+_2+_3+_4, _end)



Fight

mus_fiteb

A harder cut of Fight

Sound files
mus_fiteb#, #={1, 2, 3, 4, 5, 6, _out)
Available in
level2_Final
level9_Final
OSBD entries
mus_fiteb, mus_fiteb_hd (1, 1+2+3+4+5+6, _out)

mus_fitec

A softer cut of Fight

Sound files
mus_fitec#, #={1, 2, 3, 4, 5, _out)
Available in
level4_Final
level12_Final
OSBD entries
mus_fitec, mus_fitec_hd (1, 1+2+3+4+5, _out)



Ambient Suite

atm_cl05

Sound files
atm_cl05#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
Available in
level13_Final
OSBD entries

atm_cl09

Sound files
atm_cl09#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
Available in
level6_Final
level10_Final
OSBD entries

atm_cl10

Sound files
atm_cl10#, #={_1, _2, _out}
Available in
level10_Final
OSBD entries

atm_cl11

Sound files
atm_cl11#, #={_in, _lp, _out}
Available in
level0_Final
OSBD entries

atm_cl12

Sound files
atm_cl12#, #={_in, _lp, _out}
Available in
level2_Final
level10_Final
level12_Final
OSBD entries

atm_cl16

Sound files
atm_cl16#, #={_in, _lp1, _lp2, _lp3, _out}
Available in
level13_Final
OSBD entries

atm_cl22

Sound files
atm_cl22#, #={_in, _lp1, _lp2, _lp3, _out}
Available in
level13_Final
OSBD entries

atm_ft68

Sound files
atm_ft68#, #={_in, _lp, _out}
Available in
level1_Final
OSBD entries

atm_ft81

Sound files
atm_ft81#, #={_in, _lp1, _lp2, _out}
Available in
level13_Final
OSBD entries

atm_gr06

Sound files
atm_gr06#, #={_in, _lp1, _lp2, _out}
Available in
level1_Final
level4_Final
OSBD entries

atm_gr09

Sound files
atm_gr06#, #={_in, _lp1, _lp2, _out}
Available in
level6_Final
level13_Final
OSBD entries

atm_low1

Sound files
atm_low1#, #={, _in, _lp, _out}
Available in
level1_Final
level2_Final
level12_Final
level18_Final
OSBD entries

mus_amasian1

Sound files
mus_amasian1#, #={_1, _2, _3, _4, _5, _6, _out}
Available in
level1_Final
level10_Final
OSBD entries
mus_amasian, mus_amasian_hd (_1, _1+_2+_3+_4+_5+_6, _out)

mus_cool04

Sound files
mus_cool04#, #={_1, _3, _out}
Available in
level2_Final
level6_Final
OSBD entries
mus_cool4, mus_cool4_hd (_1, _1+_3, _out)

mus_cool19

Sound files
mus_cool19#, #={_1}
Available in
level12_Final
OSBD entries

mus_hrt

Sound files
mus_hrt#, #={1, 2, 3, _in, _out}
Available in
level1_Final
level11_Final
OSBD entry
mus_heart (_in, 1+2+3, _out)

mus_low1

Sound files
mus_low1#, #={_1, _2, _3, _out}
Available in
level1_Final
level12_Final
OSBD entries

mus_om01

Sound files
mus_om01#, #={a, b, _in, _out}
Available in
level2_Final
level8_Final
level13_Final
level19_Final
OSBD entries
mus_om01 (_in, a+b, _out)

mus_om03

Sound files
mus_om03#, #={a, b, c, _in, _out}
Available in
level6_Final
OSBD entries
mus_om03 (_in, a, b, c, _out)

mus_sad1

Sound files
mus_sad1#, #={_1, _2, _3, _out}
Available in
level9_Final
level14_Final
level18_Final
OSBD entries
mus_sad1(_1, _1+_2+_3, _out}

mus_trt

Sound files
mus_trt#, #={1, 2, 3, _in, _out}
Available in
level10_Final
level18_Final
OSBD entries
mus_trt (_in, 1+2+3, _out)

mus_wls

Sound files
mus_wls#, #={1, 2, 3, 4, _in, _out}
Available in
level13_Final
level18_Final
OSBD entry
mus_wls (_in, 1+2+3+4, _out}



Internal Space

mus_space01

Sound files
mus_space01#, #={a, b, c, d, e, f, _out)
Available in
level6_Final
level9_Final
level14_Final
OSBD entries
mus_space01, mus_space01_hd (a, b+c+d+e+f, _out)

An unused main group called music_space01.grp (instead of mus_space01.grp) is available. Both groups are (b+c+d+e+f).



