OBD:OSBD/OSGr

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< OBD:OSBD
Revision as of 00:52, 9 June 2007 by Geyser (talk | contribs) (version (thanks to Neo))
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Minimal data, just to get the page started.

osb_r_gr.gif

Offset Type Raw Hex Value Description
0x00 4cc 72 47 53 4F OSGr Oni Sound Group
0x04 int32 B4 00 00 00 180 180 bytes; size of the part that follows
0x08 bool32 06 00 00 00 6 version (see below)
0x0C float 00 00 80 3F 1.000000 playback volume (present for version 2 and above, default is 1)
0x10 float 00 00 80 3F 1.000000 playback speed AKA pitch (present for version 3 and above, default is 1)
0x14 int16 00 00 0 unknown flag (present for version 6 and above, default is 0)
0x16 int16 00 00 0 prevent repeats (present for version 6 and above, default is 0)
0x18 unknown 01 00 00 00 1 unknown
0x1C int32 03 00 00 00 3 array size
First element detailed below.
0x00 int32 0A 00 00 00 10 weight
0x04 float 00 00 80 3F 1.000000 minumum volume
0x08 float 00 00 80 3F 1.000000 maximum volume
0x0C float 33 33 33 3F 0.700000 minimum pitch
0x10 float 33 33 33 3F 0.700000 maximum pitch
0x14 char[32] ac5lp1.aif permutation sound name (reference to f.e. 09376-ac5lp1.aif.SNDD of level 3)
Fury vocalizations
Those are sped up by 1.14 in Oni, which explains why they sound weird when exported.
Version
Just as for other OSBD, there have been several version of the binary format.
Over time, some fields that used to be hardcoded became customizeable on a group-per-group basis.
Thus, later versions include some extra fields as compared to earlier ones.
The above example belongs to the latest OSGr version encountered in Oni: 6.
Lower versions lack certain fields, and the following content is simply shifted backwards.