Pre-beta content: Difference between revisions

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|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic26.htm http://geyser.oni2.net/genesis/screenshots/_oni_26.jpg]
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic26.htm http://geyser.oni2.net/genesis/screenshots/_oni_26.jpg]
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic42.htm http://geyser.oni2.net/genesis/screenshots/_oni_42.jpg]
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic42.htm http://geyser.oni2.net/genesis/screenshots/_oni_42.jpg]
|-
|http://geyser.oni2.net/genesis/screenshots/manplant/ot2_manplant1.jpg
|http://geyser.oni2.net/genesis/screenshots/manplant/ot2_manplant2.jpg
|}
|}
Note the door from the foyer (last pic) : there was a corridor running through the middle of the building.




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{|
{|
|+Room candidates that didn't make it (not sure about number 2 though)
|+Inner flyway and back of the building
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic18.htm http://geyser.oni2.net/genesis/screenshots/_oni_18.jpg]
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic18.htm http://geyser.oni2.net/genesis/screenshots/_oni_18.jpg]
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic38.htm http://geyser.oni2.net/genesis/screenshots/_oni_38.jpg]
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic38.htm http://geyser.oni2.net/genesis/screenshots/_oni_38.jpg]
|-
|http://geyser.oni2.net/genesis/screenshots/manplant/ot2_manplant2.jpg
|http://geyser.oni2.net/genesis/screenshots/manplant/ot2_manplantX.jpg
|}
|}
On second thought, number 2 is tricky. Could be part of an early TCTF HQ level.
Since there was a passage running through the middle of the building (see foyer, pic 3), the right of the inner flyway may have looked like pic 1 at that point.
<br>The corridor that runs under the flyway in pic 1 is rather wide and two floors tall. Where does it end?
<br>At the gallery where the alarm console is now (pic 4). With stairs leading to the ''upper half'' of that gallery.




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{|
{|
|+The lobby
|+The "atrium" rendered from an editor
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic16.htm http://geyser.oni2.net/genesis/screenshots/_oni_16.jpg]
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic24.htm http://geyser.oni2.net/genesis/screenshots/_oni_24.jpg]
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic24.htm http://geyser.oni2.net/genesis/screenshots/_oni_24.jpg]
|-
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic46.htm http://geyser.oni2.net/genesis/screenshots/_oni_46.jpg]
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic46.htm http://geyser.oni2.net/genesis/screenshots/_oni_46.jpg]
|}
Another pic [[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic16.htm here]. The elevator was ''between'' the two sets of ramps. Solid floors had a tiling pattern, and ramps were transparent.
{|
|+Same place, other version, ingame quality
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic03.htm http://geyser.oni2.net/genesis/screenshots/_oni_03.jpg]
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic03.htm http://geyser.oni2.net/genesis/screenshots/_oni_03.jpg]
|[http://geyser.oni2.net/genesis/screenshots/tctf/lg_thumb4.jpg http://geyser.oni2.net/genesis/screenshots/tctf/_lg_thumb4.jpg]
|}
|}
The elevator was initially ''between'' the two sets of ramps. In the first pictures (rendered from an editor), solid floors have a lively pattern, and ramps are transparent. In the last picture (looks like ingame quality), the ramps have really nice railings (I wish they'd kept them) and the lighting is nice, too.
The ramps had really nice railings (I wish they'd kept them), overall the room was much lighter (there's a light wall on the far side).
The "V" structures at the ceiling are gone now, and the layout of the rooms on either side is different, too.
Same "V" structures at the ceiling as above : they're gone now. The layout of the rooms on either side is different, too.




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New wall textures. Looks like the scanner's textures are actually higher-res than what we have now.
New wall textures. Looks like the scanner's textures are actually higher-res than what we have now.
----
===Syndicate Mountain Compound===
Old versus new :
{|
|+"This is the heart of the Sturmanderung Megacomputer"
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic14.htm http://geyser.oni2.net/genesis/screenshots/_oni_14.jpg]
|[http://geyser.oni2.net/genesis/screenshots/compound/compound_new1.jpg http://geyser.oni2.net/genesis/screenshots/compound/_compound_new1.jpg]
|-
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic45.htm http://geyser.oni2.net/genesis/screenshots/_oni_45.jpg]
|[http://geyser.oni2.net/genesis/screenshots/compound/compound_new2.jpg http://geyser.oni2.net/genesis/screenshots/compound/_compound_new2.jpg]
|-
|http://geyser.oni2.net/genesis/screenshots/compound/ot2_compound1.jpg
|[http://geyser.oni2.net/genesis/screenshots/compound/compound_new3.jpg http://geyser.oni2.net/genesis/screenshots/compound/_compound_new3.jpg]
|-
|http://geyser.oni2.net/genesis/screenshots/compound/ot2_compound2.jpg
|[http://geyser.oni2.net/genesis/screenshots/compound/compound_new4.jpg http://geyser.oni2.net/genesis/screenshots/compound/_compound_new4.jpg]
|}
The basic layout of the room is the same, but :
*it was much more crowded with "computers"
*there were catwalks (and rooms) missing
*the existing catwalks were aligned differently
*the lowest level is close to final on picture 4; on picture 2, it's clearly lacking a lot of connections




