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| [[Main Page]] >> [[OBD:Oni Binary Data | Oni Binary Data]] >> File Types | | {{OBD Home}} |
| | '''File types''' are what we call Oni's different resource types, even though these resources are combined together into a few large files on disk (see [[Instance file]] to learn about them). Each type of resource or "file" is designated by a [[wp:FourCC|FourCC]], commonly referred to as a "tag" in other modding communities. Each file type is made up of fields with individual pieces of data (see [[OBD:Data types]] to learn how they're stored). |
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| | There are 135 file types documented below – 87 regular types, 2 wrapper types (BINA and OBJC), 4 BINA subtypes, 16 BINA/OBJC subtypes, 16 defunct types, and 10 unused types. There is a less technical set of documentation in the [[XML]] namespace for most of the file types, but the database below is our core reference for the file format and thus is the ultimate authority from which we create the XML documentation and our modding tools. |
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| <CENTER><I>The table below shows all file types of Oni.<BR>Files with a * are relicts of an early development stage and therefore without any function.</I></CENTER>
| | For convenience, the BINA and BINA/OBJC tags are listed in the "All tags" table, but redirect to their own separate tables below that. The unused and defunct tags are listed only in their separate tables at the bottom. |
| | {{TOCfloat}} |
| | {| style="white-space:nowrap; border-width:0px" |
| | |style="vertical-align:top"| |
| | {| cellpadding="0" cellspacing="5" |
| | |- |
| | !Categories |
| | |- |
| | |View the below resource types grouped by purpose. |
| | |- |
| | |• [[OBD:File types/Character|Character]] |
| | |- |
| | |• [[OBD:File types/Level|Level]] |
| | |- |
| | |• [[OBD:File types/Interface|Interface]] |
| | |- |
| | |• [[OBD:File types/General|General]] |
| | |} |
| | |style="vertical-align:top"| |
| | {| cellpadding="0" cellspacing="5" |
| | |- |
| | !Resources |
| | |- |
| | |[[OBD:File types/Naming|Named/unnamed resources]] |
| | |- |
| | |[[OBD:File types/Global|Global resources]] |
| | |} |
| | |} |
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| |
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| | ==All used tags== |
| | Here are the 109 file types that Oni actually uses, or 107 if you don't count the wrapper types "BINA" and "OBJC". The regular types' tag codes in this table link to their byte-level documentation, and the BINA and OBJC tag codes direct you to the lower tables devoted to those collections. (There are actually 105 entries in this table since four OBJC subtypes have the same tag codes as regular types, as marked by the "also see" notes.) |
| | {| style="white-space:nowrap" width=100% |
| | |style="vertical-align:top"| |
| | {| class="wikitable" |
| | |-style="background:#e9e9e9" |
| | !Tag |
| | !Description |
| | !OK? |
| | |- |
| | ![[ABNA]] |
| | |BSP Tree Node Array |
| | !^_^ |
| | |- |
| | ![[AGQC]] |
| | |Gunk Quad Collision Array |
| | !^_^ |
| | |- |
| | ![[AGQG]] |
| | |Gunk Quad General Array |
| | !^_^ |
| | |- |
| | ![[AGQR]] |
| | |Gunk Quad Render Array |
| | !^_^ |
| | |- |
| | ![[AISA]] |
| | |AI Character Setup Array |
| | ! |
| | |- |
| | ![[AKAA]] |
| | |Adjacency Array |
| | !^_^ |
| | |- |
| | ![[AKBA]] |
| | |Side Array |
| | !^_^ |
| | |- |
| | ![[AKBP]] |
| | |BSP Node Array |
| | !^_^ |
| | |- |
| | ![[AKEV]] |
| | |Akira Environment |
| | !^_^ |
| | |- |
| | ![[AKOT]] |
| | |Oct Tree |
| | !^_^ |
| | |- |
| | ![[AKVA]] |
| | |BNV Node Array |
| | ! |
| | |- |
| | |align="center"|''[[BINA]]'' |
| | |'''Binary Data''' (BINA tags are below [[#BINA tags|⬇︎]]) |
| | ! -- |
| | |- |
| | ![[CBPI]] |
| | |Character Body Part Impacts |
| | !^_^ |
| | |- |
| | ![[CBPM]] |
| | |Character Body Part Material |
| | !^_^ |
| | |- |
| | |align="center"|CHAR |
| | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] |
| | ! -- |
| | |- |
| | |align="center"|CMBT |
| | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] |
| | ! -- |
| | |- |
| | ![[CONS]] |
| | |Console (also see BINA/OBJC/CONS [[#BINA/OBJC tags|⬇︎]]) |
| | !^_^ |
| | |- |
| | ![[CRSA]] |
| | |Corpse Array |
