OBD:CBPM: Difference between revisions

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<TABLE BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0>
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0
<TR ALIGN=CENTER BGCOLOR="#FFDDBB"><TD WIDTH=15%><B>Hex</B></TD><TD WIDTH=15%><B>Translation</B></TD><TD WIDTH=70%><B>Meaning</B></TD></TR>
|- ALIGN=CENTER BGCOLOR="#FFDDBB"
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FF0000">01 E8 03 00</TD><TD>1000</TD><TD ALIGN=LEFT>01000-.CBPM</TD></TR>
| WIDTH=15% | <B>Hex</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFFF00">01 00 00 06</TD><TD>3</TD><TD ALIGN=LEFT>level 3</TD></TR>
| WIDTH=15% | <B>Translation</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8C8">01 E9 03 00</TD><TD>1001</TD><TD ALIGN=LEFT>link to 01001-Cloth.[[OBD:Mtrl|Mtrl]]</TD></TR>
| WIDTH=70% | <B>Meaning</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8C8">01 EA 03 00</TD><TD>1002</TD><TD ALIGN=LEFT>link to 01002-Armor.[[OBD:Mtrl|Mtrl]]</TD></TR>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8C8">01 EB 03 00</TD><TD>1003</TD><TD ALIGN=LEFT>link to 01003-Flesh.[[OBD:Mtrl|Mtrl]]</TD></TR>
| BGCOLOR="#FF0000" | 01 E8 03 00
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFFFC8">AD DE</TD><TD>dead</TD><TD ALIGN=LEFT>not used</TD></TR>
| 1000
</TABLE>
| ALIGN=LEFT | 01000-.CBPM
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFFF00" | 01 00 00 06
| 3
| ALIGN=LEFT | level 3
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8C8" | 01 E9 03 00
| 1001
| ALIGN=LEFT | link to 01001-Cloth.[[OBD:Mtrl|Mtrl]]
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8C8" | 01 EA 03 00
| 1002
| ALIGN=LEFT | link to 01002-Armor.[[OBD:Mtrl|Mtrl]]
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8C8" | 01 EB 03 00
| 1003
| ALIGN=LEFT | link to 01003-Flesh.[[OBD:Mtrl|Mtrl]]
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFFFC8" | AD DE
| dead
| ALIGN=LEFT | not used
|}





Revision as of 15:44, 30 December 2005

Main Page >> Oni Binary Data >> File Types >> CBPM File


<== CBPM File ==>
Character Body Part Material - Character File


cbpm_all.gif


Hex Translation Meaning
01 E8 03 00 1000 01000-.CBPM
01 00 00 06 3 level 3
01 E9 03 00 1001 link to 01001-Cloth.Mtrl
01 EA 03 00 1002 link to 01002-Armor.Mtrl
01 EB 03 00 1003 link to 01003-Flesh.Mtrl
AD DE dead not used


Altogether 19 links. All Mtrl files are 0 byte files. That means, that Oni will take the information out of the Mtrl files of level 0.



<== CBPM File ==>


Main Page >> Oni Binary Data >> File Types >> CBPM File