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{|
{|
|+Deathmatch arenas
|+Arena of Pain?
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic23.htm http://geyser.oni2.net/genesis/screenshots/_oni_23.jpg]
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic23.htm http://geyser.oni2.net/genesis/screenshots/_oni_23.jpg]
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic31.htm http://geyser.oni2.net/genesis/screenshots/_oni_31.jpg]
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic31.htm http://geyser.oni2.net/genesis/screenshots/_oni_31.jpg]
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|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic41.htm http://geyser.oni2.net/genesis/screenshots/_oni_41.jpg]
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic41.htm http://geyser.oni2.net/genesis/screenshots/_oni_41.jpg]
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic09.htm http://geyser.oni2.net/genesis/screenshots/_oni_09.jpg]
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic09.htm http://geyser.oni2.net/genesis/screenshots/_oni_09.jpg]
|-
|http://geyser.oni2.net/genesis/screenshots/arena/ot2_arena2.jpg
|http://geyser.oni2.net/genesis/screenshots/arena/ot2_arena3.jpg
|}
|}
All but the last one seem to be the same arena.
Although the last 3 shots look different, it's the same layout.




{|
{|
|+The heart of the anecdotical [[BGI]] corporation?
|+The heart of the anecdotical [[BGI]] corporation?
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic14.htm http://geyser.oni2.net/genesis/screenshots/_oni_14.jpg]
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic45.htm http://geyser.oni2.net/genesis/screenshots/_oni_45.jpg]
|}
{|
|+Some cool architecture, maybe [[BGI]] too
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic08.htm http://geyser.oni2.net/genesis/screenshots/_oni_08.jpg]
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic08.htm http://geyser.oni2.net/genesis/screenshots/_oni_08.jpg]
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic07.htm http://geyser.oni2.net/genesis/screenshots/_oni_07.jpg]
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic07.htm http://geyser.oni2.net/genesis/screenshots/_oni_07.jpg]
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|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic11.htm http://geyser.oni2.net/genesis/screenshots/_oni_11.jpg]
|[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/oldpics/pic11.htm http://geyser.oni2.net/genesis/screenshots/_oni_11.jpg]
|}
|}
The first one looks like an unfinished office level. Isn't the second one a Marathon level?
The first one looks like an unfinished office level (more pictures in the trailer)<br>Isn't the second one a Marathon level?





Revision as of 17:09, 25 February 2006

Almost all available shots of
pre-beta content are here,
compared to final content
when applicable

Most pictures are half-sized
(click to enlarge)

Final levels

There are a few snapshots from the 1999 trailer worth adding... soon...

Syndicate Warehouse

There are 15 hidden doors there. When revealed, they turn this very linear level into a completely non-linear structure (more like a real warehouse).

4 extra doors can be seen on the left picture
_warehouse_old.jpg _warehouse_new.jpg

A whole lotta crates have been added, different door textures... and the forklift is higher now.



Manufacturing Plant (Musashi Manufacturing)

This one has changed quite a lot :

The room where the "engines of evil" are, and the foyer
_oni_26.jpg _oni_42.jpg
ot2_manplant1.jpg ot2_manplant2.jpg

Note the door from the foyer (last pic) : there was a corridor running through the middle of the building.


Halls and ramps are almost unrecognizable because of the brick walls and wooden floor
_oni_51.jpg _oni_52.jpg


Inner flyway and back of the building
_oni_18.jpg _oni_38.jpg
ot2_manplant2.jpg ot2_manplantX.jpg

Since there was a passage running through the middle of the building (see foyer, pic 3), the right of the inner flyway may have looked like pic 1 at that point.
The corridor that runs under the flyway in pic 1 is rather wide and two floors tall. Where does it end?
At the gallery where the alarm console is now (pic 4). With stairs leading to the upper half of that gallery.



Bio-Research Lab

This one has kept the same basic layout, but there were a few changes

General layout and view from the foyer
_oni_06.jpg _oni_36.jpg

The interior is only done in one half of the lab, and it's the other one (the one on the right).
Looks like the level was flipped horizontally at some point (and the surrounding buildings weren't there).
In the second picture, there are buildings in the distance, but the level is still not final :
pillars and foyer doors missing, extra ledges along the sides of the aisle...
Wonder what she's shooting at...