| | !^_^ |
| | |- |
| | ![[DOOR]] |
| | |Door (also see BINA/OBJC/DOOR [[#BINA/OBJC tags|⬇︎]]) |
| | ! |
| | |- |
| | ![[DPge]] |
| | |Diary Page |
| | !^_^ |
| | |- |
| | ![[ENVP]] |
| | |Env Particle Array |
| | !^_^ |
| | |- |
| | ![[FILM]] |
| | |Film |
| | ! |
| | |- |
| | |align="center"|FLAG |
| | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] |
| | ! -- |
| | |- |
| | |align="center"|FURN |
| | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] |
| | ! -- |
| | |- |
| | ![[HPge]] |
| | |Help Page |
| | !^_^ |
| | |- |
| | ![[IDXA]] |
| | |Index Array |
| | !^_^ |
| | |- |
| | ![[IGHH]] |
| | |IGUI HUD Help |
| | !^_^ |
| | |- |
| | ![[IGPA]] |
| | |IGUI Page Array |
| | !^_^ |
| | |- |
| | ![[IGPG]] |
| | |IGUI Page |
| | !^_^ |
| | |- |
| | ![[IGSA]] |
| | |IGUI String Array |
| | !^_^ |
| | |- |
| | ![[IGSt]] |
| | |IGUI String |
| | !^_^ |
| | |- |
| | ![[Impt]] |
| | |Impact Tree |
| | !^_^ |
| | |- |
| | ![[IPge]] |
| | |Item Page |
| | !^_^ |
| | |- |
| | ![[KeyI]] |
| | |Key Icons |
| | !^_^ |
| | |- |
| | ![[M3GA]] |
| | |Geometry Array |
| | !^_^ |
| | |} |
| | |style="vertical-align:top"| |
| | {| class="wikitable" |
| | |-style="background:#e9e9e9" |
| | !Tag |
| | !Description |
| | !OK? |
| | |- |
| | ![[M3GM]] |
| | |Geometry |
| | !^_^ |
| | |- |
| | |align="center"|MELE |
| | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] |
| | ! -- |
| | |- |
| | ![[Mtrl]] |
| | |Material |
| | !^_^ |
| | |- |
| | |align="center"|NEUT |
| | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] |
| | ! -- |
| | |- |
| | ![[OBAN]] |
| | |Object Animation |
| | !^_^ |
| | |- |
| | |align="center"|''[[OBJC]]'' |
| | |'''Objects''' (OBJC tags are below [[#BINA/OBJC tags|⬇︎]]) |
| | ! -- |
| | |- |
| | ![[OBOA]] |
| | |Starting Object Array |
| | ! |
| | |- |
| | ![[OFGA]] |
| | |Object Furn Geom Array |
| | !^_^ |
| | |- |
| | ![[ONCC]] |
| | |Oni Character Class |
| | ! |
| | |- |
| | ![[ONCP]] |
| | |Oni Character Particle Array |
| | ! |
| | |- |
| | ![[ONCV]] |
| | |Oni Character Variant |
| | !^_^ |
| | |- |
| | ![[ONGS]] |
| | |Oni Game Settings |
| | ! |
| | |- |
| | ![[ONIA]] |
| | |Oni Character Impact Array |
| | !^_^ |
| | |- |
| | |align="center"|ONIE |
| | |style="color:#909090"|see BINA tags [[#BINA tags|⬇︎]] |
| | ! -- |
| | |- |
| | ![[ONLD]] |
| | |Oni Game Level Descriptor |
| | !^_^ |
| | |- |
| | ![[ONLV]] |
| | |Oni Game Level |
| | !^_^ |
| | |- |
| | ![[ONOA]] |
| | |Object Gunk Array |
| | !^_^ |
| | |- |
| | ![[ONSK]] |
| | |Oni Sky Class |
| | !^_^ |
| | |- |
| | ![[ONVL]] |
| | |Oni Variant List |
| | !^_^ |
| | |- |
| | ![[ONWC]] |
| | |Oni Weapon Class |
| | ! |
| | |- |
| | ![[OPge]] |
| | |Objective Page |
| | !^_^ |
| | |- |
| | ![[OSBD]] |
| | |Oni Sound Binary Data |
| | ! |
| | |- |
| | ![[OTIT]] |
| | |Oct Tree Interior Node Array |
| | !^_^ |
| | |- |
| | ![[OTLF]] |
| | |Oct Tree Leaf Node Array |
| | !^_^ |
| | |- |
| | |align="center"|PAR3 |
| | |style="color:#909090"|see BINA tags [[#BINA tags|⬇︎]] |
| | ! -- |
| | |- |
| | |align="center"|PART |
| | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] |
| | ! -- |
| | |- |
| | |align="center"|PATR |
| | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] |
| | ! -- |
| | |- |
| | ![[PLEA]] |
| | |Plane Equation Array |
| | !^_^ |
| | |- |
| | ![[PNTA]] |
| | |3D Point Array |
| | !^_^ |
| | |- |
| | ![[PSpc]] |
| | |Part Specification |
| | !^_^ |
| | |- |
| | ![[PSpL]] |
| | |Part Specification List |
| | !^_^ |
| | |- |
| | ![[PSUI]] |
| | |Part Specifications UI |
| | !^_^ |
| | |- |
| | |align="center"|PWRU |
| | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] |
| | ! -- |
| | |- |
| | ![[QTNA]] |
| | |Quad Tree Node Array |
| | !^_^ |
| | |- |
| | |align="center"|SABD |
| | |style="color:#909090"|see BINA tags [[#BINA tags|⬇︎]] |
| | ! -- |
| | |} |
| | |style="vertical-align:top"| |
| | {| class="wikitable" |
| | |-style="background:#e9e9e9" |
| | !Tag |
| | !Description |
| | !OK? |
| | |- |
| | ![[SNDD]] |
| | |Sound Data |
| | !^_^ |
| | |- |
| | |align="center"|SNDG |
| | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] |
| | ! -- |
| | |- |
| | ![[SUBT]] |
| | |Subtitle Array |
| | !^_^ |
| | |- |
| | |align="center"|TMBD |
| | |style="color:#909090"|see BINA tags [[#BINA tags|⬇︎]] |
| | ! -- |
