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  • ...iles", which mostly consist of the sub-hierarchy of an [[OBD:ONLV|Oni Game Level]] and various BINA and OBJC collections. ...; see the {{SectionLink||List}} for a stricter list of types classified as Level.
    9 KB (1,513 words) - 19:31, 9 December 2023

Page text matches

  • ...those tags are found on the [[OBD:File types/Level|Level]] and [[OBD:File types/Character|Character]] pages.
    962 bytes (160 words) - 21:07, 9 December 2023
  • ...is found in persist.dat, the term "binary data" tends to refer only to the level data files. Not to be confused with "binary", which refers to a compiled ap ;Level data files
    4 KB (747 words) - 03:45, 20 December 2021
  • ...rectory below). Note that the [[XML|XML namespace]] documents the resource types in a way which is more modding-oriented and modder-friendly. |[[OBD:Instance file format|Instance file format]]
    2 KB (362 words) - 03:52, 1 February 2024
  • ...umbers. It's used as an intermediate step between 3D data and various file types that use said data. *To see how it's specifically used by higher-level types, see:
    462 bytes (81 words) - 16:30, 26 March 2021
  • ...n the [[separate file]] when available (Windows demo, Mac) or in the [[raw file]] otherwise (Windows). BINA is registered as a tag, but is really a wrapper ==File description==
    6 KB (914 words) - 01:57, 8 December 2023
  • The '''XML''' namespace is devoted to explaining Oni's data types in plainer language than the technical documentation at [[OBD]] and also pr ...when the resources are exported from the game data, and this XML companion file will contain metadata about the media files that allows [[OniSplit]] to re-
    4 KB (695 words) - 19:17, 9 November 2023
  • {{OBD_File_Header | type=DOOR | prev=CRSA | next=DPge | name=Door | family=Level | align=center}} {{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 00 | 0 | level 0 }}
    3 KB (478 words) - 21:26, 9 December 2023
  • ==File structure== ***M3GM (holds <Texture> TXMP link to external file)
    6 KB (759 words) - 14:28, 9 May 2024
  • ...data), however duplicates can be detected and removed when the [[instance file]] is constructed. ...not Character files; see the {{SectionLink||List}} for a stricter list of types classified as Character.
    4 KB (641 words) - 18:28, 9 December 2023
  • {{Hatnote|You should read the [[dat|Instance file format]] page before this one.}} {{Hatnote|You can read about the [[OBD:File types|specific types of resources]] in the binary data files after this page.}}
    4 KB (697 words) - 01:05, 3 July 2022
  • ...e type is made up of fields with individual pieces of data (see [[OBD:Data types]] to learn how they're stored). ...st of the file types, but the database below is our core reference for the file format and thus is the ultimate authority from which we create the XML docu
    11 KB (1,616 words) - 19:33, 9 December 2023
  • ...iles", which mostly consist of the sub-hierarchy of an [[OBD:ONLV|Oni Game Level]] and various BINA and OBJC collections. ...; see the {{SectionLink||List}} for a stricter list of types classified as Level.
    9 KB (1,513 words) - 19:31, 9 December 2023
  • ...editor to the level data files, requiring the player to download whole new level files to play the mods. Its less legally-troublesome successor, [[AE:ONK|ON ===Global improvements (level 0)===
    4 KB (567 words) - 21:44, 15 January 2019
  • ...them available globally. Some files can be <u>either</u> global or local (level-specific), and those are not listed here. |Level Descriptor
    2 KB (305 words) - 16:24, 9 December 2023
  • First things first, enable the Daodan system: Open your desired ONCC xml file and set the value of <HasDaodanPowers> to 1. * Type - particle (BINA3RAP) file
    7 KB (798 words) - 19:16, 6 December 2023
  • ...l file it is found in (the convention in Oni's scripts is to place it in a file called *_main.bsl). ...nction in a level script or by one of the above types of game data in that level.
