User contributions for Loser
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28 February 2013
- 05:4605:46, 28 February 2013 diff hist +1,197 XML talk:ONLV No edit summary
1 November 2012
- 21:3621:36, 1 November 2012 diff hist −19,781 User:Loser Cleanup. Info presented on the page was useless anyway ^_^.
- 21:2321:23, 1 November 2012 diff hist −35,567 User talk:Loser Cleanup
- 21:0721:07, 1 November 2012 diff hist −646 Videos Removed links to some videos done by me. I would like to stay out of things, please.
13 June 2012
- 12:1612:16, 13 June 2012 diff hist −75 m XML:StNA Console_Punch is used by KONOKOconsole_punch. AnimType works fine for "chr_wait_animtype" function. Probably meant to be used for "pushbutton" type of consoles.
- 05:4805:48, 13 June 2012 diff hist −45 m XML:StNA Run_Accel confirmed to work with chr_wait_animstate.
4 June 2012
- 19:1419:14, 4 June 2012 diff hist +459 AI Let's misinform our dear readers once again ^_^
- 18:3618:36, 4 June 2012 diff hist +5,169 OBD talk:AKVA/0x24 Pathfinding grid tile types revisited
28 September 2011
- 18:0218:02, 28 September 2011 diff hist +4,524 AI →Combat behavior part 4 : "Everybody was kung fu fighting...": Added some stuff
- 16:2816:28, 28 September 2011 diff hist +54 N File:Melee zones.jpg For MELE purposes, roughly these zones are recognized.
- 15:2115:21, 28 September 2011 diff hist +300 Talk:AI Response for Iritscen
- 15:0815:08, 28 September 2011 diff hist +1,075 OBD:BINA/OBJC/MELE →Technique part: One mystery is solved, another one appears
- 05:3105:31, 28 September 2011 diff hist +33 m OBD:ONWC →0x0D8 to 0x157 - Primary firing mode: typos
- 05:2005:20, 28 September 2011 diff hist −154 OBD:ONWC →0x0D8 to 0x157 - Primary firing mode: Replacing old guesses with new ones ^_^.
- 04:3104:31, 28 September 2011 diff hist −7,291 OBD:BINA/OBJC/CHAR →Less basic setup - Inventory, team, jobs, alert/pursuit: Updating with fresh knowledge
25 September 2011
- 18:1118:11, 25 September 2011 diff hist +34 AI I hope it works ^_^
24 September 2011
- 21:5321:53, 24 September 2011 diff hist +9,363 AI Finished. For some reason I feel a bit...melancholic...
- 11:5411:54, 24 September 2011 diff hist +57 AI →Combat behavior part 3: "They see me shootin', they hatin'...": fixed
- 11:5111:51, 24 September 2011 diff hist +3 OBD:ONWC →0x060 to 0x0D7 - Weapon parameters: :)
- 11:3811:38, 24 September 2011 diff hist +5,698 AI Guns are finished, melee is the last to be done
- 05:5905:59, 24 September 2011 diff hist +4,234 AI →Combat behavior part 3: "They see me shootin', they hatin'...": Will finish it later
- 03:4603:46, 24 September 2011 diff hist +148 AI →Pathfinding and movement - "I think I will consult a map for a while..."
21 September 2011
- 21:2921:29, 21 September 2011 diff hist +3,187 AI →Combat behavior part 3: "They see me shootin', they hatin'..."
- 12:2912:29, 21 September 2011 diff hist +513 Talk:AI Answer for EdT
20 September 2011
- 20:2620:26, 20 September 2011 diff hist +5,660 AI No edit summary
- 19:2719:27, 20 September 2011 diff hist +140 N File:Projectile.png An example of a particle with AI dodge radius (blue sphere). Visible thanks to ai2_showspheres=1. Used in article Tricks behind Oni A.I.
- 19:2219:22, 20 September 2011 diff hist +130 N File:Firingspread.png Visual appearance of w1_tap's firingspread. Can be seen by ai2_showfiringspreads=1. Used in the article Tricks behind Oni A.I.
- 18:1518:15, 20 September 2011 diff hist +1,340 AI →Combat behavior part 2 : "Guns or not, my fists are hot.": The section is finished.
18 September 2011
- 21:3821:38, 18 September 2011 diff hist +10,294 AI Another section about combat behavior
- 11:5711:57, 18 September 2011 diff hist +126 N File:GoForGun.jpg Picture demonstrating A.I. character moving to a weapon in order to pick it up. Used in the article Tricks behind Oni A.I.