| | |- |
| | ![[TRAC]] |
| | |Animation Collection |
| | !^_^ |
| | |- |
| | ![[TRAM]] |
| | |Totoro Animation Sequence |
| | !^_^ |
| | |- |
| | ![[TRAS]] |
| | |Totoro Aiming Screen |
| | !^_^ |
| | |- |
| | ![[TRBS]] |
| | |Totoro Body Set |
| | !^_^ |
| | |- |
| | ![[TRCM]] |
| | |Totoro Quaternion Body |
| | !^_^ |
| | |- |
| | ![[TRGA]] |
| | |Totoro Quaternion Body Geometry Array |
| | !^_^ |
| | |- |
| | ![[TRGE]] |
| | |Trigger Emitter |
| | !^_^ |
| | |- |
| | |align="center"|TRGV |
| | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] |
| | ! -- |
| | |- |
| | ![[TRIA]] |
| | |Totoro Quaternion Body Index Array |
| | !^_^ |
| | |- |
| | ![[TRIG]] |
| | |Trigger (also see BINA/OBJC/TRIG [[#BINA/OBJC tags|⬇︎]]) |
| | !^_^ |
| | |- |
| | ![[TRMA]] |
| | |Texture Map Array |
| | !^_^ |
| | |- |
| | ![[TRSC]] |
| | |Screen (Aiming) Collection |
| | !^_^ |
| | |- |
| | ![[TRTA]] |
| | |Totoro Quaternion Body Translation Array |
| | !^_^ |
| | |- |
| | ![[TSFF]] |
| | |Font Family |
| | !^_^ |
| | |- |
| | ![[TSFL]] |
| | |Font Language |
| | !^_^ |
| | |- |
| | ![[TSFT]] |
| | |Font |
| | !^_^ |
| | |- |
| | ![[TSGA]] |
| | |Glyph Array |
| | !^_^ |
| | |- |
| | ![[TURR]] |
| | |Turret (also see BINA/OBJC/TURR [[#BINA/OBJC tags|⬇︎]]) |
| | ! |
| | |- |
| | ![[TXAN]] |
| | |Texture Map Animation |
| | !^_^ |
| | |- |
| | ![[TXCA]] |
| | |Texture Coordinate Array |
| | !^_^ |
| | |- |
| | ![[TXMA]] |
| | |Texture Map Array |
| | !^_^ |
| | |- |
| | ![[TXMB]] |
| | |Texture Map Big |
| | !^_^ |
| | |- |
| | ![[TXMP]] |
| | |Texture Map |
| | !^_^ |
| | |- |
| | ![[TxtC]] |
| | |Text Console |
| | !^_^ |
| | |- |
| | ![[VCRA]] |
| | |3D Vector Array |
| | !^_^ |
| | |- |
| | |align="center"|WEAP |
| | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] |
| | ! -- |
| | |- |
| | ![[WMCL]] |
| | |WM Cursor List |
| | !^_^ |
| | |- |
| | ![[WMDD]] |
| | |WM Dialog Data |
| | !^_^ |
| | |- |
| | ![[WMM_]] |
| | |WM Menu |
| | !^_^ |
| | |- |
| | ![[WMMB]] |
| | |WM Menu Bar |
| | !^_^ |
| | |- |
| | ![[WPge]] |
| | |Weapon Page |
| | !^_^ |
| | |} |
| | |} |
|
| |
|
| <TABLE BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0>
| | ==BINA tags== |
| <TR BGCOLOR="#FFDDBB" ALIGN=CENTER><TD WIDTH=10%><B>Type</B></TD><TD WIDTH=10%><B>Code</B></TD><TD WIDTH=40%><B>Description</B></TD><TD WIDTH=25%><B>Notes</B></TD><TD WIDTH=15%><B>Sort of File</B></TD></TR>
| | Chunks of binary data stored in the .raw/.sep files, including OBJC object lists. |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>3CLA*</TD><TD ALIGN=CENTER>ALC3</TD><TD>RGB Color Array</TD><TD> </TD><TD> </TD></TR>
| | {| style="white-space:nowrap" width=33% |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ABNA File |ABNA]]</TD><TD ALIGN=CENTER>ANBA</TD><TD>BSP Tree Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | | |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AGDB File |AGDB]]</TD><TD ALIGN=CENTER>BDGA</TD><TD>Gunk Quad Debug Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | {| class="wikitable" |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AGQC File |AGQC]]</TD><TD ALIGN=CENTER>CQGA</TD><TD>Gunk Quad Collision Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |-style="background:#e9e9e9" |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AGQG File |AGQG]]</TD><TD ALIGN=CENTER>GQGA</TD><TD>Gunk Quad General Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | !Tag |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>AGQM*</TD><TD ALIGN=CENTER>MQGA</TD><TD>Gunk Quad Material</TD><TD> </TD><TD> </TD></TR>
| | !Description |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AGQR File |AGQR]]</TD><TD ALIGN=CENTER>RQGA</TD><TD>Gunk Quad Render Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | !OK? |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AISA File |AISA]]</TD><TD ALIGN=CENTER>ASIA</TD><TD>AI Character Setup Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AITR File |AITR]]</TD><TD ALIGN=CENTER>RTIA</TD><TD>AI Script Trigger Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | ![[ONIE]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>AIWA*</TD><TD ALIGN=CENTER>AWIA</TD><TD>AI Imported Waypoint Array</TD><TD> </TD><TD> </TD></TR>
