Search results

Jump to navigation Jump to search
  • {{XML_OBJC_Header | prev=TURR | type=WEAP | next=CHAR | name=Weapon}} * There are two ways to spawn weapons:
    2 KB (327 words) - 12:26, 5 April 2021
  • # give enemy a weapon, more health, etc. # spawn additional enemies
    866 bytes (129 words) - 20:15, 7 December 2023
  • <Spawn></Spawn> | ID of the character, which you can spawn with the scripting command "chr_create"
    6 KB (838 words) - 16:54, 27 March 2021
  • ...int16 |FFFFC8| 00 00 | 0 | ID of the character, which you can spawn with the script command [[chr_create]] }} {{OBDtr | 0x154 | int16 |00C8FF| 00 00 | 0 | weapon ammo (in %?) }}
    6 KB (884 words) - 22:03, 8 September 2020
  • ***[[OBD:ONWC|ONWC]] Weapon Class **[[OBD:ONSA|ONSA]] Spawn Array (unused)
    9 KB (1,513 words) - 19:31, 9 December 2023
  • Image:xsi_addon_weapon_manager.jpg|weapon manager * while in point (vertex) mode, creating a flag/powerup/TV/weapon will move it to the selected point
    5 KB (812 words) - 21:55, 2 July 2022
  • <Weapon>w1_tap</Weapon> <Spawn></Spawn>
    11 KB (1,398 words) - 17:07, 2 November 2023
  • ...</tt> and <tt>ai2_spawn Top_Comguy_1</tt>. These commands tell the game to spawn two characters already named in the game data, Top_Striker_1 and Top_Comguy Since these characters do not spawn in the final room they must be teleported there. This time we'll use the <t
    15 KB (2,481 words) - 02:14, 6 May 2023
  • - You should spawn in the lower garage area connected to the TCTF Headquarters. should spawn out of the nearby doorway. Engage them both, ensuring to disarm
    7 KB (1,216 words) - 00:37, 17 May 2011
  • The character's appearance, weapon, position, and misc. spawn flags. {{OBDtr2|0x088 | char[64] |FFDDDD| w1_tap | weapon class name (reference to [[OBD:ONWC|ONWCw1_tap]] of level 0) }}
    8 KB (1,125 words) - 21:13, 9 December 2023
  • ...ive to someone via BSL function <code>chr_givepowerup</code>. Some enemies spawn with one. The wearer takes no damage from weapons until the force shield ha Red color which only appears when body parts are struck with a weapon (can be hard to see). Applied with BSL function <code>chr_boss_shield</code
    3 KB (582 words) - 18:47, 29 February 2024
  • |Oni Weapon Class |Weapon Page
    11 KB (1,616 words) - 19:33, 9 December 2023
  • |This is where a class of character (Konoko, Striker, etc.) is assigned its weapon skill, behavior ID, vision radius, jumping height, sounds, 3D model ([[#TRB ...]]), animated objects ([[#OBAN|OBOA]]), skybox ([[#ONSK|ONSK]]) and AIs to spawn (well, the ones in [[#AISA|AISA]]; the ones in [[#BINA/OBJC/CHAR|CHAR]] nee
    24 KB (3,891 words) - 16:26, 11 February 2024
  • We try to implement as many popular multiplayer features as possible: random spawn positions, random weapons and powerups, frag-related messages, sounds and v *single-weapon gameplay : limited number of weapons of one given type.
    8 KB (1,200 words) - 22:57, 31 March 2020
  • [[Image:UnrealOni_cheatcodes_munitionfrenzy.png|right|thumb|Weapon cheat "munitionfrenzy"]] Creating an array of weapon classes requires to go into the side menu of the variable where you can cho
    15 KB (2,391 words) - 20:39, 23 June 2020
  • <Weapon>w8_mbo</Weapon> <Weapon>w8_mbo</Weapon>
    32 KB (3,170 words) - 12:20, 5 April 2021
  • ::: '''''Weapon "root" impacts''''' (Weapon, Shrapnel, Weapon_Bounce, Damaging, Blast, Projectile, Projectile, Bullet) ::: '''''Weapon particle impacts''''' (kinda sorted: ballistic, energy, extra)
    29 KB (3,992 words) - 18:06, 9 October 2023
  • The following are weapon-related; level 0 only (links by name?) *(named) [[AISA]] (ONCC, ONWC children) (AI spawn)
    19 KB (2,609 words) - 22:41, 5 December 2023
  • ...otations and translations are treated relatively (as changes to the door's spawn rotation/position) ...scenarios we need to build a new transform matrix, e.g. when making a new weapon particle emitter. The first 9 values belong to a 3x3 rotation matrix. The l
    11 KB (1,543 words) - 15:47, 6 January 2024
  • |"prints information about each AI spawn"||OK ...displays lots of info on-screen, not in console, about quad you are aiming weapon at, but no file names)||bgcolor=#ccccff|OK-M
    26 KB (4,055 words) - 20:16, 15 April 2023
  • ...MINUS the value stored in this field yields the delay from the particle's spawn until the targeted action (action from the "Action" tag) starts operating. ...MINUS the value stored in this field yields the delay from the particle's spawn until the targeted action (action from the "Action" tag) stops operating. T
    52 KB (6,162 words) - 20:04, 13 December 2023
  • ...sub-folders inside GameDataFolder/IGMD/. Scripts take a lifeless level and spawn characters in it, give it a logical flow of events, drive the cutscenes, ma * Tutorial: [[Importing weapon models]]
    12 KB (1,994 words) - 16:09, 6 December 2023
  • ...ndex associated with him/her. Typically the chr_index is determined by the spawn order of the characters. Characters can be spawned either by scripting or b ..._dontaim [ai_name:string | script_id:int] on_off:int{0 | 1} - disables the weapon variant for a character
    44 KB (7,703 words) - 19:12, 29 February 2024
  • |You play as a type of enemy who wields a metal weapon. |A version of "Blast Chambers" without working scripts. Enemies do not spawn/attack, and the ending arena can be entered but Brunhilda is not present.
    24 KB (3,848 words) - 22:57, 13 February 2022
  • It supports weapon and h2h combat. Of course Oni's unique fighting style would have be re-writ ...ve rise to the idea of having an own level for the main menu where you can spawn ambient music. Muro or another character could be previewed with their curr
    53 KB (8,102 words) - 14:47, 24 March 2024
  • ...ations of variants, it's possible, yes, but rarely and only Sprint and one weapon variant at a time. ::If the player is armed, he drops his weapon when this animation plays.
    60 KB (8,825 words) - 19:01, 29 February 2024
  • ...ould still be ok, as it cleans up the weapons after every round. If you do spawn too many, the first ones get deleted any any new ones have no physics conte ...g distance with the enemy but in my experience it is just as safe to dodge weapon based attacks by dashing towards the enemy. Other equipment like the force
    34 KB (6,023 words) - 17:42, 11 October 2023