OBD:OSBD/OSGr

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< OBD:OSBD
Revision as of 00:58, 7 June 2007 by Geyser (talk | contribs) (oops)
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Minimal data, just to get the page started.

osb_r_gr.gif

Offset Type Raw Hex Value Description
0x00 4cc 72 47 53 4F OSGr Oni Sound Group
0x04 int32 B4 00 00 00 180 180 bytes; size of the part that follows
0x08 bool32 06 00 00 00 4 + 2 bitset (see below)
0x0C float 00 00 80 3F 1.000000 playback volume
0x10 float 00 00 80 3F 1.000000 playback speed AKA pitch
0x14 bool16 00 00 0 unknown
0x16 bool16 00 00 0 prevent repeats (0/1)
0x18 unknown 01 00 00 00 1 unknown
0x1C int32 03 00 00 00 3 array size
First element detailed below.
0x00 int32 0A 00 00 00 10 weight
0x04 float 00 00 80 3F 1.000000 minumum volume
0x08 float 00 00 80 3F 1.000000 maximum volume
0x0C float 33 33 33 3F 0.700000 minimum pitch
0x10 float 33 33 33 3F 0.700000 maximum pitch
0x14 char[32] ac5lp1.aif permutation sound name (reference to f.e. 09376-ac5lp1.aif.SNDD of level 3)
Fury vocalizations
Those are sped up by 1.14 in Oni, which explains why they sound weird when exported.
Bitset at 0x08
bit 4 is always set
bit 1 - dunno, set for... (fill in)
bit 2 - enables the fields at 0x14 and 0x16 (apparently; maybe it's a bool32)
if bit 2 is off, then the 0x18 field goes to 0x14 etc: everything shifted backwards by 4 bytes