| | |Oni Impact Effects |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AKAA File |AKAA]]</TD><TD ALIGN=CENTER>AAKA</TD><TD>Adjacency Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | ! |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AKBA File |AKBA]]</TD><TD ALIGN=CENTER>ABKA</TD><TD>Side Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AKBP File |AKBP]]</TD><TD ALIGN=CENTER>PBKA</TD><TD>BSP Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | ![[PAR3]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AKDA File |AKDA]]</TD><TD ALIGN=CENTER>ADKA</TD><TD>Door Frame Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |3D Particle |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AKEV File |AKEV]]</TD><TD ALIGN=CENTER>VEKA</TD><TD>Akira Environment</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | ! |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AKOT File |AKOT]]</TD><TD ALIGN=CENTER>TOKA</TD><TD>Oct Tree</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AKVA File |AKVA]]</TD><TD ALIGN=CENTER>AVKA</TD><TD>BNV Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | ![[SABD]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[BINA File |BINA]]</TD><TD ALIGN=CENTER>ANIB</TD><TD>Binary Data</TD><TD> </TD><TD ALIGN=CENTER>Start File</TD></TR>
| | |Sound Animations Binary Data |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[CBPI File |CBPI]]</TD><TD ALIGN=CENTER>IPBC</TD><TD>Character Body Part Impacts</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| | ! |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[CBPM File |CBPM]]</TD><TD ALIGN=CENTER>MPBC</TD><TD>Character Body Part Material</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[CONS File |CONS]]</TD><TD ALIGN=CENTER>SNOC</TD><TD>Console</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | ![[TMBD]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[CRSA File |CRSA]]</TD><TD ALIGN=CENTER>ASRC</TD><TD>Corpse Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |Texture Materials Binary Data |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[DOOR File |DOOR]]</TD><TD ALIGN=CENTER>ROOD</TD><TD>Door</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | ! |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[DPge File |DPge]]</TD><TD ALIGN=CENTER>egPD</TD><TD>Diary Page</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |} |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>EDIA*</TD><TD ALIGN=CENTER>AIDE</TD><TD>Edge Index Array</TD><TD> </TD><TD> </TD></TR>
| | |} |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ENVP File |ENVP]]</TD><TD ALIGN=CENTER>PVNE</TD><TD>Env Particle Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[FILM File |FILM]]</TD><TD ALIGN=CENTER>MLIF</TD><TD>Film</TD><TD> </TD><TD> </TD></TR>
| | ==BINA/OBJC tags== |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>FXLR*</TD><TD ALIGN=CENTER>RLXF</TD><TD>FX Laser Effect</TD><TD> </TD><TD> </TD></TR>
| | Lists of objects within a level, stored in the .raw/.sep files. |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>GMAN*</TD><TD ALIGN=CENTER>NAMG</TD><TD>Geometry Animation</TD><TD> </TD><TD> </TD></TR>
| | {| style="white-space:nowrap" width=100% |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[HPge File |HPge]]</TD><TD ALIGN=CENTER>egPH</TD><TD>Help Page</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | | |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[IDXA File |IDXA]]</TD><TD ALIGN=CENTER>AXDI</TD><TD>Index Array</TD><TD> </TD><TD> </TD></TR>
| | {| class="wikitable" width=100% |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[IGHH File |IGHH]]</TD><TD ALIGN=CENTER>HHGI</TD><TD>IGUI HUD Help</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |-style="background:#e9e9e9" |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[IGPA File |IGPA]]</TD><TD ALIGN=CENTER>APGI</TD><TD>IGUI Page Array</TD><TD> </TD><TD ALIGN=CENTER>Message File</TD></TR>
| | !style="width:43px;"|Tag |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[IGPG File |IGPG]]</TD><TD ALIGN=CENTER>GPGI</TD><TD>IGUI Page</TD><TD> </TD><TD ALIGN=CENTER>Message File</TD></TR>
| | !Description |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[IGSA File |IGSA]]</TD><TD ALIGN=CENTER>ASGI</TD><TD>IGUI String Array</TD><TD> </TD><TD ALIGN=CENTER>Message File</TD></TR>