Foyer and SLD wing
_oni_50.jpg _oni_28.jpg
_oni_27.jpg _oni_49.jpg

The stairs in the foyer run the other way now. Like this \\ not like this //. So this is still the flipped version.
There were stools for the scientists... Apart from that that wing is pretty much final.
SLD-growing machines are more varied, though.


Machines in the acid room
_oni_44.jpg _machine_new.jpg

The final ones are much thinner, and the layout of the stairs and catwalks is different.



Vansam Regional Airport

The airport's entrance
_oni_25.jpg

This can be the "Arrivals" section (which is now completely empty).



TCTF Regional Headquarters

Parking lot
_oni_39.jpg _oni_19.jpg

A longer car. Different transition from the parking lot to the main building. A place for Konoko's bike. Different stuff outside the parking's gates.


Main entrance
_oni_40.jpg _oni_13.jpg

The room is more than 2 times wider now. There are windows on the right and catwalks running across the far side. The entrance door changed a lot, but the van didn't change much...


The "atrium" rendered from an editor
_oni_24.jpg _oni_46.jpg

Another pic [here. The elevator was between the two sets of ramps. Solid floors had a tiling pattern, and ramps were transparent.


Same place, other version, ingame quality
_oni_03.jpg _lg_thumb4.jpg

The ramps had really nice railings (I wish they'd kept them), overall the room was much lighter (there's a light wall on the far side). Same "V" structures at the ceiling as above : they're gone now. The layout of the rooms on either side is different, too.


Damocles
_oni_15.jpg _oni_43.jpg

The model didn't change at all, but now it's placed at the center (floor 2/3) of a really tall room rather than in that rather small one.
As for the terminals, there are primitives with similar looks, around Damocles and elsewhere.



Regional State Building

The foyer
_oni_01.jpg demon_fight.jpg

Slightly different textures, smaller windows. It also looks like there used to be doors between the two parts of the building on the ground floor. The only connections now are on the top floor and in the basement.



TCTF Science Prison

The scanner
_oni_17.jpg

New wall textures. Looks like the scanner's textures are actually higher-res than what we have now.



Syndicate Mountain Compound

Old versus new :

"This is the heart of the Sturmanderung Megacomputer"
_oni_14.jpg _compound_new1.jpg
_oni_45.jpg _compound_new2.jpg
ot2_compound1.jpg _compound_new3.jpg
ot2_compound2.jpg _compound_new4.jpg

The basic layout of the room is the same, but :

  • it was much more crowded with "computers"
  • there were catwalks (and rooms) missing
  • the existing catwalks were aligned differently
  • the lowest level is close to final on picture 4; on picture 2, it's clearly lacking a lot of connections



Pre-beta levels

Just for the hell of it, here are the possible names of those missing levels :

  • 05. The Airport Part Deux (deux is 2 in French)
  • 07. Obsolete
  • 16. BGI HQ
  • 30. The Arena of Pain
  • 31. Crossing Zone
  • 32. Pit
  • 33. Crossing Zone Too
  • 34. Capture
  • 35. Territories
  • 36. Test_Stuff
  • 55. AlexTestSite
  • 66. Experimental_II
  • 68. MARTY'S SOUND CORRIDOR
  • 71. FiringRange
  • 77. One Room
  • 88. One Room 2
  • 99. Test Barn II

The E3 1998 trailer takes place in a Syndicate Warehouse that has nothing to do with the final one.

Pictures (trailer snapshots) coming soon...


Something like a multi-level bunker
_oni_33.jpg _oni_34.jpg
_oni_04.jpg _oni_10.jpg

Judging from the architecture (lots of massive crosses covering a few floors) I think it's Crossing Zone and Crossing Zone Too.


Arena of Pain?
_oni_23.jpg _oni_31.jpg
_oni_32.jpg _oni_35.jpg
_oni_41.jpg _oni_09.jpg
ot2_arena2.jpg ot2_arena3.jpg

Although the last 3 shots look different, it's the same layout.


The heart of the anecdotical BGI corporation?
_oni_08.jpg _oni_07.jpg

Note the oddly twisted catwalk in both pictures (dynamic deformation? heat distorsion?).
Also note that this is not the same side of a same room : probably both sides of that room.


Completely random
_oni_37.jpg _oni_11.jpg

The first one looks like an unfinished office level (more pictures in the trailer)
Isn't the second one a Marathon level?


Even more random
_oni_20.jpg _oni_05.jpg

The first one doesn't look like anything in the final game. The last one, well, it could be anything.