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  • ...acter is terminated and control over the character is handed to some other AI2 system (for example the Patrol Path system). Of course if the player again ...enemy depends on their [[CHAR]] settings — it can start cowering in fear (NonCombatant flag is set) or go attack the enemy (default setup).
    10 KB (1,411 words) - 12:23, 5 April 2021