| | !style="width:30px;"|OK? |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[IGSt File |IGSt]]</TD><TD ALIGN=CENTER>tSGI</TD><TD>IGUI String</TD><TD> </TD><TD ALIGN=CENTER>Message File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[Impt File |Impt]]</TD><TD ALIGN=CENTER>tpmI</TD><TD>Impact Tree</TD><TD>zero byte file</TD><TD ALIGN=CENTER>Character File</TD></TR>
| | ![[CHAR]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[IPge File |IPge]]</TD><TD ALIGN=CENTER>egPI</TD><TD>Item Page</TD><TD>not in all levels</TD><TD ALIGN=CENTER>Message File</TD></TR>
| | |Character |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[KeyI File |KeyI]]</TD><TD ALIGN=CENTER>IyeK</TD><TD>Key Icons</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | ! |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[M3GA File |M3GA]]</TD><TD ALIGN=CENTER>AG3M</TD><TD>Geometry Array</TD><TD> </TD><TD> </TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[M3GM File |M3GM]]</TD><TD ALIGN=CENTER>MG3M</TD><TD>Geometry</TD><TD> </TD><TD> </TD></TR>
| | ![[CMBT]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>M3TA*</TD><TD ALIGN=CENTER>AT3M</TD><TD>Triangle Array</TD><TD> </TD><TD> </TD></TR>
| | |Combat profile |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[Mtrl File |Mtrl]]</TD><TD ALIGN=CENTER>lrtM</TD><TD>Material</TD><TD>zero byte file</TD><TD ALIGN=CENTER> </TD></TR>
| | ! |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>NMSA*</TD><TD ALIGN=CENTER>ASMN</TD><TD>Network Spawn Point Array</TD><TD> </TD><TD> </TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBAN File |OBAN]]</TD><TD ALIGN=CENTER>NABO</TD><TD>Object Animation</TD><TD> </TD><TD> </TD></TR>
| | ![[OBD:BINA/OBJC/CONS|CONS]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBDC File |OBDC]]</TD><TD ALIGN=CENTER>CDBO</TD><TD>Door Class Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |Console |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>OBLS*</TD><TD ALIGN=CENTER>SLBO</TD><TD>Object LS Data</TD><TD> </TD><TD> </TD></TR>
| | ! |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBOA File |OBOA]]</TD><TD ALIGN=CENTER>AOBO</TD><TD>Starting Object Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OFGA File |OFGA]]</TD><TD ALIGN=CENTER>AGFO</TD><TD>Object Furn Geom Array</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | ![[OBD:BINA/OBJC/DOOR|DOOR]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONCC File |ONCC]]</TD><TD ALIGN=CENTER>CCNO</TD><TD>Oni Character Class</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| | |Door |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONCP File |ONCP]]</TD><TD ALIGN=CENTER>PCNO</TD><TD>Oni Character Particle Array</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Character File</TD></TR>
| | ! |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONCV File |ONCV]]</TD><TD ALIGN=CENTER>VCNO</TD><TD>Oni Character Variant</TD><TD>zero byte file, <FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Character File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONFA File |ONFA]]</TD><TD ALIGN=CENTER>AFNO</TD><TD>Imported Flag Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | ![[FLAG]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONGS File |ONGS]]</TD><TD ALIGN=CENTER>SGNO</TD><TD>Oni Game Settings</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |Flag |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONIA File |ONIA]]</TD><TD ALIGN=CENTER>AINO</TD><TD>Oni Character Impact Array</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Character File</TD></TR>
| | ! |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONLD File |ONLD]]</TD><TD ALIGN=CENTER>DLNO</TD><TD>Oni Game Level Descriptor</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONLV File |ONLV]]</TD><TD ALIGN=CENTER>VLNO</TD><TD>Oni Game Level</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | ![[FURN]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONMA File |ONMA]]</TD><TD ALIGN=CENTER>AMNO</TD><TD>Imported Marker Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |Furniture |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONOA File |ONOA]]</TD><TD ALIGN=CENTER>AONO</TD><TD>Object Gunk Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | ! |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONSA File |ONSA]]</TD><TD ALIGN=CENTER>ASNO</TD><TD>Imported Spawn Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |} |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONSK File |ONSK]]</TD><TD ALIGN=CENTER>KSNO</TD><TD>Oni Sky Class</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |style="vertical-align:top"| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONTA File |ONTA]]</TD><TD ALIGN=CENTER>ATNO</TD><TD>Trigger Array</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Level File</TD></TR>
