OBD:FILM: Difference between revisions

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<TABLE BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0>
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0
<TR ALIGN=CENTER BGCOLOR="#FFDDBB"><TD WIDTH=15%><B>Hex</B></TD><TD WIDTH=15%><B>Translation</B></TD><TD WIDTH=70%><B>Meaning</B></TD></TR>
|- ALIGN=CENTER BGCOLOR="#FFDDBB"
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FF0000">01 9C 00 00</TD><TD>156</TD><TD ALIGN=LEFT>00156-BomberKonRun01.FILM</TD></TR>
| WIDTH=15% | <B>Hex</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFFF00">01 00 00 06</TD><TD>3</TD><TD ALIGN=LEFT>level 3</TD></TR>
| WIDTH=15% | <B>Translation</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8C8">FE 6B 81 44</TD><TD>1035.374855</TD><TD ALIGN=LEFT>x-coordinate (position)</TD></TR>
| WIDTH=70% | <B>Meaning</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8C8">00 00 73 43</TD><TD>243.000000</TD><TD ALIGN=LEFT>y-coordinate (position)</TD></TR>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8C8">F1 A8 F1 C1</TD><TD>-30.207490</TD><TD ALIGN=LEFT>z-coordinate (position)</TD></TR>
| BGCOLOR="#FF0000" | 01 9C 00 00
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFFFC8">34 E3 C8 40</TD><TD>6.277734</TD><TD ALIGN=LEFT><FONT COLOR="red">look to state in degrees (angle over 360 is possible - huh?)</FONT></TD></TR>
| 156
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C8FFC8">00 C8 1A 3B</TD><TD>0.002361</TD><TD ALIGN=LEFT><FONT COLOR="red">facing in degrees (works nor correct, the angle isn't the same as the float)</FONT></TD></TR>
| ALIGN=LEFT | 00156-BomberKonRun01.FILM
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C8FFFF">00 00 00 00</TD><TD>0.000000</TD><TD ALIGN=LEFT>looking from left or right to facing state</TD></TR>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8FF">DB 8F B9 BF</TD><TD>-1.449726</TD><TD ALIGN=LEFT>looking up or down</TD></TR>
| BGCOLOR="#FFFF00" | 01 00 00 06
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC800">FF 00 00 00</TD><TD>255</TD><TD ALIGN=LEFT>film lenght in 1/60 seconds (4.25 seconds)</TD></TR>
| 3
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C800C8">00 00 00 00</TD><TD>0</TD><TD ALIGN=LEFT>unknown</TD></TR>
| ALIGN=LEFT | level 3
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C87C64">00 00 00 00</TD><TD>0</TD><TD ALIGN=LEFT>unknown</TD></TR>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#B0C3D4">AD DE</TD><TD>dead</TD><TD ALIGN=LEFT>not used</TD></TR>
| BGCOLOR="#FFC8C8" | FE 6B 81 44
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#E7CEA5">5A 00 00 00</TD><TD>90</TD><TD ALIGN=LEFT>90 packages follow (one package is edged in black)</TD></TR>
| 1035.374855
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"><TD COLSPAN=3><FONT SIZE=2 COLOR="#FFFFFF">Below follows the first package.</FONT></TD></TR>
| ALIGN=LEFT | x-coordinate (position)
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFDDDD">00 00 00 00</TD><TD>0.000000</TD><TD ALIGN=LEFT>camera angle (up / down)</TD></TR>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#64AAAA">00 00 00 00</TD><TD>0.000000</TD><TD ALIGN=LEFT>rotation of the character on the y-axis in degrees</TD></TR>
| BGCOLOR="#FFC8C8" | 00 00 73 43
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#EBEBEB">00 00</TD><TD>0</TD><TD ALIGN=LEFT>unknown</TD></TR>
| 243.000000
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#8C8CCC">00 00</TD><TD>0</TD><TD ALIGN=LEFT>move bitset (20 = run)</TD></TR>
| ALIGN=LEFT | y-coordinate (position)
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FF00C8">00 00 00 00</TD><TD>0</TD><TD ALIGN=LEFT>unknown</TD></TR>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#F0F096">00 00 00 00</TD><TD>0</TD><TD ALIGN=LEFT>frame</TD></TR>
| BGCOLOR="#FFC8C8" | F1 A8 F1 C1
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#00C864">00 00 00 00</TD><TD>0</TD><TD ALIGN=LEFT>unknown</TD></TR>
| -30.207490
</TABLE>
| ALIGN=LEFT | z-coordinate (position)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFFFC8" | 34 E3 C8 40
| 6.277734
| ALIGN=LEFT | <FONT COLOR="red">look to state in degrees (angle over 360 is possible - huh?)</FONT>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C8FFC8" | 00 C8 1A 3B
| 0.002361
| ALIGN=LEFT | <FONT COLOR="red">facing in degrees (works nor correct, the angle isn't the same as the float)</FONT>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C8FFFF" | 00 00 00 00
| 0.000000
| ALIGN=LEFT | looking from left or right to facing state
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8FF" | DB 8F B9 BF
| -1.449726
| ALIGN=LEFT | looking up or down
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC800" | FF 00 00 00
| 255
| ALIGN=LEFT | film lenght in 1/60 seconds (4.25 seconds)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C800C8" | 00 00 00 00
| 0
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C87C64" | 00 00 00 00
| 0
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#B0C3D4" | AD DE
| dead
| ALIGN=LEFT | not used
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#E7CEA5" | 5A 00 00 00
| 90
| ALIGN=LEFT | 90 packages follow (one package is edged in black)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first package.</FONT>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFDDDD" | 00 00 00 00
| 0.000000
| ALIGN=LEFT | camera angle (up / down)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#64AAAA" | 00 00 00 00
| 0.000000
| ALIGN=LEFT | rotation of the character on the y-axis in degrees
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#EBEBEB" | 00 00
| 0
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#8C8CCC" | 00 00
| 0
| ALIGN=LEFT | move bitset (20 = run)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FF00C8" | 00 00 00 00
| 0
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#F0F096" | 00 00 00 00
| 0
| ALIGN=LEFT | frame
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00C864" | 00 00 00 00
| 0
| ALIGN=LEFT | unknown
|}





Revision as of 15:55, 30 December 2005

Main Page >> Oni Binary Data >> File Types >> FILM File


<== FILM File ==>
Film


film_a.gif


Hex Translation Meaning
01 9C 00 00 156 00156-BomberKonRun01.FILM
01 00 00 06 3 level 3
FE 6B 81 44 1035.374855 x-coordinate (position)
00 00 73 43 243.000000 y-coordinate (position)
F1 A8 F1 C1 -30.207490 z-coordinate (position)
34 E3 C8 40 6.277734 look to state in degrees (angle over 360 is possible - huh?)
00 C8 1A 3B 0.002361 facing in degrees (works nor correct, the angle isn't the same as the float)
00 00 00 00 0.000000 looking from left or right to facing state
DB 8F B9 BF -1.449726 looking up or down
FF 00 00 00 255 film lenght in 1/60 seconds (4.25 seconds)
00 00 00 00 0 unknown
00 00 00 00 0 unknown
AD DE dead not used
5A 00 00 00 90 90 packages follow (one package is edged in black)
Below follows the first package.
00 00 00 00 0.000000 camera angle (up / down)
00 00 00 00 0.000000 rotation of the character on the y-axis in degrees
00 00 0 unknown
00 00 0 move bitset (20 = run)
00 00 00 00 0 unknown
00 00 00 00 0 frame
00 00 00 00 0 unknown



<== FILM File ==>


Main Page >> Oni Binary Data >> File Types >> FILM File