Search results

Jump to navigation Jump to search
  • {{OBDtr| 0x04 | int32 |FFFFC8| 2D 23 00 00 | 9005 | old file ID }} ...| sound name (reference to 06452-city_amb01.[[OBD:OSBD/OSAm|amb.OSBD]] of level 0) }}
    3 KB (437 words) - 21:22, 9 December 2023
  • | +-- various 3D data types ...o be our "[[wp:Guinea_pig#In_scientific_research|guinea pig]]". Let's load level 1, first savepoint, activate developer mode (try typing "x" or "thedayismin
    6 KB (832 words) - 21:07, 7 May 2022
  • Expert-level modding, huh? ...ach other but when you also have to consider special behavior of how files types/data get packed and processed.
    4 KB (471 words) - 08:49, 28 March 2023
  • {{OBDtr| 0x004 | int32 |FFFFC8| 57 12 00 00 | 5463 | old file ID }} ...| console type name (reference to 00761-console_data.[[OBD:CONS|CONS]] of level 0) }}
    4 KB (475 words) - 21:17, 9 December 2023
  • ...AISA | type=AKEV | next=BINA/OBJC/CHAR | next_display=BINA | name=Oni Game Level}} : This is used for [[Creating a level#Vertex coloring|vertex coloring]].
    9 KB (1,141 words) - 01:17, 20 November 2023
  • ...years to unlock most of the game's secrets, but we can now mod almost all types of data effectively, allowing us to create entirely new levels and characte ...gether, we have identified over 100 types of resources (often called "file types" on this wiki, and "tags" in many other game modding communities) in the ga
    12 KB (1,994 words) - 16:09, 6 December 2023
  • {{Hatnote|The [[Raw|Raw and separate file formats]] page should be read after this one.}} Files in GameDataFolder/ named "level[0-19]_Final.dat", together with ".raw" and sometimes ".sep" counterparts, c
    20 KB (3,242 words) - 22:42, 5 December 2023
  • {{OBDtr| 0x04 | int32 |FFFFC8| 15 0F 00 00 | 3861 | old file ID? }} ...r_evilbrain" | trigger type (00701-trigger_evilbrain.[[OBD:TRIG|TRIG]] of level 0) }}
    3 KB (393 words) - 21:22, 9 December 2023
  • ...ability to convert those resources' data between Oni's format and standard file formats was added. OniSplit incorporates the latest [[OBD|knowledge about O |''Exporting'' - using the <tt>-export</tt> command, a [[Dat|level data file]] is broken into its component resources, .oni files.
    17 KB (2,768 words) - 22:43, 5 December 2023
  • ...f the 65 significant data types (45 basic, 16 OBJC, and 4 BINA) and 43 sub-types that they rely on. ...] Unavailable, see [[OBD:File types|OBD docs]]<br />if you wish to mod the file type
    24 KB (3,891 words) - 16:26, 11 February 2024
  • ...e mod files must be placed in a specified hierarchy of folders with a text file that provides additional information. This arrangement of folders and files ...Mods|Mods]] or [[#Tools|Tools]] section to learn what to put in the config file for that kind of package.
    16 KB (2,564 words) - 19:12, 10 November 2023
  • ...vention. The "level ID" field at the beginning of every instance in a .dat file stores a hashed difference between "_Final" and the suffix of the plugin. I ...niSplit) and use (with patched Oni engines) a variety of plugins both for "level 0" and for "chapter" levels. Note, though, that just because a feature is n
    10 KB (1,730 words) - 16:06, 10 March 2021
  • {{OBDtr| 0x04 | int32 |FFFFC8| 6F 1A 00 00 | 6767 | old file ID }} ...nt32 |E7CEA5| 13 00 00 00 | 19 | path point type; the following types are possible (values in dec):
    6 KB (825 words) - 21:19, 9 December 2023
  • ...who have no experience with scripting on how to get started creating a new level script. It's recommended that you read the [[BSL:Introduction]] page first ...otepad or Notepad++ in Windows, and TextEdit or BBEdit in macOS), open the file '''warehouse_main.bsl'''. It should look like this:
    15 KB (2,481 words) - 02:14, 6 May 2023
  • ===File structure=== '''[[#Variable storage types|<Variables>]]'''
    52 KB (6,162 words) - 20:04, 13 December 2023
  • The first pic shows the first part of this file. The second pic the second part, the third pic the third part and the last ;Order of the powerup types
    8 KB (1,111 words) - 21:41, 9 December 2023
  • *a plain-text configuration file '''SYSTEM.CNF''' *a '''SYSTEM''' folder containing fifteen ELF binaries ('''*.IRX''') and a file called '''IOPRP255.IMG'''
    22 KB (3,428 words) - 19:26, 23 January 2020
  • ...XMPs store their pixel data in the .raw file, and "Mac" TXMPs use the .sep file, but this merely amounts to using different fields within the same structur ...is merely an 8-bit index into a 256-color palette (palettes are stored per-level, in files named level0_palette.pal etc). This difference is detailed in a s
    26 KB (3,876 words) - 01:58, 8 December 2023
  • : Since files larger than 100 MB are rejected '''Large File Storage''' is needed to store those files on a separate server. It is meant : .gitattributes file will now include that extension
    8 KB (1,230 words) - 19:23, 2 July 2022
  • {{OBDtr|0x04|lev_id |FFFF00|01 00 00 06|3 | level 3}} ...and Mac ones (0x24 bytes of actual data, 0x2C if counting the instance and level IDs), but the layout is different.
    7 KB (1,192 words) - 01:58, 8 December 2023
View ( | ) (20 | 50 | 100 | 250 | 500)