| | {| class="wikitable" width=100% |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONVL File |ONVL]]</TD><TD ALIGN=CENTER>LVNO</TD><TD>Oni Variant List</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |-style="background:#e9e9e9" |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONWC File |ONWC]]</TD><TD ALIGN=CENTER>CWNO</TD><TD>Oni Weapon Class</TD><TD>zero byte file</TD><TD ALIGN=CENTER>Level File</TD></TR>
| | !style="width:43px;"|Tag |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OPge File |OPge]]</TD><TD ALIGN=CENTER>egPO</TD><TD>Objective Page</TD><TD> </TD><TD ALIGN=CENTER>Message File</TD></TR>
| | !Description |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OSBD File |OSBD]]</TD><TD ALIGN=CENTER>DBSO</TD><TD>Oni Sound Binary Data</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | !style="width:30px;"|OK? |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OTIT File |OTIT]]</TD><TD ALIGN=CENTER>TITO</TD><TD>Oct Tree Interior Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OTLF File |OTLF]]</TD><TD ALIGN=CENTER>FLTO</TD><TD>Oct Tree Leaf Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | ![[MELE]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[PLEA File |PLEA]]</TD><TD ALIGN=CENTER>AELP</TD><TD>Plane Equation Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |Melee profile |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[PNTA File |PNTA]]</TD><TD ALIGN=CENTER>ATNP</TD><TD>3D Point Array</TD><TD> </TD><TD> </TD></TR>
| | ! |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[PSpc File |PSpc]]</TD><TD ALIGN=CENTER>cpSP</TD><TD>Part Specification</TD><TD> </TD><TD ALIGN=CENTER>Message File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[PSpL File |PSpL]]</TD><TD ALIGN=CENTER>LpSP</TD><TD>Part Specification List</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | ![[NEUT]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[PSUI File |PSUI]]</TD><TD ALIGN=CENTER>IUSP</TD><TD>Part Specifications UI</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |Neutral behavior |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[QTNA File |QTNA]]</TD><TD ALIGN=CENTER>ANTQ</TD><TD>Quad Tree Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | ! |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>QUDA*</TD><TD ALIGN=CENTER>ADUQ</TD><TD>Quad Array</TD><TD> </TD><TD> </TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[SNDD File |SNDD]]</TD><TD ALIGN=CENTER>DDNS</TD><TD>Sound Data</TD><TD> </TD><TD> </TD></TR>
| | ![[PART]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[StNA File |StNA]]</TD><TD ALIGN=CENTER>ANtS</TD><TD>String Array</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |Particle |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[SUBT File |SUBT]]</TD><TD ALIGN=CENTER>TBUS</TD><TD>Subtitle Array</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | ! |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TMFA*</TD><TD ALIGN=CENTER>AFMT</TD><TD>Float Array</TD><TD> </TD><TD> </TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TMRA*</TD><TD ALIGN=CENTER>ARMT</TD><TD>Template Reference Array</TD><TD> </TD><TD> </TD></TR>
| | ![[PATR]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRAC File |TRAC]]</TD><TD ALIGN=CENTER>CART</TD><TD>Animation Collection</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| | |Patrol path |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRAM File |TRAM]]</TD><TD ALIGN=CENTER>MART</TD><TD>Totoro Animation Sequence</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| | ! |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRAS File |TRAS]]</TD><TD ALIGN=CENTER>SART</TD><TD>Totoro Aiming Screen</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRBS File |TRBS]]</TD><TD ALIGN=CENTER>SBRT</TD><TD>Totoro Body Set</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| | ![[PWRU]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRCM File |TRCM]]</TD><TD ALIGN=CENTER>MCRT</TD><TD>Totoro Quaternion Body</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| | |Powerup |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TRFT*</TD><TD ALIGN=CENTER>TFRT</TD><TD>Totoro Facing Table</TD><TD> </TD><TD> </TD></TR>