17 September 2011
- 23:2423:24, 17 September 2011 diff hist +13,578 AI Altered Alarm and added Combat part 1
- 12:5512:55, 17 September 2011 diff hist +129 N File:CombatRanges.png Combat ranges of a Muro character. Can be seen via BSL command ai2_showcombatranges=1. Used in article Tricks behind Oni A.I.
16 September 2011
- 22:2922:29, 16 September 2011 diff hist +244 m AI Filling in cross-links to sections
- 22:1622:16, 16 September 2011 diff hist +26,891 N AI Oops, massive wall of text
15 September 2011
- 19:0619:06, 15 September 2011 diff hist +104 N File:VisionFields.jpg Central and peripheral vision; visualized by ai2_showvision=1 Used in article Tricks behind Oni A.I.
- 18:5618:56, 15 September 2011 diff hist +97 N File:SoundSpheres.jpg Picture with sound spheres visible (ai2_showsounds=1). Used by article Tricks behind Oni A.I.
- 13:2313:23, 15 September 2011 diff hist +104 N File:Pathfinding grid.jpg Picture of Warehouse level with pathfinding grid visible; used in the article Tricks behind Oni A.I.
7 July 2011
- 10:4510:45, 7 July 2011 diff hist +839 User talk:Neo OniSplit version 0.9.52.0: XML export bug
13 July 2010
- 19:1219:12, 13 July 2010 diff hist +2,634 OBD talk:TRAM →XML area
11 July 2010
- 13:0013:00, 11 July 2010 diff hist +234 User talk:Neo No edit summary
29 December 2009
- 11:2311:23, 29 December 2009 diff hist +789 OBD:DOOR Everybody thanks Neo ^_^
- 10:5310:53, 29 December 2009 diff hist −17 m OBD:ONCC General AI options probably finished
14 September 2009
- 07:2107:21, 14 September 2009 diff hist +483 m User talk:Bobbysoon Advice about death animation
13 September 2009
- 20:2520:25, 13 September 2009 diff hist +108 User talk:Bobbysoon Updates .oni files zip with newer, IMO better version
- 19:5419:54, 13 September 2009 diff hist +835 User talk:Bobbysoon B00M !
6 September 2009
- 20:2920:29, 6 September 2009 diff hist +1,043 User talk:Bobbysoon suggesting basic animations for Iron Demon
4 September 2009
- 17:5517:55, 4 September 2009 diff hist +1,101 OBD:BINA/OBJC/MELE Filled in some info about modifiers
16 August 2009
- 07:3207:32, 16 August 2009 diff hist +1,133 OBD:BINA/PAR3 Some interesting thesis about physics
23 May 2009
- 13:1113:11, 23 May 2009 diff hist +2,075 Talk:Animation ideas response
21 May 2009
- 22:0022:00, 21 May 2009 diff hist +772 m OBD talk:BINA/PAR3 Trying to add some value ?
18 May 2009
- 18:1118:11, 18 May 2009 diff hist +734 XML:BINA/ONIE →examples
- 14:3014:30, 18 May 2009 diff hist −3,417 Review criticisms →Melee Combat: DELETED - Gumby spoke
- 13:3313:33, 18 May 2009 diff hist +3,378 Review criticisms →Melee Combat: response + bunch of my ideas
11 May 2009
- 19:4719:47, 11 May 2009 diff hist +114 User:Loser Just setting welcome text for maybe new member
17 March 2009
- 18:3418:34, 17 March 2009 diff hist +9 m User talk:Iritscen typo in code
- 18:2918:29, 17 March 2009 diff hist +1,632 User talk:Iritscen Thanks + reply
- 00:1200:12, 17 March 2009 diff hist +2,850 User talk:Iritscen Polite request to Iritscen as well as to anybody who is willing to try this idea out
30 December 2008
- 07:5807:58, 30 December 2008 diff hist +481 AE talk:Projectile awareness No edit summary
29 December 2008
- 13:5913:59, 29 December 2008 diff hist +84 m AE talk:Projectile awareness No edit summary
- 13:5513:55, 29 December 2008 diff hist +155 AE talk:Projectile awareness No edit summary
- 10:2610:26, 29 December 2008 diff hist +8,200 User:Loser If someone knows some game developers, pls tell them. Seriously.
23 December 2008
- 14:2114:21, 23 December 2008 diff hist −809 m User talk:Neo No edit summary
9 December 2008
- 21:4621:46, 9 December 2008 diff hist +4,197 Review criticisms I probably messed design, I apoligze
30 November 2008
- 06:4706:47, 30 November 2008 diff hist +11 m User talk:Neo typo
- 06:4506:45, 30 November 2008 diff hist +1,580 User talk:Neo questions for the oNe...