    7 KB (1,162 words) - 00:10, 4 February 2024
  • {{OBDtr| 0x04 | int32 |FFFFC8| AC 1C 00 00 | 7340 | old file ID }} ...char[4] |FFC800| 41 4D 4D 42 | AMMB | power-up type; the following types are possible:
    2 KB (217 words) - 16:26, 11 February 2024
  • *: Definition of globally used types *: Shows links to (only supported in DBs) / from a file
    4 KB (623 words) - 18:50, 7 February 2021
  • ...ckage]] for a full sample hierarchy). Patches can thus co-exist with other types of files in a package; so you could mod some of Oni's data using complete . ...on string in their name, you use a '-' as a wildcard. For example, a patch file with the name "TRAM-knockdown.oni-patch" will affect all resources in Oni n
    5 KB (909 words) - 19:16, 9 November 2023
  • ...he formats used for the various data fields in Oni's [[OBD:File types|data types]]. [[OUP]] could/should have special GUI settings for some of the types:
    6 KB (907 words) - 20:07, 7 March 2021
  • {{OBDtr| 0x04 | int32 |FFFFC8| 2D 23 00 00 | 9005 | old file ID }} ...| sound name (reference to 06452-city_amb01.[[OBD:OSBD/OSAm|amb.OSBD]] of level 0) }}
    3 KB (437 words) - 21:22, 9 December 2023
  • | +-- various 3D data types ...o be our "[[wp:Guinea_pig#In_scientific_research|guinea pig]]". Let's load level 1, first savepoint, activate developer mode (try typing "x" or "thedayismin
    6 KB (832 words) - 21:07, 7 May 2022
  • Expert-level modding, huh? ...ach other but when you also have to consider special behavior of how files types/data get packed and processed.
    4 KB (471 words) - 08:49, 28 March 2023
  • {{OBDtr| 0x004 | int32 |FFFFC8| 57 12 00 00 | 5463 | old file ID }} ...| console type name (reference to 00761-console_data.[[OBD:CONS|CONS]] of level 0) }}
    4 KB (475 words) - 21:17, 9 December 2023
  • ...AISA | type=AKEV | next=BINA/OBJC/CHAR | next_display=BINA | name=Oni Game Level}} : This is used for [[Creating a level#Vertex coloring|vertex coloring]].
    9 KB (1,141 words) - 01:17, 20 November 2023
  • ...years to unlock most of the game's secrets, but we can now mod almost all types of data effectively, allowing us to create entirely new levels and characte ...gether, we have identified over 100 types of resources (often called "file types" on this wiki, and "tags" in many other game modding communities) in the ga
    12 KB (1,994 words) - 16:09, 6 December 2023
  • {{Hatnote|The [[Raw|Raw and separate file formats]] page should be read after this one.}} Files in GameDataFolder/ named "level[0-19]_Final.dat", together with ".raw" and sometimes ".sep" counterparts, c
    20 KB (3,242 words) - 22:42, 5 December 2023
  • {{OBDtr| 0x04 | int32 |FFFFC8| 15 0F 00 00 | 3861 | old file ID? }} ...r_evilbrain" | trigger type (00701-trigger_evilbrain.[[OBD:TRIG|TRIG]] of level 0) }}
    3 KB (393 words) - 21:22, 9 December 2023
  • ...ability to convert those resources' data between Oni's format and standard file formats was added. OniSplit incorporates the latest [[OBD|knowledge about O |''Exporting'' - using the <tt>-export</tt> command, a [[Dat|level data file]] is broken into its component resources, .oni files.
    17 KB (2,768 words) - 22:43, 5 December 2023
  • ...f the 65 significant data types (45 basic, 16 OBJC, and 4 BINA) and 43 sub-types that they rely on. ...] Unavailable, see [[OBD:File types|OBD docs]]<br />if you wish to mod the file type
    24 KB (3,891 words) - 16:26, 11 February 2024
  • ...e mod files must be placed in a specified hierarchy of folders with a text file that provides additional information. This arrangement of folders and files ...Mods|Mods]] or [[#Tools|Tools]] section to learn what to put in the config file for that kind of package.