| | ! |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRGA File |TRGA]]</TD><TD ALIGN=CENTER>AGRT</TD><TD>Totoro Quaternion Body Geometry Array</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| | |} |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRGE File |TRGE]]</TD><TD ALIGN=CENTER>EGRT</TD><TD>Trigger Emitter</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |style="vertical-align:top"| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRIA File |TRIA]]</TD><TD ALIGN=CENTER>AIRT</TD><TD>Totoro Quaternion Body Index Array</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| | {| class="wikitable" width=100% |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRIG File |TRIG]]</TD><TD ALIGN=CENTER>GIRT</TD><TD>Trigger</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |-style="background:#e9e9e9" |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRMA File |TRMA]]</TD><TD ALIGN=CENTER>AMRT</TD><TD>Texture Map Array</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| | !style="width:43px;"|Tag |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRSC File |TRSC]]</TD><TD ALIGN=CENTER>CSRT</TD><TD>Screen (Aiming) Collection</TD><TD>half zero byte file</TD><TD ALIGN=CENTER>Character File</TD></TR>
| | !Description |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRTA File |TRTA]]</TD><TD ALIGN=CENTER>ATRT</TD><TD>Totoro Quaternion Body Translation Array</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| | !style="width:30px;"|OK? |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TSFF File |TSFF]]</TD><TD ALIGN=CENTER>FFST</TD><TD>Font Family</TD><TD>zero byte file</TD><TD ALIGN=CENTER>Message File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TSFL File |TSFL]]</TD><TD ALIGN=CENTER>LFST</TD><TD>Font Language</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | ![[SNDG]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TSFT File |TSFT]]</TD><TD ALIGN=CENTER>TFST</TD><TD>Font</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |Sound Group |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TSGA File |TSGA]]</TD><TD ALIGN=CENTER>AGST</TD><TD>Glyph Array</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | ! |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TStr File |TStr]]</TD><TD ALIGN=CENTER>rtST</TD><TD>String</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TURR File |TURR]]</TD><TD ALIGN=CENTER>RRUT</TD><TD>Turret</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | ![[TRGV]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TXAN File |TXAN]]</TD><TD ALIGN=CENTER>NAXT</TD><TD>Texture Map Animation</TD><TD> </TD><TD> </TD></TR>
| | |Trigger Volume |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TXCA File |TXCA]]</TD><TD ALIGN=CENTER>ACXT</TD><TD>Texture Coordinate Array</TD><TD> </TD><TD> </TD></TR>
| | ! |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TXMA File |TXMA]]</TD><TD ALIGN=CENTER>AMXT</TD><TD>Texture Map Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TXMB File |TXMB]]</TD><TD ALIGN=CENTER>BMXT</TD><TD>Texture Map Big</TD><TD> </TD><TD> </TD></TR>
| | ![[OBD:BINA/OBJC/TRIG|TRIG]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TXMP File |TXMP]]</TD><TD ALIGN=CENTER>PMXT</TD><TD>Texture Map</TD><TD> </TD><TD> </TD></TR>
| | |Trigger |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TXPC*</TD><TD ALIGN=CENTER>CPXT</TD><TD>Texture Procedure Data</TD><TD> </TD><TD> </TD></TR>
| | ! |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TxtC File |TxtC]]</TD><TD ALIGN=CENTER>CtxT</TD><TD>Text Console</TD><TD> </TD><TD ALIGN=CENTER>Message File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>UUEA*</TD><TD ALIGN=CENTER>AEUU</TD><TD>Error Binding Array</TD><TD> </TD><TD> </TD></TR>
| | ![[OBD:BINA/OBJC/TURR|TURR]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>UVDL*</TD><TD ALIGN=CENTER>LDVU</TD><TD>UV Data List</TD><TD> </TD><TD> </TD></TR>
