OBD:File types/Level: Difference between revisions

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(added hierarchy for regular (non-BINA) types)
(added hierarchies (where there are any) for BINA types)
 
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This section shows the level-related resources as a hierarchy stemming from ONLV. The tree does show some file types that are technically [[OBD:File types/Character|Character]] or [[OBD:File types/General|General]] files, not Level files; see the {{SectionLink||List}} for a stricter list of types classified as Level.
This section shows the level-related resources as a hierarchy stemming from ONLV. The tree does show some file types that are technically [[OBD:File types/Character|Character]] or [[OBD:File types/General|General]] files, not Level files; see the {{SectionLink||List}} for a stricter list of types classified as Level.


===ONLV===
{{Tree list}}
{{Tree list}}
*[[OBD:ONLV|ONLV]] Oni Game Level
*[[OBD:ONLV|ONLV]] Oni Game Level
Line 62: Line 63:
{{Tree list/end}}
{{Tree list/end}}


===BINA collections===
{{Tree list}}
*[[OBD:BINA/ONIE|BINA/ONIE]] Impact Effects
**[[OBD:Impt|Impt]] Impact Tree (name link)
**[[OBD:Mtrl|Mtrl]] Material (name link)
**[[OBD:BINA/PAR3|BINA/PAR3]] Particle Class
**OSBD Sound Binary Data (name link)
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/PAR3|BINA/PAR3]] Particle Class
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/TMBD|BINA/TMBD]] Texture Material Binary Data
**[[OBD:Mtrl|Mtrl]] Material (name link)
**TXMP Texture Map (name link)
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/CHAR|BINA/OBJC/CHAR]] Character
**ONCC Character Class (name link)
**ONWC Weapon Class (name link)
**[[OBD:BINA/OBJC/PATR|BINA/OBJC/PATR]] Patrol Path (ID link)
**[[OBD:BINA/OBJC/CMBT|BINA/OBJC/CMBT]] Combat Profile (ID link)
**[[OBD:BINA/OBJC/MELE|BINA/OBJC/MELE]] Melee Profile (ID link)
**[[OBD:BINA/OBJC/NEUT|BINA/OBJC/NEUT]] Neutral Behavior (ID link)
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/CMBT|BINA/OBJC/CMBT]] Combat Profile
**[[OBD:BINA/OBJC/CHAR|BINA/OBJC/CHAR]] Character (ID link)
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/CONS|BINA/OBJC/CONS]] Console
**[[OBD:CONS|CONS]] Console Class (name link)
**TXMP Texture Map
**TXMP Texture Map
**TXMP Texture Map
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/DOOR|BINA/OBJC/DOOR]] Door
**[[OBD:DOOR|DOOR]] Door Class (name link)
**TXMP Texture Map
**TXMP Texture Map
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/FLAG|BINA/OBJC/FLAG]] Flag
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/FURN|BINA/OBJC/FURN]] Furniture
**[[OBD:OFGA|OFGA]] Furniture Geometry Array
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/MELE|BINA/OBJC/MELE]] Melee Profile
**ONCC Character Class (name link)
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/NEUT|NEUT]] Neutral Behavior
**OSBD Sound Binary Data (name link)
**OSBD Sound Binary Data (name link)
**OSBD Sound Binary Data (name link)
**ONWC Weapon Class (name link)
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/PART|PART]] Particle
**[[OBD:BINA/PAR3|BINA/PAR3]] Particle Class
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/PATR|PATR]] Patrol Path
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/PWRU|PWRU]] Powerup
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/SNDG|SNDG]] Sound Group
**OSBD Sound Binary Data (name link)
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/TRGV|TRGV]] Trigger Volume
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/TRIG|TRIG]] Trigger
**[[OBD:TRIG|TRIG]] Trigger Class (name link)
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/TURR|TURR]] Turret
**[[OBD:TURR|TURR]] Turret Class (name link)
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/WEAP|WEAP]] Weapon
**[[OBD:ONWC|ONWC]] Weapon Class (name link)
{{Tree list/end}}


===Development and misc. types===
{{Tree list}}
{{Tree list}}
*[[OBD:CONS|CONS]] Console Class (development use only)
*[[OBD:CONS|CONS]] Console Class (development use only)
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|-
|-
|[[OBD:BINA/PAR3|PAR3]]
|[[OBD:BINA/PAR3|PAR3]]
|3D Particle Class
|Particle Class
| -
| -
|-
|-

Latest revision as of 19:31, 9 December 2023

This is an overview of Oni's "level files", which mostly consist of the sub-hierarchy of an Oni Game Level and various BINA and OBJC collections.

Hierarchy

This section shows the level-related resources as a hierarchy stemming from ONLV. The tree does show some file types that are technically Character or General files, not Level files; see the § List for a stricter list of types classified as Level.