    16 KB (2,564 words) - 19:12, 10 November 2023
  • ...vention. The "level ID" field at the beginning of every instance in a .dat file stores a hashed difference between "_Final" and the suffix of the plugin. I ...niSplit) and use (with patched Oni engines) a variety of plugins both for "level 0" and for "chapter" levels. Note, though, that just because a feature is n
    10 KB (1,730 words) - 16:06, 10 March 2021
  • {{OBDtr| 0x04 | int32 |FFFFC8| 6F 1A 00 00 | 6767 | old file ID }} ...nt32 |E7CEA5| 13 00 00 00 | 19 | path point type; the following types are possible (values in dec):
    6 KB (825 words) - 21:19, 9 December 2023
  • ...who have no experience with scripting on how to get started creating a new level script. It's recommended that you read the [[BSL:Introduction]] page first ...otepad or Notepad++ in Windows, and TextEdit or BBEdit in macOS), open the file '''warehouse_main.bsl'''. It should look like this:
    15 KB (2,481 words) - 02:14, 6 May 2023
  • ===File structure=== '''[[#Variable storage types|<Variables>]]'''
    52 KB (6,162 words) - 20:04, 13 December 2023
  • The first pic shows the first part of this file. The second pic the second part, the third pic the third part and the last ;Order of the powerup types
    8 KB (1,111 words) - 21:41, 9 December 2023
  • *a plain-text configuration file '''SYSTEM.CNF''' *a '''SYSTEM''' folder containing fifteen ELF binaries ('''*.IRX''') and a file called '''IOPRP255.IMG'''
    22 KB (3,428 words) - 19:26, 23 January 2020
  • ...XMPs store their pixel data in the .raw file, and "Mac" TXMPs use the .sep file, but this merely amounts to using different fields within the same structur ...is merely an 8-bit index into a 256-color palette (palettes are stored per-level, in files named level0_palette.pal etc). This difference is detailed in a s
    26 KB (3,876 words) - 01:58, 8 December 2023
  • : Since files larger than 100 MB are rejected '''Large File Storage''' is needed to store those files on a separate server. It is meant : .gitattributes file will now include that extension
    8 KB (1,230 words) - 19:23, 2 July 2022
  • {{OBDtr|0x04|lev_id |FFFF00|01 00 00 06|3 | level 3}} ...and Mac ones (0x24 bytes of actual data, 0x2C if counting the instance and level IDs), but the layout is different.
    7 KB (1,192 words) - 01:58, 8 December 2023
  • ...FC8C8| | not used | sound name (link to an [[OBD:OSBD|OSBD]] file) }} ...int16 |FFC800| 03 00 | 3 | AI sound type; the following types are possible:
    5 KB (688 words) - 23:45, 8 December 2023
  • |+File properties of examined Japanese Oni (Windows) ...n '''bold''' and '''''bold italic''''', respectively. Significantly larger file sizes (level0_Final.dat) have been <u>underlined</u>.
    17 KB (2,618 words) - 22:42, 5 December 2023
  • ...wing example is the raw/separate file part of '''3RAPenv_bomb_e06.BINA''' (level 0). (Another example: http://ssg.oni2.net/oni_b_3e.htm ) :0x'''60''' 00 00 00 - disable level mask (2 bits, 0x00 - never disable, 0x40 - disable medium detail, 0x60 - di
    25 KB (3,313 words) - 23:44, 8 December 2023
  • ==File structure== ==List of tags, types, and flags==
    29 KB (3,992 words) - 18:06, 9 October 2023
  • ...ource code, which would be the simplest and quickest way to "give away the file format". ...[[BSL]], they produced scripts that at first merely modified the original level logic in minor ways. Then they produced more original, often epic fight scr
    17 KB (2,865 words) - 19:12, 9 November 2023
  • Oni's level scripts are written in {{Hover|BFW|text=BungieFrameWork, the underlying lay ...less of which .bsl file it is found in (Oni's scripts always place it in a file ending in "_main.bsl"). The code then flows through whichever functions are
    37 KB (6,040 words) - 03:58, 14 December 2023
  • ...ic (not unlike PS2 TXMPs which rely on color palettes stored in additional level#_palette.pal files). The below example was taken from Mac Oni. In PC demo the file would look the same, except for possibly different res_id (at 0x00) and sma
    40 KB (6,305 words) - 14:04, 6 January 2024
  • ...m-compatible video codec is MPEG-4/H.264, which is usually saved in a .mp4 file. Some video capture software has a tendency to save .flv files, which will ...ni plays the Main Menu music, the Desktop Audio meter shows an appropriate level of volume for its input.]]
    17 KB (2,805 words) - 15:56, 4 February 2024
  • | TXMPfile<font color="#777777">.oni (file suffix not used)</font> Distances from camera used to choose which [[XML:TRBS|LOD]] (level of detail) to use for a character model. The numbers are stored as squares
    33 KB (4,606 words) - 02:34, 26 October 2023
  • They will be saved as .uasset in the folder you dropped the original file. It's not a level splash screen. It's shown when the game starts. In 600 x 200 pixel.
    15 KB (2,391 words) - 20:39, 23 June 2020
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