| | |Turret |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[VCRA File |VCRA]]</TD><TD ALIGN=CENTER>ARCV</TD><TD>3D Vector Array</TD><TD> </TD><TD> </TD></TR>
| | ! |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[WMCL File |WMCL]]</TD><TD ALIGN=CENTER>LCMW</TD><TD>WM Cursor List</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[WMDD File |WMDD]]</TD><TD ALIGN=CENTER>DDMW</TD><TD>WM Dialog Data</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | ![[WEAP]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[WMM_ File |WMM_]]</TD><TD ALIGN=CENTER>_MMW</TD><TD>WM Menu</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |Weapon |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[WMMB File |WMMB]]</TD><TD ALIGN=CENTER>BMMW</TD><TD>WM Menu Bar</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | ! |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[WPge File |WPge]]</TD><TD ALIGN=CENTER>egPW</TD><TD>Weapon Page</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |} |
| </TABLE>
| | |} |
| | |
| | ==Unused tags== |
| | Unused types still exist in the game data, and are typically looked up by the engine, but are not used. |
| | {| style="white-space:nowrap" width=100% |
| | | |
| | {| class="wikitable" width=100% |
| | |-style="background:#e9e9e9" |
| | !style="width:43px;"|Tag |
| | !Description |
| | !style="width:30px;"|OK? |
| | |- |
| | ![[AGDB]] |
| | |Gunk Quad Debug Array |
| | !^_^ |
| | |- |
| | ![[AITR]] |
| | |AI Script Trigger Array |
| | ! |
| | |- |
| | ![[AKDA]] |
| | |Door Frame Array |
| | ! |
| | |- |
| | ![[OBDC]] |
| | |Door Class Array |
| | ! |
| | |} |
| | |style="vertical-align:top"| |
| | {| class="wikitable" width=100% |
| | |-style="background:#e9e9e9" |
| | !style="width:43px;"|Tag |
| | !Description |
| | !style="width:30px;"|OK? |
| | |- |
| | ![[ONFA]] |
| | |Imported Flag Node Array |
| | ! |
| | |- |
| | ![[ONMA]] |
| | |Imported Marker Node Array |
| | ! |
| | |- |
| | ![[ONSA]] |
| | |Imported Spawn Array |
| | ! |
| | |} |
| | |style="vertical-align:top"| |
| | {| class="wikitable" width=100% |
| | |-style="background:#e9e9e9" |
| | !style="width:43px;"|Tag |
| | !Description |
| | !style="width:30px;"|OK? |
| | |- |
| | ![[ONTA]] |
| | |Trigger Array |
| | ! |
| | |- |
| | ![[StNA]] |
| | |String Array |
| | !^_^ |
| | |- |
| | ![[TStr]] |
| | |String |
| | !^_^ |
| | |} |
| | |} |
| | |
| | ==Defunct tags== |
| | Defunct types still have templates registered for them in the engine, but the data does not exist any longer. We have not bothered to document the data using their templates, except for "OBLS", which was of interest because it was linked to "TURR" and because we have an editing window for it from the [[level0_Tools]] resources. |
| | {| style="white-space:nowrap" width=100% |
| | | |
| | {| class="wikitable" width=100% |
| | |-style="background:#e9e9e9" |
| | !style="width:43px;"|Tag |
| | !Description |
| | !style="width:30px;"|OK? |
| | |- |
| | !3CLA |
| | |RGB Color Array |
| | ! -- |
| | |- |
| | !AGQM |
| | |Gunk Quad Material |
| | ! -- |
| | |- |
| | !AIWA |
| | |AI Imported Waypoint Array |
| | ! -- |
| | |- |
| | !EDIA |
| | |Edge Index Array |
| | ! -- |
| | |- |
| | !FXLR |
| | |FX Laser Effect |
| | ! -- |
| | |- |
| | !GMAN |
| | |Geometry Animation |
| | ! -- |
| | |} |
| | |style="vertical-align:top"| |
| | {| class="wikitable" width=100% |
| | |-style="background:#e9e9e9" |
| | !style="width:43px;"|Tag |
| | !Description |
| | !style="width:30px;"|OK? |
| | |- |
| | !M3TA |
| | |Triangle Array |
| | ! -- |
| | |- |
| | !NMSA |
| | |Network Spawn Point Array |
| | ! -- |
| | |- |
| | ![[OBLS]] |
| | |Object LS Data |
| | !^_^ |
| | |- |
| | !QUDA |
| | |Quad Array |
| | ! -- |
| | |- |
| | !TMFA |
| | |Float Array |
| | ! -- |
| | |} |
| | |style="vertical-align:top"| |
| | {| class="wikitable" width=100% |
| | |-style="background:#e9e9e9" |
| | !style="width:43px;"|Tag |
| | !Description |
| | !style="width:30px;"|OK? |
| | |- |
| | !TMRA |
| | |Template Reference Array |
| | ! -- |
| | |- |
| | !TRFT |
| | |Totoro Facing Table |
| | ! -- |
| | |- |
| | !TXPC |
| | |Texture Procedure Data |
| | ! -- |
| | |- |
| | !UUEA |
| | |Error Binding Array |
| | ! -- |
| | |- |
| | !UVDL |
| | |UV Data List |
| | ! -- |
| | |} |
| | |} |
| | |
| | {{OBD}} |