Farewell

mus_xtr2

Sound files
mus_xtr2#, #={endmx, hi, hi_in, _1, _2, _3, _4, _5, _6, _end}
Available in
level10_Final
level13_Final
OSBD entry
mus_xtr2 (hi_in, hi&(_1, _2, _3, _4, _5, _6), endmx). Used in CHAPTER 08 . AN INNOCENT LIFE (talk with Shinatama) and in CHAPTER 11 . DREAM DIVER (slide show).

The main segment could also be triggered by the missing mus_choral1 entry.



Konoko Chase

mus_main01

A harder cut of Konoko Chase

Sound files
mus_main01#, #={a, b, c, d, e, _in, _out}
Available in
level3_Final
level9_Final
OSBD entries
mus_main01, mus_main01_hd (_in, a+b+c+d+e, _out)

mus_main02

A short cut of Konoko Chase (hard, with pauses)

Sound files
mus_main02#, #={a, b, c, _in, _out}
Available in
level11_Final
OSBD entries
mus_main02, mus_main02_hd (_in, a+b+c, _out)

mus_main03

A softer cut of Konoko Chase

Sound files
mus_main03#, #={a, b, c, d, e, _out}
Available in
level3_Final
level19_Final
OSBD entries
mus_main03, mus_main03_hd (a, a+b+c+d+e, _out)



Oni Fever

mus_chase

This is not "Konoko Chase" as the title would let one expect

Sound files
mus_chase#, #={1, 2, 3, 4, 5, 6, 7, 8, _in, _out}
Available in
level1_Final
OSBD entries
mus_chase, mus_chase_hd (_in, 1+2+3+4+5+6+7+8, _out)



The Hunt

mus_ambgrv2

Sound files
mus_ambgrv2#, #={_1, _2, _3, _4, _5, _6, _out}
Available in
level18_Final (not used, but can be used)
OSBD entries
mus_ambgrv2 (long mix : _1, _1+_2+_3+_4+_5, _out)
mus_ambgrv2_hd (light : _1, _1+_6, _out). A beat-only version (_1, _1, _out) can be made available.



Whirled Piece

mus_lz

Sound files
mus_lz#, #={1, 2, 3, 4, 5, _out)
Available in
level10_Final
level11_Final
OSBD entries
mus_lz, mus_lz_hd (1, 1+2+3+4+5, _out)



Missing music

mus_choral1

Add-on choir for mus_xtr2 and mus_cool19. Not available. (Can be heard in the End Titles reprise of Farewell)

Sound files
mus_choral1#, #={, _in, _out)
OSBD entries
mus_choral1 (_in, +mus_xtr2, _out)
mus_choralbeat1_hd (_in, +mus_cool19, _out).

mus_fite

Long version of Fight. Not available. (You can still listen to Fight...)

Sound files
mus_fite#, #={1, 2, 3, 4, 5, 6, 7, 8, 9, _out)
OSBD entries
mus_fite, mus_fite_hd (1, 1+2+3+5+6+7+8+9+4, _out)

mus_om02

Not available. (Maybe you can hear it in Ambient Suite)

Sound files
mus_om2#, #={a, b, _in, _out)
OSBD entries
mus_om2 (_in, a+b, _out)

mus_xgrv1

Not available. (Maybe you can hear it in Ambient Suite)

Sound files
mus_xgrv1#, #={_1, _out)
OSBD entries
mus_xgrv1 (_1, _out)

mus_xgrv2

Not available. (Maybe you can hear it in Ambient Suite)

Sound files
mus_xgrv2#, #={_1, _2, _out)
OSBD entries
mus_xgrv2 (_1+_2, _out)

mus_cool13

Not available. (Maybe you can hear it in Ambient Suite)

Sound files
mus_cool13#, #={_1, _2, _3, _end, _in)
OSBD entries
mus_cool13 (_in, _1+_2+_3, _end)