23 November 2008
- 16:4716:47, 23 November 2008 diff hist +1,155 AE talk:Combat system some minor edits+answer
- 13:4913:49, 23 November 2008 diff hist +4,761 AE:Combat system Article about throws
15 November 2008
- 20:5620:56, 15 November 2008 diff hist +2,980 User talk:Loser My opinion on this whole falen shooting thingie.
- 16:4216:42, 15 November 2008 diff hist +691 m User talk:Neo defence of my work ^_^
- 12:2512:25, 15 November 2008 diff hist +642 m Modding brainstorms idea about beakable glass
- 12:1212:12, 15 November 2008 diff hist +1,677 User talk:Loser A gift for Iritscen ^_^ I like you, mate.
13 November 2008
- 19:2819:28, 13 November 2008 diff hist +921 Modding brainstorms No edit summary
- 18:2618:26, 13 November 2008 diff hist +1,626 m Modding brainstorms No edit summary
27 September 2008
- 17:4817:48, 27 September 2008 diff hist −387 AE:Combat system uploaded new version of throws, another bug found&fixed
- 10:2610:26, 27 September 2008 diff hist −8,955 AE talk:Combat system for iritscen
21 September 2008
- 16:4916:49, 21 September 2008 diff hist +3,656 User talk:Loser answers for Iritscen
- 13:2213:22, 21 September 2008 diff hist −5 m User talk:Loser typo
- 13:2113:21, 21 September 2008 diff hist +587 User talk:Loser ... again
- 13:1113:11, 21 September 2008 diff hist +2,575 User talk:Loser ...
20 September 2008
- 14:2314:23, 20 September 2008 diff hist −1 m AE:Combat system typo
- 14:2114:21, 20 September 2008 diff hist +1,299 AE:Combat system Added notice for all + reorganized modules a bit
- 13:5913:59, 20 September 2008 diff hist +395 m AE talk:Combat system I apologize for doubleposting
- 13:5413:54, 20 September 2008 diff hist +257 AE talk:Combat system for Iritscen
- 04:2804:28, 20 September 2008 diff hist +474 AE talk:Combat system Answer for Iritscen. Thanks for nice idea.
18 September 2008
- 06:3006:30, 18 September 2008 diff hist +527 AE:Combat system For all who downloaded modified throws: Do it again, bug was found and fixed
16 September 2008
- 21:4321:43, 16 September 2008 diff hist +4,374 AE:Combat system For geyser: Throws are done. For everyone: D/L it, play it! ^_^
15 September 2008
- 16:1716:17, 15 September 2008 diff hist +5,295 AE:Projectile awareness added AI2 part of firinspred/projectile dodging. Asking Neo for help if he is interested.
13 September 2008
- 10:2310:23, 13 September 2008 diff hist +1,213 m User talk:Neo *my cheeks are red and hurt*
- 05:5705:57, 13 September 2008 diff hist +1,550 User talk:Neo For Gumby and Iritscen, sorry Neo ^_^'
12 September 2008
- 14:1214:12, 12 September 2008 diff hist +912 User talk:Neo Report on exe modifications for Neo
10 September 2008
- 05:2305:23, 10 September 2008 diff hist +1,022 User talk:Neo another request form me. Wanted to help with ONIE in exchange, but failed to catch its structure, what is first and what is next. I apologize.
9 September 2008
- 19:3919:39, 9 September 2008 diff hist +66 m OBD talk:TRAM just finished that joke about me ^_^
- 19:3619:36, 9 September 2008 diff hist +6,076 AE talk:Combat system For geyser
8 September 2008
- 10:3110:31, 8 September 2008 diff hist +192 User talk:ONIrules For ONIrules
7 September 2008
- 07:3307:33, 7 September 2008 diff hist +2,831 N AE:Combat system "official" AE combat system page, please be aware of fact that old combat system (domino effect, crashy comguy throw) DIED. This is what should be included in next release of AE
- 06:5706:57, 7 September 2008 diff hist +22 m Anniversary Edition added "combat system" page
- 06:4006:40, 7 September 2008 diff hist +1,568 OBD:TRAM/raw0x24 throws fully explored ^_^
- 06:2406:24, 7 September 2008 diff hist +2,270 OBD talk:TRAM Filled in some info
6 September 2008
- 20:1120:11, 6 September 2008 diff hist +313 m Crescent Moon Kick Just added some info
20 August 2008
- 15:1315:13, 20 August 2008 diff hist +209 m AE:Trailer added "Mukade jumping on obstacles" video link