ONLV

  • ONLV Oni Game Level
    • AKEV Akira Environment
      • PNTA 3D Point Array
      • PLEA Plane Equation Array
      • TXCA Texture Coordinate Array
      • AGQG Gunk Quad General Array
      • AGQR Gunk Quad Render Array
      • AGQC Gunk Quad Collision Array
      • AGQC Gunk Quad Collision Array
      • AGDB Gunk Quad Debug Array (unused)
      • TXMA Texture Map Array
      • AKVA BNV Node Array
      • AKBA Side Array
      • IDXA Index Array
      • AKBP BSP Node Array
      • ABNA BSP Tree Node Array
      • AKOT Oct Tree
        • OTIT Oct Tree Interior Node Array
        • OTLF Oct Tree Leaf Node Array
        • QTNA Quad Tree Node Array
        • IDXA Index Array
      • AKAA Adjacency Array
      • AKDA Door Frame Array (unused)
    • OBOA Object Array
      • M3GA Geometry Array
        • M3GM Geometry
          • PNTA 3D Point Array
          • VCRA 3D Vector Array
          • TXCA Texture Coordinate Array
          • IDXA Index Array
          • TXMP Texture Map
      • OBAN Object Animation
      • ENVP Env Particle Array
    • ONMA Marker Node Array (unused)
    • ONFA Flag Node Array (unused)
    • ONTA Trigger Array (unused)
    • ONSK Sky Class
      • TXMP Texture Map
    • AISA AI Character Setup Array
    • AITR AI Script Trigger Array (unused)
    • ONSA Spawn Array (unused)
    • OBDC Door Class Array (unused)
      • M3GM Geometry
        • PNTA 3D Point Array
        • VCRA 3D Vector Array
        • TXCA Texture Coordinate Array
        • TXMP Texture Map
    • ONOA Object Gunk Array
      • IDXA Index Array
    • ENVP Env Particle Array
    • CRSA Corpse Array
      • ONCC Character Class

BINA collections

  • BINA/ONIE Impact Effects
    • Impt Impact Tree (name link)
    • Mtrl Material (name link)
    • BINA/PAR3 Particle Class
    • OSBD Sound Binary Data (name link)



  • BINA/TMBD Texture Material Binary Data
    • Mtrl Material (name link)
    • TXMP Texture Map (name link)




  • BINA/OBJC/CONS Console
    • CONS Console Class (name link)
    • TXMP Texture Map
    • TXMP Texture Map
    • TXMP Texture Map






  • NEUT Neutral Behavior
    • OSBD Sound Binary Data (name link)
    • OSBD Sound Binary Data (name link)
    • OSBD Sound Binary Data (name link)
    • ONWC Weapon Class (name link)





  • SNDG Sound Group
    • OSBD Sound Binary Data (name link)



  • TRIG Trigger
    • TRIG Trigger Class (name link)


  • TURR Turret
    • TURR Turret Class (name link)


  • WEAP Weapon
    • ONWC Weapon Class (name link)

Development and misc. types

  • CONS Console Class (development use only)
    • OFGA Furniture Geometry Array
    • M3GM Geometry


  • DOOR Door Class (development use only)
    • OFGA Furniture Geometry Array
    • OFGA Furniture Geometry Array
    • OBAN Object Animation
    • OSBD Sound Binary Data
    • OSBD Sound Binary Data


  • TRIG Trigger Class (development use only)
    • M3GM Geometry
    • TRGE Trigger Emitter
    • OBAN Object Animation
    • OSBD Sound Binary Data
    • OSBD Sound Binary Data


  • TURR Turret Class (development use only)
    • M3GM Geometry
    • OBLS Light Sources
    • M3GM Geometry
    • M3GM Geometry


FILM Film

ONLD Level Descriptor

List

A stricter list of only what we have grouped under the Level family of file types.

BINA
Type Description Notes
ONIE Impact Effects -
PAR3 Particle Class -
TMBD Texture Materials Binary Data -
BINA/OBJC
Type Description Notes
CHAR Character -
CMBT Combat Profile -
CONS Console -
DOOR Door -
FLAG Flag -
FURN Furniture -
MELE Melee Profile -
NEUT Neutral Behavior -
PART Particle -
PATR Patrol Path -
PWRU Powerup -
SNDG Sound Group -
TRGV Trigger Volume -
TRIG Trigger -
TURR Turret -
WEAP Weapon -
Regular
Type Description Notes
ABNA BSP Tree Node Array -
AGDB Gunk Quad Debug Array Unused
AGQC Gunk Quad Collision Array -
AGQG Gunk Quad General Array -
AGQR Gunk Quad Render Array -
AISA AI Character Setup Array -
AITR AI Script Trigger Array Unused
AKAA Adjacency Array -
AKBA Side Array -
AKBP BSP Node Array -
AKDA Door Frame Array Unused
AKEV Akira Environment -
AKOT Oct Tree -
AKVA BNV Node Array -
CONS Console Class Dev use only
CRSA Corpse Array -
DOOR Door Class Dev use only
ENVP Env Particle Array -
FILM Film -
 
Type Description Notes
OBDC Door Class Array Unused
OBOA Starting Object Array -
OFGA Furniture Geometry Array -
ONFA Imported Flag Node Array Unused
ONLD Level Descriptor -
ONLV Oni Game Level -
ONMA Imported Marker Node Array Unused
ONOA Object Gunk Array -
ONSA Imported Spawn Array Unused
ONSK Oni Sky Class -
ONTA Trigger Array Unused
OTIT Oct Tree Interior Node Array -
OTLF Oct Tree Leaf Node Array -
PLEA Plane Equation Array -
QTNA Quad Tree Node Array -
TRGE Trigger Emitter -
TRIG Trigger Class Dev use only
TURR Turret Class Dev use only
TXMA Texture Map Array -